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Left Behind is quite literally the most worthless perk in the game.

pemberleypemberley Member Posts: 1,510

Unless the killer is a nice guy or a farmer, that perk belongs in the dumpster. There is literally no use for it anymore.

It could be cool though if all or some of the following occurred:

  1. It included a buff to exit gate opening - although this requires a significant buff for wake up as well
  2. 25% bp bonus increase per dead survivor, 100% survival increase on being the last one standing
  3. Immunity to one hit downs as the last one.
  4. Your trials as the last survivor has left you with a curious chance to find keys in chests.


  • NuclearBurritoNuclearBurrito Member Posts: 6,807

    5. Something about stealth

  • PigNRunPigNRun Member Posts: 2,428

    Far better idea than all the other 4. (Though I do agree Wake Up should get some love as well)

  • DRAGOONDRAGOON Member Posts: 123

    I think maybe turning Left Behind into like a Pharmacy type perk where it will 100% grant you a chance to find a Dull Key in a chest once the EGC has started, but once a key is found you're put into the Exposed status, cause y'no balance.

  • Killermain6116Killermain6116 Member Posts: 28

    Have you met monsteriois shrine or territorial or fire up killers have bad ones to

  • pemberleypemberley Member Posts: 1,510

    They’re not completely useless like Left Behind though.

  • ocafghanistanocafghanistan Member Posts: 5,769

    left behind should just be all solo actions when your the last one left

  • GrootDudeGrootDude Member Posts: 14,112

    No mither has the ability to get you up from the ground anytime you get slugged. It also scares people into not slugging you.

  • GrootDudeGrootDude Member Posts: 14,112

    But that can be the key to someone else getting the hatch.

  • GrootDudeGrootDude Member Posts: 14,112

    No mither can ruin a snowball more than once a match.

  • OpenYoureyesOpenYoureyes Member Posts: 111

    It was useless before, after EGC is just a forgotten piece of code like alot of other stuff.

    It's DbD, not a real mainstream game, enjoy what you have.

  • WickedMilk03WickedMilk03 Member Posts: 624

    It should just let the survivor open the hatch and give bloodpoints.

  • MadjuraMadjura Member Posts: 2,016

    The suggestions here are fine balance-wise but complete design fails

    Left Behind refers to a specific moment and that should be reflected in the perk

    Therefore: While repairing the last generator, press the special action button (Dead Hard button) to sacrifice yourself (EGC spike) and give the generator 25%/50%/75% repair progress.

    If that turns out to be too strong it can easily be tweaked: can only be used if 4 survivors are alive, only if less than 4 are alive, only if you haven't been hooked, increases repair speed by 300% instead but as soon as you stop repairing (because it's finished or the killer attacks you) you are instantly sacrificed

    This achieves the intended flavor of the perk and also makes it not completely worthless

  • George_SorosGeorge_Soros Member Posts: 2,270

    What if it removed generator blockers, and if it made so that repairing an extra gen reopens hatch?

    Or something like that.

  • KerbertKerbert Member Posts: 415

    *Monstrous Shrine feels offended*

  • Ark_the_BonsaiArk_the_Bonsai Member Posts: 867

    They also need to update that "finish all remaining gens and escape through the exit gate" achievement with EGC out. Left behind and that achievement had their place before. Now they're just pointless due to being impossible to actually use.

  • GardeniaGardenia Member Posts: 1,143

    I think inevitably this is the price around making so many perks based around an objective and then changing the objective/updating how it works without updating the perk to match...

  • Killermain6116Killermain6116 Member Posts: 28

    Explain to me how monsteriois Shrine not worse then left behind

  • KeanuqwertyKeanuqwerty Member Posts: 121

    is this thread about left behind or no mither?

  • Star99erStar99er Member Posts: 1,142
    edited August 2019

    What about this?

    • For each dead survivor gain 1 token: all actions speeds are increased by 3%(rapairing, healing, vaulting, and Sabotaging) times the number of tokens you have.
    • When all other survivors are dead the hatch aura is revealed to you when you are within a 10/12/14 meter radius.
  • OnionthingOnionthing Member Posts: 469

    I agree Left Behind is kind of out of date. It needs a rework, as in a good one, not a "rework killer" rework.

  • ColgateAdvancedWhiteColgateAdvancedWhite Member Posts: 616

    Left behind should be like a reverse NOED. A perk to turn things around when the end is near.

    When you are the last survivor, all gates (including hatch) are open and revealed to you. The next time you get hit by the killer, you ignore that and instead stun the killer for 12 seconds. You are immune to all killer devices, traps and power.

  • Raven014Raven014 Member Posts: 4,188

    I think it should be like this: If you are the last survivor, and the killer closes the hatch, there will be one gen at 90 percent still available to you furthest from the doors. Finishing this gen will cause the gates to automatically open, and it's a race to the finish.

    Immune to traps and killer powers? That's gamebreakingly powerful. That means that if a billy chainsaws you, you IGNORE IT.

    It doesn't make sense for the killer to be stunned either.

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