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Create your own stupid/OP/funny/useless Perk!



  • Maelstrom10Maelstrom10 Member Posts: 1,917

    Suicide - global killer/survivor perk

    Grants the ability to ritualistically ######### with whatevers on hand and concede the match

  • Maelstrom10Maelstrom10 Member Posts: 1,917

    ok the fact that it appeared as bad word might take away from its meaning - i meant take your own life not uhhhh * bad wording yourself *

  • kamisenkamisen Member Posts: 794

    Hahaha I read this as BAD WORD as ######### which gives it a very special meaning...

  • Maelstrom10Maelstrom10 Member Posts: 1,917

    I mean its not as if it doesn't work in that context too 🙆

  • mutabletiger4mutabletiger4 Member Posts: 185

    "I've had enough!"

    -Killer Perk

    You've been looped for far too long.

    Whenever you're in a chase for more than 5 seconds, gain the ability to walk through pallets. All survivors have the exposed effect and can no longer repair generators or unhook. They're movement speed is also reduced by 100% and they're auras are revealed to you for the duration of the trial.

  • Ark_the_BonsaiArk_the_Bonsai Member Posts: 867

    Killer Perk:

    Spotlight- Any survivor who tbags or spam clicks a flashlight has a spotlight, similar to the map marker, shone on them for the rest of the match and gains a permanent exposed status.

    "What's wrong, does my cutie wutie need attention?" -Mama Huntress

    Survivor Perk:

    Ruin Ruin: Grants the two lowest rank survivors in the game immunity to Hex: Ruin

    "FOR THE LOVE OF GOD DO THE GENS!" -Everyone who isn't a meg head

  • PennosukePennosuke Member Posts: 100
    edited August 2019

    No One Escape Side Objective

    : For each Dull Totem and Hex Totem remaining on the Map gain a Token, up to a maximum of 3/4/5 Tokens.

    Each Totem that cleansed by survivors make you lose 1 Token.

    When the last Generator is completed , all remaining Totems are automatically cleanse and for each Token will reset each completed Generator's progression back to 0 %.

    "Too lazy to do bones, huh?"

  • PyroDudePyroDude Member Posts: 442

    I got anther one:

    Survivor perk: That's my fetish

    When another survivor is around you in a 8 meter radius you will inflate and take off your shoes.

    You move slower and you are inable to vault while being inflated.

    When the survivor walks outside the 8 m radius you will turn back.

    "Don't kinkshame me!"

  • JagoJago Member Posts: 1,418
    edited August 2019

    Surv perk : "Who s the nurse now"

    Your experience at saving people s life allows you to deeply understand the nature of the entity.

    Grants the ability to sabotage a hook with a medkit. The sabotaged hook will now apply the defibrilator effect.

    A survivor hooked on a defibrilator will get heal instantly and get a 1190% movement speed buff for 3/4/5 seconds.

    A killer hooking on a defibrilator will get stunned for 3/5/10 seconds and suffer of a screen shaking effect for 60 seconds, randomly stunning the killer for 1 second.

    "I've seen the light... Twice" - Quentin Smith

  • CashelP14CashelP14 Member Posts: 4,849

    Endgame: Survivors spawn with the infinity gauntlet and can pick up infinity stones after doing gens.

    Turn Back Time: The trial loads up in the same style as cuphead. Everything in the map including survivors, killers and gens all are drawn in this style. This remains until the end of the trial.

  • PiwattePiwatte Member Posts: 162

    - Survivor perk -

    Purified ground

    Each time you or someone else destroy a totem, you gain 1 token. By reaching 5 tokens you gain a 50 / 75 / 100 % stackable bonus Bloodpoint for chase category.

    The bonus Bloodpoints are only awarded post-Trial.

    Yes I want more bloodpoints when playing survivors .. !

  • GardeniaGardenia Member Posts: 1,143


    When a Survivor is downed, the rest lose 1 health state.


