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Unrelenting rework


Your successful attack recovery after striking an exposed or injured survivor is reduced by 30/40/50%

This means hitting Survivors in a group, with MoM or BT is faster. As is just being able to pick someone up faster, but that's less important.


  • LordGlintLordGlint Member Posts: 6,350

    How fast do you think this would be when combined with STBFL?

  • NuclearBurritoNuclearBurrito Member Posts: 6,788

    @LordGlint 0.3 seconds I'm pretty sure with 8 stacks of STBFL.

    It only really works on one downs though except under very specific circumstances.

  • hahmrarohahmraro Member Posts: 96

    Thats the old Unrelenting.

    @Peanits Why didn't you guys just made it so it couldn't stack with STBFL? It would be a balanced and fun perk. It didn't need such harsh nerf into uselesness.

  • NuclearBurritoNuclearBurrito Member Posts: 6,788

    TBH I can respect this reason. This is why I try and make it so these sorts of things CAN stack when designing a perk suggestion.

  • LordGlintLordGlint Member Posts: 6,350

    @Peanits Couldnt the same logic be applied to the FOV changes of shadowborn and monitor and abuse though?

  • BloodyTappBloodyTapp Member Posts: 108

    Comparing M&A to Shadowborn is not 100% accurate. Shadowborn just increases FOV, whereas M&A applies this effect to smaller extent while outside a chase and manipulates terror radius as well. That's why Shadowborn could see a buff

    About the rework suggestion: a nice idea! Wish I could came up with a similar one when I was thinking of what to do with this perk

  • LordGlintLordGlint Member Posts: 6,350

    @BloodyTapp I brought up shadowborn and monitor because the FOV change they both apply DO NOT stack. If you use them both, you'll NEVER see the FOV change from monitor. This was in comparison to the STBFL and unrelenting combo that Peanits was replying about. "You would essentially just be left with two perks that do nearly the same thing but don't stack for arbitrary reasons."

  • NuclearBurritoNuclearBurrito Member Posts: 6,788

    To be fair I wouldn't be surprised if they just reworked shadowborn in the future.

    STBFL was a big problem at the time so addressing that first makes sense. Whereas shadowborn isn't really used very often so it makes sense for it to fly under the radar.

  • Tru3LemonTru3Lemon Member Posts: 1,358

    Unrelenting needs a full rework and not the same thing change it a way that its not hitting a survivor make it another way and theres alot of ways to make it better than just making it a machine gun build

  • Just_PlayingJust_Playing Member Posts: 156

    Maybe you should get a token if you down a surviver. For each token you get a 4% reduced cooldown on Sucessfull attacks. you can get 3/4/5 Tokens max. or something like that.

  • limierrlimierr Member Posts: 163

    I would most likely keep the current version and add simply a free full recovery for miss attack every 60/50/40s. The lunge works as a speed boost so if you have a free miss attack you can use it to get a slight speed boost and even a free hit.

  • DreadnightDreadnight Member Posts: 47

    I think Unrelenting dont need to be similar to STBFL. It also doesn`t need to be top tier.

    My suggestion is:

    • Unrelenting: The cool-down of missed attacks is reduced by 16/22/30%. Additionally, Lunge attacks are sigthly longer.
  • se05239se05239 Member Posts: 3,919

    I approve of this. We don't have a lunge-attack increasing perk yet and Unrelenting is a perfect fit. Additionally, its values could be switched up where the cooldown of missed attacks are fixed but the lunge-attack's duration is increased a bit for each level.

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