Garuntee I've gotten red ranks far more than your ignorant self lol, your also a tad racist apparently too..so I agree have a nice day..your not someone worth wasting brain power on
HAHAHA racist? kids nowadays hahah bye~~~
Please tone it down.
If you want to discuss the topic, be respectful and constructive and please avoid attacking one another.
The reason that Myers is immune to object of obsession is because his Tier 1 is supposed to be undetectable (except for Premonition, I think). As for Object of Obsession being a risk, the reason why it's a risk is BECAUSE you could see the killer if you look in his direction. If Ghostface was made so that he was immune, then anyone could just enter stealth mode for the majority of the match, especially since a survivor has to face his/her character towards you to put you out of stealth mode. And why do you even have this problem with Object of Obsession in the first place? The only time I really saw people using it was when they were just trying to run me through the entire map, which usually ended with them dead.
I say punish because obviously seeing the killers location is valuable information and there has to be a downside and showing your own aura isn't that big of a deal. Players who use OoO (like I said in my last post, people who know how to loop) know the downside but since it doesn't affect them during a chase, they can avoid the "downside" and not get punished.
Like how Mettle of Man had the downside of the killer seeing your location. It wasn't a good enough downside to the powerful effect that it gave the survivor.
Ok, Tier 1 Myers isn't affected by Premonition since it isn't an ability, but rather a "state" if that makes sense.
I honestly think the only reason T1 Michael is immune to detection is because if he wasn't, people with Object would have been able to bully him very hard on release day on Haddonfield. (Someone with object could run around 1 single building for several minutes before Michael could catch up to them).
Yeah, that makes sense, but I don't know why Ghostface should have immunity using stealth since that is usually what he is in during the majority of the match, and earlier in the discussion someone brought up the point that most survivors don't run Object anyway, so I don't see why the Devs would change how it works on Ghostface unless everyone suddenly just starts using it all the time.
haha I know I talk a little aggressive maybe, but is because of my lack of English, anyways, I am putting extreme examples to make people understand fast enough what I want to say (not saying you are bad just it is because I cannot explain that in other way) Hope you do not get affected by what I say.
Maybe is not fair that you are in stealth mode and an OoO user reads your aura trough the wall, but what I am trying to say is, even if that OoO user is the best skilled survivor on the planet, if the killer do not make mistakes he will get caught, then as I said, if you as a killer you can use Bamboozle, Brutal Strength or Spirit Fury with Enduring, or other perks that helps you to get rid of pallets, then you will get able to get that survivor and the other thing I am trying to say is that not because you are playing Ghost Face you MUST kill him when he is in the exposed status, you got the M1 skill available too, or I am wrong? I still using M1 with Hillbilly when survivors jumps trough a window, or it was a bug all the time I used M1 because I am supposed to only use the chainsaw with Hillbilly? I was trying to tell you all how to deal against a good looper, but well I am tired now, not gonna try anymore find tips all by yourself because the bad one at the end is the one who tells the truth. You all are right, the ones who took what I am saying and got helped nice, if not well, good luck.
Sir can I ask something? Do Myers have the same lunge and the same speed in all 3 stages? I mean Tier 1, Tier 2 and Tier 3. and can he go back to Tier 1 when he already stalked enough and got Tier 3? I mean I am asking if he can change his Tier Status at his will. Maybe that's the real reason of why he gets that advantage when he is at Tier 1.
Tier 1 Myers has a small lunge unless you use the add-on Boyfriend's Memo. Tier 2 has the same lunge as most killers, and Tier 3 has a longer lunge than all the killers except maybe Freddy. He only goes back to Tier 2 when Tier 3 runs out, and he can't go back to Tier 1 after he has gone to Tier 2 at all, because it would allow the Myers to just grab people off of generators all the time. As for speed, Tier 1 is slower than most killers. Tier 2 lets him move as fast as Trapper, and Tier 3 makes him faster than basically every killer except for a couple, but I can't remember which one's they were.
