We all know self-care, #1 used survivor perk. Do you think it is good or bad? Imo this perk is bad on its own but paired with botany knowledge it is one of the best perks.
Your using up 2 perk slots for something you could just bring a medkit for.
@LordGlint true but what if I wanna do flashlight saves/gen rush with a toolbox? I don’t bring items often tbh.
@LordGlint plus I got lobbydodged eight times in a row for having a med-kit.😂
It's good if you want to deny points to other survivors who only want to farm you.
Its good for noobs.
Good players don't need it,but like you said, with Botany Knowledge is a pretty good combo.
This perk should be removed from the game tho,I hate when my teammates waste 9000 years self caring with sloppy butcher against a Legion.
self care is trash at high ranks because it takes too long to heal when you can bring a basic med kit with an instant heal I barely get caught by killer using sprint burst lets me get away from killer before they find me.
Been using pretty basic medkits for the past like 2 weeks with no problem. Typically, I just make sure it has a lil over 2 heals worth of charges. I also bring Bond, so the medkit is just there in the event that I dont have a teammate nearby. As far as flashlight saves...Thats fair I suppose. I suck at em, so a flashlight in my hands is pretty useless. For the toolbox part, using a medkit and using a toolbox BOTH saves you time. The difference being...I can still repair a gen without a toolbox.
@Andreyu44 When the Claudette in the corner FINALLY finishes healing up.
I rather heal myself with adrenaline.
@Andreyu44 I don’t get the people who heal against legion, he is just gonna FF stab you.
Its one of the best perk in the game. It can be use on high ranks too, but good players know when to SC himself and when to go unhook others or when to go to finish generator instead of using SC.
But if I had medkit, I would take something else.
Self care is good playing solo but not with SWF. It's not needed but it's more reliable when you have Survivors that save you with we'll make it and run away when the killer isn't even close.
It actually saves more time than running around finding someone else to heal you. Unless you are right next to someone finding them takes both of you off a gen and equates to more lost of gen time over all its about time management.
The same can be said for exhaustion perks and why I never run one as its a waste in a chase if the killer is competent. No perks are needed, good or bad, it's just what someone wishes to use.
Adrenaline is good too.
@GrootDude It can still be a good idea to avoid being 1 shot with an m1. At least if he FF you, hes giving you a speed boost and has to deal with a stun afterwards. Had a game yesterday where I went against a legion. Myself and 2 teammates were on the last gen, almost finished... Both teammates were injured, and the legion came up and tried to M1 one of them RIGHT before the gen finished. Lucky for me, my teammates had balls of steel and stayed on the gen, while I was able to jump infront of the blade to body block it.
It's pretty bad. There are better options.
@LordGlint I guess that is true, I usually get to loop their FF out of them because legions are scared of pallets.
Pffftttt. Screw that. Iron Will + Adren + toolbox is way stronger.
Self Care is a waste of a slot. The only reason I would use it is if I'm playing solo and don't want to bring an item every game, and even then I still will avoid using it unless I really have to.
Bond is better, flat out. Let's you find someone to heal (which they do faster than SC + BK), and it has plenty of other uses outside of that.
Point is, good survivors don't use Self Care.
I’m a good survivor and I use Self Care usually, I’m not going to waste time trying to get a random player to heal me. That takes more time than just healing myself.
And I’d rather bring a toolbox or Flashlight than a medkit most matches.
If I’m SWF then I can forgo SC.
@thesuicidefox you can’t really label some as good or bad based on what perks they run.
I use to run it in every build but since the healing nerf happen I stick with adrenaline SC its just a waste of a perk slot imp
Yea you can. A good survivor doesn't need Deja Vu to find gens. They don't need Small Game to find totems. Good survivors know where everything is and know what to do against everything. The perks they use will be ones with actual tangible results, such as DS or BT. Thus, a good survivor wouldn't use Self Care because they would be able to either play most of the game injured or they know how to track other survivors to get healed. They wouldn't waste a perk slot on something they can get done by other means.
