How would you nerf spirit fury/enduring without making the perks themselves useless?

On their own they're strong but not OP perks. Imo neither is the enduring spirit combo
But how would you nerf its components to make the perks still useful but not as good when in a combo?
I think I'd change the pallet counter for spirit fury to a timer. The timer ticks up depending on how long your stunned for and gains a 5/10/15% boost when breaking a pallet (15% of the max timer would be added)
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I simply wouldnt because survivors can still easily loop dropping the pallet early, avoiding the stun. Also enduring has already been nerfed when it lost his decisive stun timer reduce. For spirit fury, you could increase the amount of pallets, transforming it into a useless perk, late game based.
Simple
Have survivors not get greedy and drop the pallet a little earlier to avoid dropping it on the killer. Bam, two perks literally removed from the entire match
And the nerf is already live
I wouldn't.
No stun no spirit fury simple drop the pallet early.
Also don't wait at pallets to get a cheeky stun if you do this but complain spirit fury and enduring then you deserve what happens next
Indeed, Spirtfury+Enduring can be more of a wasted combo then Thrill of the Hunt+Ruin. if competent survivors know you have it, very little is going to stop them from pretty easily countering it
At high and medium ranks it's only good for ending a loop one loop early and maybe with some bad positioning on the survivor a hit every now and then. For a two perk investment of which the usage you get out is very inconsistent that's actually pretty terrible
Enduring+Spirit Fury does not need a nerf unless your a meg and Nea who runs to a pallet and waits 15 seconds for the killer to arrive so they can stun him
@BlueFang yeah, nowdays this combo can only work to end loops faster, i havent seen a hit on a survivors into a pallet drop in ages at red ranks.
We dont
Spirit Fury + Enduring is fine. Just throw pallets earlier, don't go for stuns. If someone has Enduring, they likely has Spirit Fury, too.
How about not nerfing them? Ever thought about that?
Btw, if you really want to nerf those 2 prepare your ass for more nurses and spirits. These 2 perks allow midtier killers to have a chance, so be glad about that because it gives you more variety to verse as survivor. Unless you enjoy to verse Nurse and spirit 24/7 at Red ranks.
Seriously, you are shooting in your own foot by nerfing that in the long run
pffs...
So survivors now want to nerf a 2 perk-combo that has a 100% foolproof counter?
Fucking hell this community ...
You don't.
The counter is already live.
I'm sorry I didn't mean to come across as someone wanting nerfs to these perks although I was curious to see how people would go about it.
I will be honest and say I am a killer main on ps4 averaging ranks 15-10. Specifically a hag main who uses monitor and abuse, rank two of a nurses calling because I haven't got rank three yet, hex ruin and sloppy butcher. For addons I usually run the common trap setting and common trap distance add ons.
I'm sorry if I've angered any of you and its nice to see that this "meta combo" is well balanced.
Why would you nerf it in the first place
Wait why are we nerfing stuff?
Why should we nerf the only thing that lets weak Killers be competent?
Because Survivors refuse to change their strategy? That exact same reason is what shafted Killers multiple times in past.
Endurance was already nerfed. And spirit fury can be countered by dropping a pallete early. I wouldn't nerf them.
"Just drop the pallet early!"
You won't always have a situation in which you can drop it early. I've used Spirit Fury in every game I've run it, and as much as four times in a single match. You're eliminating a pallet AND getting a hit off of it without as much wasting time on either of those things separately.
I agree, you won't always be in a situation where you can drop the pallet early and in those very specific situations, you should absolutely get hit. In every other situation though, drop the pallet early.
If the survivor is in a situation where it's not possible for them to drop the pallet early and the killer has Spirit's Fury activated, then they should get hit. Not every contingency should be counterable.
I stand by this because generally speaking, against good survivors, (hell, even just okay survivors), it's so easy to play around Enduring+Spirit Fury in nearly all situations that a killer able to force a situation where they literally can't drop it early should be rewarded for doing so with a hit. If you're playing a match against survivors where you manage to activate SF 4 times in a one game, you're likely just playing against very bad survivors.
They don't need nerfs. Having to take two specific level three perks to make any killer that can't counter looping (Anyone but Nurse, Spirit, Clown, or god-tier trapper) viable is already bad enough.
Anyone who runs Spirit-fury / Enduring is already nerfing themselves to stand a chance against looping. The combo doesn't need changing unless you're going to rebalance the game from the ground up.
Make pallets stun survivors also. Suddenly pallets aren't strong and there's less utility for anti-pallet stuns. Viola... nerfed spirit's fury and enduring indirectly without making them useless.
I wouldnt. Killers dont get much use of Spirit Fury once survivors know you have it.
I wouldn't touch it. Survivors are pretty much incapable of running out of safe pallets unless 2 of them are afk watching Netflix.
Enduring was recently nerfed already.
Both perks imo don't need nerf and enduring need to bring him into pre-nerf version.
I wouldn't.
They should be buffed to be good individually before considering nerfing what's already balanced/viable.
If you don't think they're OP in a combo, why suggest making them worse?
Killers want to nerf decisive strike when it has a foolproof counter. They want to nerf windows when they have a foolproof counter. This isn't a one sided thing
"In my opinion, neither is the Enduring+Spirit Fury combo OverPowered."
Okay, then i wouldn't nerf it.
Powerful is fine.
OverPowered isn't.