I get that there is some form of no heal/sc meta right now, but I am not sure about that.
What do you think?
I've dropped Self Care from my build, either take a medkit or rely on team mates to heal me. I find self caring to be pretty slow since the change to healing was made and prefer to use different perks now as a result.
Not worth it.
I used to use it all the time when I was more new to the game, now however I just get medkits with charge addons and use botany knowledge. If I don’t have a medkit I get teammates to heal me, options also exist for this like bond which is a good option in general for working with the team.
Self care just takes way too long, it’s half the reason I run we’ll make it so I can heal teammates and get them back up and ready to go fast. Saves them from self caring in the corner for the next minute and resumes the same gen pressure but without the risk of being downed instantly from the no heal meta.
It's too slow on its own and being able to heal yourself quickly enough (self care+botany knowledge) isn't worth 2 perk slots in my opinion.
Try iron will instead.
I use selfcare because I like to be chased and I want the chases to be longer. If you want a quicker game, short chases and genrush while injured then you should be better without selfcare.
Id try swapping it out with something else thatll help you get healed, whether that be something like Bond to help you find a teammate to heal you or maybe pharmacy. If you start using Pharmacy, you can start building up a stock of medkits to take into trials with you.
Try Iron Will instead of Self Care. Thats what I did and this is so much better.
Yeah Glint is right. Pharmacy is way superior, especially if you're a hoarding type. I am :)
I use SC because I'm bad. If I was good I would be using Adrenaline instead.
@George_Soros @LordGlint Yeah I run Pharmacy when my medkit stock is starting to run low, I like the guaranteed medkit instead of randomly having to go through the chests finding brown toolboxes.
Yes SC is still very much meta perk but if you don't want to take it you can replace it with yellow med-kit with more charges which is better then taking SC. But when we talk about not taking any items then SC is still one if not the best pek in the game.
People claim that it's bad since it takes longer to heal with it but don't listen to them, they are the kind of players who always take good medkit and then claim how then don't rely on SC but in reality they have no idea how much harder the game gets if you can't heal whenever and you don't have SWF buddies with coms to compensate for it.
Self-care only worth with Botany Knowledge to decrease healing time overall.
Self-care by itself no.
only if you are a evasive player, otherwise you can just take a medkit cuz is more effective and faster
I run it because I play distraction. I bring a flashlight so I don't really use medkits and I don't want my team wasting time healing me either. That said, I also run adrenaline, balanced landing and spine chill so I guess bad killers would call me toxic. If you don't want to be toxic, don't run sc or any other perk. If you want to play a game where you take tons of hits, SC is fine for that.
The only problem I have with pharmacy is finding chests.
It's only worth taking if you have Botany Knowledge as-well, but then 2 perks to heal yourself when you can just take a medkit into the trial with you seems moot.
Simple, if you worried about how team mates play and no medkits then probably Yes. But this is my only scenario.
If you have good medkits - No
If you are playing in a swf then - No
I personally use an aura reading perk in place and if I have them take a med kit
I play stealth when I play Survivior. If I am afraid I get spotted by the killer I usually just run and instaheal
Oh hey I got a medical kit, this perk is already paying off
Depends - SC is still okay to me (but I use it with botany if I do use it - which is both amazing when you have a medkit as well). The important thing many SC users do not understand is there is a time to SC and a time not to SC. Sometimes you need to act now - and that may involve doing so injured, not later once you have healed yourself to full.
I noticed I win more without it honestly. Though in beginning ranks I would still highly recommend using it since ppl camp and tunnel a lot.
Even after the oh so atrocious healing adjustment , Its still better than getting healed by others.
Obviously it's more useful for people who juke a killer instead of stalling until hooked.
Use it WITH Botany Knowledge and a medkit and it's pretty juicy. Those medkits last a LONG time for self healing (and healing others as well really)
Pharmacy>Self Care. It's quicker to find a chest, search it with Pharmacy, and heal with that medkit than it is to self care.
I am the kind of player that is running around trying to get the killers attention. Therefore I sometimes take hits as I know I can juke the killer and escape to heal somewhere, so I am afraid that I heavily depend on SC. Also I am maybe decent but not an evader God.
My current build is: Adre,SC,BL,BT
Pharmacy sounds good, but how often can I heal with that medkit? Also only the first chest guarantees it, right?
I tend to bring a medkit, then find one with Pharmacy. You can always hide the medkit in a safe spot for later so you don't have to worry about someone else looting the chest.
Used to run self care but tbh I find it just to be a boring perk, i'd rather run adrenaline and rely on my team :) or just be a little more careful when injured. I run the killer around a lot so adrenaline works as a great replacement for me.
On a side note....plz for the love of God fix dead hard xD it working only 20% of the time suuuuucks...been nearly 2 weeks.
Bond is a way better Self Care.