  • hahugowhahugow Member Posts: 126

    This thread sad cuz ur Mr none with no power, not a real dev to implement perk ideas contest

    Anyways, my perk is called "SHOPLIFTING"

    "When behind another survivor, can steal his/her equiped item when the victim is standing/standing or walking/standing or walking or running, after a succesful hard skillcheck it does a punch in the face with a video effect like a mori, and punched survivor make a noise that killer can hear, so the item is stolen. The SHOPLIFTING players are spotted with an "$" symbol, like when broken status. Has a refresh of 3/2/1 minutes to reuse it again.

  • Spaceman94Spaceman94 Member Posts: 164
    edited August 2019

    BEER GOGGLES (Universal Perk)

    - Killers appear as Survivors.

    - Survivors appear as Killers.

  • NMCKENMCKE Member Posts: 8,051


    Your dedication to the forums gives you strength. After hooking a survivor, they get jailed for 20/25/30 seconds, and during that time, they cannot be unhooked. Jailed survivors hook progression is halted until the effect dissipates.


    You seem less insecure after achieving your goals. Upon completing a generator within the killer's Terror Radius, this perk activates for 20/25/30 seconds. While this perk is active, gain the Endurance Status Effect, and when this perk deactivates, all damage taken while this perk was active will be applied immediately.

    It's The Police!

    You don't like getting caught with your pants down. As long as you're performing an action (I.E. Repairing, Healing, Cleansing, Etc), this perk will remain active. If this perk is active while you're in the killer's Terror Radius, the killer's aura is revealed to you for 5/7/10 seconds.

    This effect has a cool-down of 60 seconds.


    Become Obsessed with a survivor in the Trial. After your Obsession is unhooked, this perk activates for 40/50/60 seconds. While this perk is active, any survivor (besides the Obsession) within a 16 meter range to the Obsession will have their aura revealed to you, and the Obsession will not leave scratch marks behind.

    The killer can only be Obsessed with one survivor at a time.

  • SpitfireOrMichinaSpitfireOrMichina Member Posts: 209
    edited August 2019


    • As a survivor, your movement speed is decreased by 100%/75%/50%
    • As a tough guy, you can take 8 extra hits before being set into dying state.
    • Ones you are in dying state, your bleed out timer speed is increased by 800% and be able to get Morri at anytime.

    "I'm a baaaaad guuuuuy... duh" - Billie Eilish

  • Ember_HunterEmber_Hunter Member Posts: 1,693

    *dodo dodoododadaddododo dadadadada* (I'm the bad guy duh!)

  • twistedmonkeytwistedmonkey Member, Trusted Posts: 4,255
    edited August 2019

    Killer perk.

    Achilles Heel.

    If a 3 or 4 man swf load into your game you get notified who they are when in a chase. Pallets and windows are reduced by 50% and they run at 75% speed. The solo survivor in with the 3 man always ends the match dead or alive with a pip and 25k BP.

    Survivor Perk

    Escape Plan

    Any action which would notify the killer instead highlights the aura of another random survivor for 6s. If you are the last survivor left alive two hatches spawn at least 64m apart and cannot be closed.

    Post edited by twistedmonkey on
  • TWiXTTWiXT Member Posts: 1,695

    Hex: Griefs Due

    A Hex rooting its power in the grief of survivors. At the start of the match up to 2/3/4 active Hex totems appear. For each survivor sacrificed or killed all remaining survivors lose the use of 1 perk until all 2/3/4 active Hex totems are cleansed. This Hex stacks with other active Hex totems.

    "It is not well, therefore, to mourn long for the departed; else Grief, whose sole pleasure is in such mourning, will be quick to send fresh cause for tears." -Asop's Fables

  • CardgreyCardgrey Member Posts: 1,391
    edited August 2019

    Won't fall for that

    When u do a unsafe unhook

    Your aura is displayed to everyone else in the trial and u get a exposed status for 60 seconds is cancelled if the hooked person is rehooked sooner then 60 seconds.

    Being selfish only gets u so far- meg

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