Definitely the Borrowed Time rework. That was by far my favorite perk in the game. Also, old Legion was disgusting, and we don't talk about him here.
Definitely the lighting and graphics changes. The old graphics were so much better
i really hate sloppy butcher because its annoying and encourages the no-heal meta even more, make the mangled thing go back to not being a thing or put it on a timer
Damn this is a tough question for me, I'd say the Legion "rework", more like butchering. Sure moonwalking was bad and that needed to go but they nerfed aspects that had no business being nerfed like the vault/frenzy speeds.
Moonlight offerings. Yeah they mess with lighting or whatever but they were fun and cool (until you are playing killer in the daytime with [BAD WORD] reflecting off your screen) and when they took them away offerings got a bit less interesting and less variety
either the freddy rework or the change that made snap out of it no longer considered a healing action on Doc
It'd probably be either chase music being like it was where you could hear as killer or thanataphobia from the ptb where they made it useful at 2 stacks then nerfed it cause old legion was a thing and didnt bring it back when they changed them.
The graphics, they were fine before but now... Ugh! :(
Hmm, for a killer with counter play, strange that there were DCs against him every game, right?
Old BT and I mean the old version, when it first came out/ Old Coldwind Tiles.
Survivor hitboxes are way too big already. No way do we need or want them bigger. In fact they should be smaller
That could be argument, if not:
-Survivors dc to every killer and also in the same amount. Even I was a pre patch Legion main, I had play on a regular bases also Meyers and the Clown and sometimes Trapper, Nurse and the Huntress* and should I tell you something? On all killers I got my 1x/2x/3x/4x dcs.
-I will never support toxic behavior, as far I am aware of it. That means in case of dcing people... I don't care at all about them, or what they want. Would I have the choice, I would always do what toxic people annoy's most. If you have a problem with a game mechanic, killer, perk or what ever, - there are non toxic variants you can use to release your anger, like writing nerf threads and so on.
But let you not fool yourself now... In the game I have mostly only meet friendly survivors and that had also even end in friendly endgame chats between 01 min-30 min on a regular bases. So, because I had not often meet the toxic survivor type, I had not often come in a situation where I had really to annoy someone^^.**
*Trapper, Nurse and the Huntress mostly because of dailies.
**Besides the named dc's, of course. But as said before, I don't care at all about that playertype.
The 24% buff Thanatophobia got in the pre-plague PTB. That buff was great and not overpowered because it was countered by survivors perks, and items that allowed healing as soon as they saw the de-buff icon. For a brief time it was a decent perk, but the devs chickened out and reverted it back to its original bad form due to old Legion. So much has changed since then including Legion getting nerfed into the ground, so bringing that buff back would be fine now.
Also the Nurse double stun on a successful blink hit (3 second blade wipe followed by 3 second fatigue). It was a bug in the pigs patch (1.9.0) that got fixed quickly afterwards, but it allowed survivors 6 seconds of escape time after a nurse performed a blink attack that, while frustrating for killer mains, actually balanced out her power to be more fair. Pretty sure if it was kept in as a "Feature" we'd have far less forum posts complaining about how OP nurse is and far more complaining about how OP spirit/billy are. Nurse doesn't need a full rework, she just needs that bug back.
Changing the rarity of bloody party streamers
Legion was DC'd against so frequently. Far more than any other killer. There was a good reason for it too.
I have seen no official data to it. Just rumors of people in the forums.
And even then... I don't care at all. I have no love for people that, cheat, exploit, dc, or do what ever toxic behavior they come up with. I accept it, if someone says, that he dislikes the Legion, or even hate the Legion, if he not exaggerates and is not toxic.
That is only human, since we all have different things we like, or dislike, but the named things above crossing my personal borders.
As example: I am happy that exploiting Legion's got banned. Serves them right, but dcing people should also be banned and more I am not interested in them, or also the Legion's that have exploit and well... I guess we should give the thread now a chance^^.
The nerf to vaulting that came out of nowhere
Pig's nerf due to EGC. Remove that nerf and I put her instantly above Myers ( which I think is overrated ).
Pallet reversal. Gimmie back pls. 😔
The pallet vacuum? O.o
@Ember_Hunter Only the reversal part. Not the vaccum.
That was a disaster from what I see XD
It was legit fun. And if you were missing your timing you were getting rekt anyways. It was a high risk high reward thing.
Vaccum is something different and no, I don't think that should be back. 😨
PATCH NOTES 3.0.0:
"In addition to Killer swing animations matching their hit distance we have also added swing VFX to mitigate when hits looked like they should have missed targets when in fact they found a target and hit."
The game does not feel smooth as it used to be after implementing this change. Every time I vault a window and the killer swings, the game stutter for a fraction of a second. Sometimes I get pulled back a little bit. When there is a little bit of lag and I get hit, I see the killer pulled towards me to make the hit look more convincing. @Peanits is there a plan to revert this change when dedicated servers go live?
Mettle of Man
The WGLF nerf. It finally made playing survivor a good option if you wanted to level up your characters, but after its nerf, survivor BP gain is still much lower than killers. It made survivor feel more rewarding.
Quid pro quo?
Revert pallets to a state similar to how they worked before patch 1.1.1 where they didn't have the absurd range, vacuum and huge time-window for the stun. That's when they were fair. You could also have however many pallets on a map and it was balanced: the survivors won or lost pallet stand-offs based on whether they had better timing than the killer and they could't depend on looping them.
Looping should never have become a supported gameplay feature; it was an exploit and it restricted killers legitimately adapting to survivor shenanigans.