To put it simply, no he can't switch his Tier at will.
haha exactly! did you know that Myers in tier 1 can get looped infinitely if the survivor is good enough? that's the reason of why Myers only can use Mirror add-on on small maps like Lery's and gets looped in big maps in case of using that add-on. I think that is the main reason of why he cannot be seen by OoO when he is in Tier 1, because it is really unfair for him, he is really slow and has short lunge compared to others killers. But in other hand we got the Ghost Face, that can crouch, and has the same speed when he is emitting no heartbeat and when he does, then there is no reason of making him not visible by OoO or I am wrong? We are saying the same hehe, hope people understand why Myers cannot be affected but GF should get affected by that perk, (since he cannot switch Tiers in a second by his will, like GF can do, I mean he can break his stealth mode when he wants).
FINALLY FOUND SOMEONE WHO UNDERSTANDS ME <3
Myer is superior to ghost face in every way. His tier 3 exposses all targets allowing him to snowball faster. His power cant be turned off and low tr builds are available to myers without having his ability. His tier 1 evades all tracking perks. His tier 3 has a longer range. He has addons that can straight up kill a survivour. He has faster action speed while tier 3 is active with a longer lunge. The red stain advantage can be used by just moonwalking or controlling your red glow.
Picking ghostface over myers is the same as picking leatherface over billy there both weaker killers with weakness thay there superiors don't suffer from and have gimmicks that don't work. The path to fixing these killers is riping away/reducing there weaknesses that there superior killers do not suffer from. Bubba shouldn't have as long of a slow pulling up his saw. Gf shouldnt have his stealth turn off and his power should instead reduce his stalk rate while being observed.
The gimmicks need to be strengthend starting with bubbas saw reseting his chainsaw attack with increased movement when it hits a survivour during that chainsaw attack with the ability to cease the action at any point.
Its good to use existing design flaws as a signifier on where to improve and as the saying go history repeats itself. They wanted to make myers like killer who was separate and unique from myers and end up making an inferior copy same as leatherface. They added gimmicks to there kits to try and compensate but played it to safe and increased the counterplay of the killer making them signficantly weaker then there predecessors.
Then what you all want is a free hit from Ghost Face when he is in stealth mode when the other survivor is in exposed status while mind gaming in the jungle gym. Saying that because he does not emit the red stain like Myers in tier 1, just the difference is that Myers is much slower and does not 1 shot you in Tier 1.
i agree with OP. object shouldnt work against a cloaked wraith or a GF in stealth. the idea that a single perk can make some killers powers completely redundant is ridiculous.
And yet survivors complain when they get tunnelled out of the match because of it.
Lets begin with the fact that SURVS DONT KNOW WHAT KILLER ARE FACING, so some perks are gonna help them with some particular killers, and some others wont.
Why would this perk not work?
The WHOLE point of the perk is that you are sacrificing the killer being able to spot you as well.
That's not a sacrifice if you know how to not get caught.
Not getting caught requires skill, regardless of whether you can see or not see a killer.
Myers has immunity but Myers also can't expose someone within seconds and also can't crouch or walk at the normal speed he does before hitting T2EW. There are conditions for his immunity.
"Not getting caught requires skill"
Unless the Killer is Spirit or Nurse, no, it doesn't. Between Exhaustion Perks, the pure safety of so many loops, and the fact that you can actually be rewarded for camping pallets instead of punished, and surviving a chase is piss easy.
"Myers has immunity but Myers also can't expose someone within seconds and also can't crouch or walk at the normal speed he does before hitting T2EW. There are conditions for his immunity."
Faceghost also has nothing but stealth to his kit, which Object completely turns on its head. Faceghost literally becomes weaker when he uses his power against an Object user. The Perk's mere existence punishes him for using his power.
Just drop it. Ghostface already ruined the game.
okay, thats great. And what im saying is that object shouldnt help agaisnt those specific killers. Just becuase you bring Object of obsession doesnt give you the right to use it aginst a killers if said killers ability is made completely redundant because of it. And saying "i dont know what killer im facing, therefore i should be able to use it against every killer" isnt a very good excuse now is it?
For example, not lots of people uses Urban Evasion, and its only good for The Hag, I use it on my build and every time I face her I feel blessed because Im out of flashlights.
Same with Balanced Landing, sure its great if its your kind of game, but in some maps its totally useless.
