If a survivor crouches within your line of sight 5/4/3 times within 2 seconds, the entity instantly kills them.
Suicide - global killer/survivor perk
Grants the ability to ritualistically ######### with whatevers on hand and concede the match
ok the fact that it appeared as bad word might take away from its meaning - i meant take your own life not uhhhh * bad wording yourself *
Hahaha I read this as BAD WORD as ######### which gives it a very special meaning...
I mean its not as if it doesn't work in that context too 🙆
Aww they censured me too. Sad face.
The profanity cannon
If their is a swf in your match the Entity allows you to break around 2-3 computer laws and to hack into the current chat the swf are in. If any of them swear they get shot with a 1500's era cannon
"I've had enough!"
You've been looped for far too long.
Whenever you're in a chase for more than 5 seconds, gain the ability to walk through pallets. All survivors have the exposed effect and can no longer repair generators or unhook. They're movement speed is also reduced by 100% and they're auras are revealed to you for the duration of the trial.
I call it: No mither. You are injured the entire match and gain just about nothing from it
New perk: Arnold Layne's Touch
Hitting a survivor removes any special cosmetic he or she is wearing, and replaces it with the basic outfit of that survivor.
Spotlight- Any survivor who tbags or spam clicks a flashlight has a spotlight, similar to the map marker, shone on them for the rest of the match and gains a permanent exposed status.
"What's wrong, does my cutie wutie need attention?" -Mama Huntress
Ruin Ruin: Grants the two lowest rank survivors in the game immunity to Hex: Ruin
"FOR THE LOVE OF GOD DO THE GENS!" -Everyone who isn't a meg head
No One Escape Side Objective
: For each Dull Totem and Hex Totem remaining on the Map gain a Token, up to a maximum of 3/4/5 Tokens.
Each Totem that cleansed by survivors make you lose 1 Token.
When the last Generator is completed , all remaining Totems are automatically cleanse and for each Token will reset each completed Generator's progression back to 0 %.
"Too lazy to do bones, huh?"
I got anther one:
Survivor perk: That's my fetish
When another survivor is around you in a 8 meter radius you will inflate and take off your shoes.
You move slower and you are inable to vault while being inflated.
When the survivor walks outside the 8 m radius you will turn back.
"Don't kinkshame me!"
Surv perk : "Who s the nurse now"
Your experience at saving people s life allows you to deeply understand the nature of the entity.
Grants the ability to sabotage a hook with a medkit. The sabotaged hook will now apply the defibrilator effect.
A survivor hooked on a defibrilator will get heal instantly and get a 1190% movement speed buff for 3/4/5 seconds.
A killer hooking on a defibrilator will get stunned for 3/5/10 seconds and suffer of a screen shaking effect for 60 seconds, randomly stunning the killer for 1 second.
"I've seen the light... Twice" - Quentin Smith
Endgame: Survivors spawn with the infinity gauntlet and can pick up infinity stones after doing gens.
Turn Back Time: The trial loads up in the same style as cuphead. Everything in the map including survivors, killers and gens all are drawn in this style. This remains until the end of the trial.
- Survivor perk -
Each time you or someone else destroy a totem, you gain 1 token. By reaching 5 tokens you gain a 50 / 75 / 100 % stackable bonus Bloodpoint for chase category.
The bonus Bloodpoints are only awarded post-Trial.
Yes I want more bloodpoints when playing survivors .. !
Locker Warrior: "Are you the only who noticed those hatchets?"
After entering a locker 5/4/3 times you gain the ability to grab hatchets out of lockers and throw them at the killer stunning them.
"So no tip?" - Pizza Delivery Dwight
When a Survivor is downed, the rest lose 1 health state.
This thread sad cuz ur Mr none with no power, not a real dev to implement perk ideas contest
Anyways, my perk is called "SHOPLIFTING"
"When behind another survivor, can steal his/her equiped item when the victim is standing/standing or walking/standing or walking or running, after a succesful hard skillcheck it does a punch in the face with a video effect like a mori, and punched survivor make a noise that killer can hear, so the item is stolen. The SHOPLIFTING players are spotted with an "$" symbol, like when broken status. Has a refresh of 3/2/1 minutes to reuse it again.
beat me to it
BEER GOGGLES (Universal Perk)
- Killers appear as Survivors.
- Survivors appear as Killers.
Your dedication to the forums gives you strength. After hooking a survivor, they get jailed for 20/25/30 seconds, and during that time, they cannot be unhooked. Jailed survivors hook progression is halted until the effect dissipates.
You seem less insecure after achieving your goals. Upon completing a generator within the killer's Terror Radius, this perk activates for 20/25/30 seconds. While this perk is active, gain the Endurance Status Effect, and when this perk deactivates, all damage taken while this perk was active will be applied immediately.
It's The Police!
You don't like getting caught with your pants down. As long as you're performing an action (I.E. Repairing, Healing, Cleansing, Etc), this perk will remain active. If this perk is active while you're in the killer's Terror Radius, the killer's aura is revealed to you for 5/7/10 seconds.
This effect has a cool-down of 60 seconds.
Become Obsessed with a survivor in the Trial. After your Obsession is unhooked, this perk activates for 40/50/60 seconds. While this perk is active, any survivor (besides the Obsession) within a 16 meter range to the Obsession will have their aura revealed to you, and the Obsession will not leave scratch marks behind.
The killer can only be Obsessed with one survivor at a time.
Killer perk: Whoops
The survivor trips and falls randomly while being chased. (Like in every movie ever) lol
"I'm a baaaaad guuuuuy... duh" - Billie Eilish
*dodo dodoododadaddododo dadadadada* (I'm the bad guy duh!)
If a 3 or 4 man swf load into your game you get notified who they are when in a chase. Pallets and windows are reduced by 50% and they run at 75% speed. The solo survivor in with the 3 man always ends the match dead or alive with a pip and 25k BP.
Any action which would notify the killer instead highlights the aura of another random survivor for 6s. If you are the last survivor left alive two hatches spawn at least 64m apart and cannot be closed.
Perk: You gonna eat that?
The survivors can now find snacks inside chests. Bring snacks to give to the killer and prevent them from hooking you. The perk disables itself if snacks are past their expiration date.
Hex: Griefs Due
A Hex rooting its power in the grief of survivors. At the start of the match up to 2/3/4 active Hex totems appear. For each survivor sacrificed or killed all remaining survivors lose the use of 1 perk until all 2/3/4 active Hex totems are cleansed. This Hex stacks with other active Hex totems.
"It is not well, therefore, to mourn long for the departed; else Grief, whose sole pleasure is in such mourning, will be quick to send fresh cause for tears." -Asop's Fables
Dang that's funny lol
Won't fall for that
When u do a unsafe unhook
Your aura is displayed to everyone else in the trial and u get a exposed status for 60 seconds is cancelled if the hooked person is rehooked sooner then 60 seconds.
Being selfish only gets u so far- meg