Do we need more anti-totem perks?
Lately I've been seeing lots of complaint threads, mostly about NOED and a few about Ruin. My argument has pretty much always been, 'break totems'. However, unless you're one of the few players that has an eidetic memory on all potential totem placements for every map variation, this can be challenging and waste lots of time. Currently, survivors have access to Small Game and Detective's Hunch, which is definitely helpful and maps with add-ons that can track killer's possessions. Not sure if I'm forgetting anything but I think that's pretty much it when it comes to anti-totem perks.
I stand by my argument that if a survivor has a problem with NOED, they should cleanse totems. However, I'm thinking that more tools should be available. I have an idea for a perk that would definitely help out.
Jinx Sense: You have an affinity for sensing objects of evil. You cleanse totems 10% faster and are informed when within 32 meters of a hex-totem. Bloodpoints gained from cleansing totems is increased by 50/75/100%.
The number would indicate how many totems are left remaining on the map and would work similar to the killer perk Whispers. The perk would appear dark and would light up when you're within 32 meters of a hex totem (and only a hex totem. Dull totems would not light up the perk). However, you'd always know how many totems remain on the map and you would always gain the benefits of cleansing totems faster as well as the extra bloodpoints for doing so (further incentive to cleanse totems).
This perk alone wouldn't solve all your totem woes, but it would definitely help inform the survivor when totem action is warranted. If you see this sucker light up, you know there's a hex somewhere nearby. If you are close to activating the last generator, you'll know if there's any totems left on the map that need to be stomped out to prevent NOED.
I just think a perk like this could really benefit survivors that struggle against NOED and hex perks in general, but not so powerful that it counters hex perks completely. For instance, I don't think this perk would be as powerful as say a map that can track killer possessions. But, it'd be very informative nonetheless.