I like it and botany for solo but when I swf I’ll swap both of them for BT and adrenaline.
But a good survivor can last even longer in chase if they have two health states and a good survivor knows when and when not to self-care.
It's preference. Some people prefer getting other survivors to heal them, other's prefer to do it themselves. Both are fair.
It saves a lot of time. Any time you would have spent looking for someone to heal you is saved if you have SC, and you only need yourself to heal yourself. While it is 50% of the normal healing speed, you normally need 2 people to heal you, so you don't really lose any efficiency by healing yourself. The only downside is that you have a higher chance of getting interrupted mid-heal since the heal is stretched out across a longer period of time.
It was good until the healing mechanics got nerfed. It was a high risk-high reward perk. You wasted 24 seconds to heal yourself. As high ranked killer it's pretty good when people selfcare because it gives you so much time. On the other side you can heal yourself thats cool and investing 24 seconds for one health state was much but okay.
No it takes 32 seconds and to be honest? Sry man i put it out after years. And I will never put it back again except they do sth like in the ptb where you were able to heal yourself and others at 75% of the default healing speed.
Sry but running a perk which wastes 32 seconds which gives you nothing than a health state is ridiculous. It gives you no emblems, it wont open the gates and if you imagine that if everybody just selfcare ones a game the team gave up 2 generators and generators = escape + emblems
It's so bad. People donmt realize that selfcaring kills many teams. Because the most (solo) teams are not that good. And everytime someone is selfcaring instead of doing a gen or sth while someone is being chased by the killer it kills the team. Because you did nothing during the chase. Selfhealing gives you NOTHING than a 32 secs long health state and tbh the first hit is mostly easy to land because in some way you dont give a [BAD WORD].
I dont know how to explain but Selfcare is sooo inefficient. I dont have anything against healing. 16 seconds are okay (depends on the situation and the killer) and healing others gives you so much emblems. Dont get me wrong.
But selfcare is the most favorite rank 1 killer perk. It makes so many things so much easier. it's bonus time.
this perk sucks and everyone who runs and use it (unwisely) IS the problem in the team.
I prefer perks like Dead Hard - much stronger than MoM or the original DS. Bond which helps solo survivors so much with positioning and it helps to play way more efficient. Borrowed Time which gives your teammate a whole health state. Which is also very game changing. Adrenaline, maybe Head on and so on.
it's not even A tier anymore
I like the perk as killers because it makes survivors waste time healing instead of working on gens but hate it as survivor because I know my teammates are doing jack [BAD WORD] genwise.
Low skill survivors use it to gain an independent way of creating some security for themselves. People usually heal before coming back in to do gens or help.
At higher level play, it's great for solo queuing since you cant rely on your boosted teamates.
But all in all it's actually quite bad. It promotes bad play similar to the way sprint burst is terrible because it promotes survivors to walk everywhere and make bad plays because of trying to preserve sprint burst.
Running self care make you spend 30 seconds healing which couldve been 30 seconds on the gen. A killer can only go after 1 player at a time. In a 2 gen left situation, if you ran adrenaline instead of self care, you would be much more inclined to do the gen, getting the free heal off of adrenaline rather than waste time healing, just to get the auto heal anyway.
Is one health state worth the 30 seconds minimum or takes to run to the corner and heal, in your capable hands?? If you cant make a chase last at least 30 seconds before getting injured, then why bother healing yourself? You're just hindering your team by not maximizing your time and efforts.
It's still a good perk.
Many of the people who trash it follow the logic of something "All the god-tier players don't need it, so if I don't use it, that means I'm good" If you're good at the game (i.e. you CAN translate the time in healing into extended time in a chase), Self-Care is a fine choice of a perk.
And one of my biggest peeves in the game nowadays are all the people running up to me while I'm on a gen and begging me to heal them because they think they're too pro to run Self-Care but, whaddayaknow, they still want to be healed. And so we have to have TWO people not doing the objective.
It is a waste of time for people especially against sloppy butcher.