This perk is very exploitable in some places and it's not okay.
Can you make 25% reduction when exhausted, just it.
I think they should probably look at some of the dumb infinites on Haddonfield, for example, and fix these issues that way.
Just give the stagger passive a CD so you can't run infinites with it.
Create your own "NOED is op, bo-ho" thread and post it there.
noed has a counter , if you are lazy your problem , balanced landing doesnt
Balanced is fine, it's the map design that isn't.
Well, if they redesign maps this perk will be dead. I'm ok with decent nerf on recovery speed.
The perk once had a cooldown but both the speedbost and the stagger effect. The cooldown was 40 seconds which created inconsistencies with when you'd get the stagger effect reduction and speed boost. You could jump down a building and get the speed boost but not the stagger effect reduction, which caused 1 second of your speed boost to be wasted.
I know BL is broken in maps like Haddonfield, but like Skeletal said, the map needs a rework, the perk is fine. On maps like Shelter Woods and Rotten Fields (if you're unlucky and get no hills and only one harvester) you get very little use of the perk.
Why is it fair that killers don’t suffer from jumping off something but it slows survivors down? Balanced Landing makes it fair
I think there are 2 good options duo the stun reduction
making the stun reduction exhausted
exclude it from balanced landing and make it an own perk
In certain maps it’s nearly useless while on others it’s superior to other exhaustions. Yeah this perk is weird but for sure it doesn’t need any adjustments just because you got reketed by some survivors who had it on.
Why does the entity block windows?
A cooldown for the stagger reduction would be all that it's need, they shouldn't need to nerf anything else.
Yea I never got that. Can move faster then survivors, but when it comes to vaults, killers turn into a 80yr old w arthritis....
It wouldn't be dead with a map redesign. People use it for things other than looping infinites.
Balanced landing can be situational. It's op on Haddon field and the game but any other map it's pretty fair.
Everything is exploitable in some places, what about learning to play the game?
Obvious survivor-main bait.
The difference between BL and NOED is that BL can't be disabled, nor does it have a downside besides Exhaustion (Which is something that's easy to get around). It even has a passive ability even when exhausted.
NOED can be turned off, even denied by survivors if they play their cards right.
@CookieBaws Yeah, that's not going to happen because BL is a survivor perk. One that seems like it would have few uses, but is really good when you know what you're doing.
What do you mean by "reduction" though?
Mettle of Man was broken at launch, and it can be easily abused today. Not as much as before, but enough to make it still a major nuisance.
DS used to be the bane of killers everywhere. I learned how to dribble survivors. It's not as bad, but it can still be the reason some survivors survived when they shouldn't. At least it's to counter tunneling.
BL isn't as obnoxious, but it is annoying when I do time it right only for BL to be the reason I "missed".
BT is one that is abused really easily. If people make a bad play, their team should suffer for it.
Survivor is so easy that you don't need perks to do well.
Where is it possible to outrun the killer for infinity?
The better question is, why are there so many windows that make you jump down.
BL is not op, it's just one of the few survivor perks that is actually worth using.
Pretty much, we must be potato survs so they complain we suck.
Never, stop crying.