What you say it would be terrible if 4 players are using it, but thats one in a million, also what you propose? killer can see the player using OOO but not the other way?
Just another reason to run play with your food on ghostface. Let's you dumpster the obsession pretty quick and reliably if you know where they are.
I don't think so, I have played both extensively and would say ghostface is the superior killer. Myers is massive and you really need to use monitor to get right up on people like ghostface can. He has a super weak early game where-as ghostface can get easy gen grabs or exposes right off the bat. With crouch add-ons (my favorite on ghostface for sure) you can also crouch at a lot of pallet loops for some mindgames no other killers can do. The tombstone add-ons provide 0 map pressure against a really good team and you will never reliably tombstone good players without full food stacks, which also takes a lot of time to build. Even then, once you take out the first player with it the others can hump lockers so you will need to get really good angles to be able to tombstone another. Ghostface also has a pretty disgusting unhook game, and unlimited exposes. I sometimes expose people just to scare them away while I go defend generators; myers cannot afford to do that.
That said, object does really screw over ghostface significantly more than myers and I would never play either killer without the crutch of spirit fury / enduring or play with your food (the superior option in my opinion, if you can get full stacks it ends chases so much faster than having to build up spirit fury and is not countered by early pallet throws). I also never take him against SWF groups because that is usually asking to get stomped.
So let talk about the crouch. There are plenty of loops where you can see the killer overhead to deny ghostface that advantage so its very situational how often you can use that trick. The crouch also slows you down whilst moving in it even with addons and his leather is way more louder then myers breathing. His stealth can be replicated with myers with monitor and dead rabbit which is merely an add on and a perk not a big ask which does not turn off except in chase. His early game might be slow at times but its more then made up for with his crazy snowball potential with a well timed tier 3.
Myers can 4 man slug way harder then most other killers meaning hes never really completely out of the game. Tomestone builds ie. Tombstone piece in terms of stalk is not that big of an ask if you continue to pressure and dont just mindlessly stalk. As for lockers, survivours need to get gens done and if there hoping in lockers that's eating up serious time and is giving you free hooks. Judiths tombstone is to be avoided but tombstone piece is actually quite reasonable espicially if your running a dying light build the obssesion rarely sees it coming.
Already I have described a variety of builds with strong strategies while ghostface is the same build and playstyle everygame. M1 killer with no varience in his kit minus some gimmicky crouch add ons and stalk enhancers. On loops he has no extended lunge or action speed increase which is significantly reliable then a crouch that works only on a limited number of loops if the survivour dosent just play it safe and hug the other sides or run away from the loop while your crouched on the ground unaware of them leaving.
Like I said before, myers is massive. Even with an 8m terror radius people will still see you a mile away unless you are taking weird routes throughout the map. There are also lots of open maps that basically make it impossible to hide your approach; where-as a crouching ghostface can still sneak up on the generator. Corn maps are a great example of this; where survivors can see you right over the corn. A crouching ghostface is totally invisible in the corn. Ghostface is easily the sneakiest killer in the game.
Turning off his red right while being able to hide which direction he is going at a loop is pretty strong. I am pretty sure he is still moving faster than the survivor while crouched if you use the add-ons. That along with no red light at regular tiles makes mindgames at loops very potent a lot of the time. Usually when I am crouching at a loop it happens very fast (like less than a second or two) with a quick direction change so I can't say I lose them because im crouching often. His 'playstyle' depends on his perks and I don't think "it's the same every time" more or less than any other killer; who all have 1 ability.
Or how about object of obsession doesn't work at all against those killers? Granted urban evasion works well against hag etc. like you've suggested, but your not crouching all around the map constantly, you'll only crouch when you know theres a trap there.
Having object of obsession work against stealth killers means you know where they are ALL THE TIME and it can be extremely unbalanced. Although im fine with killers having counter play through perks such as urban evasion for hag or calm spirit for Doc, the idea of a perk completely REMOVING a killers ability is absurd and should not be allowed.
Either it shouldnt work at all against stealth killers while they're in stealth, or the killer should only be able to see them. Only while they are in stealth form mind you. It would at least put a bit of risk into running such a strong perk.