In the lobby. That way the killer and solo survivors don't have to go digging through Steam profiles in order to see it. If you're in a SWF, you have an icon letting others know.
Bad idea for killers, it'll boost dodging for sure. I know there are killers out there that if they can avoid swf, they will.
For the solos, probably a good idea.
What's wrong with killers dodging swf? If they don't want to deal with that level of team work, why go through it?
Imagine having to dodge lobbies because you're scared there will be a semblance of teamwork. pepeLaugh
The devs know that most killers would dodge SWF because there is no good reason not to. It is an issue they have willingly ignored for years
Just let killers play vs solo survs with nö perks and ranks far lower. Just because they cant play the game.
Def a no killers over react over anything a duo swf? I need an ebony for this!
Or yes, but dodging might be punished.
Let them play only against solo survivors and get a lobby every hour instead of 30 mins.
Yes, and add bonus for killers/solos for playing against SWFs.
SWF is not problem -> add SWF notification for killer
SWF is problem -> remove it from the game.
Camper/tunneler killers are allowed in the game -> add a notification of this kind of killers, so survivors can dodge
Camper/tunneler killers are not allowed in the game -> remove them from the game
Cause they don't want 99/100 lobbies to be cancelled.
Numbers are an exaggaration of course, they simply represent the increase that will oh so surely happen.
Once we get dedicated servers and ping is not an issue anymore on either side they could add notification about cheat with friends so killer could prepare accordingly. This would also mean that killer has to get penalty from dodging.
I completely agree that there should be a notification. I've had matches when I was completely underprepared to face an SWF and matches where I took some really strong addons/perks/moris against rather weak survivors.
Both scenarios aren't really fun.
And I'm okay with a penalty for dodging on one condition: it doesn't apply if there is a red-pinged survivor in the lobby.
Because being forced to play with 300+ pinged teleporting people or facing a penalty isn't okay as well.
Because like it or not SWF is part of the game.
Survivors used to be able to see the killers profile in the lobby. It was taken away as they used it to dodge certain killers like the Nurse by checking achievements, those with lots more play time and steam block who camped them which flagged their profile etc.
This was done as a way to stop players from cherry picking playing versus something which is part of the game.
Why would it be a good idea to give killers the same sort of info to do what the devs stopped survivors from doing?
I'd rather they removed profiles from the game entirely with dedicated servers as well. It serves no purpose now but to spread toxicity.
I'd like to be optimistic and assume people would use that information to prepare for the match, but realistically, that's just going to make people dodge.
The safest bet is to just prepare for the worst. That way you're never caught with your pants down and worst case scenario, you do better than expected.
Seems like a bait.
I'd love this to be a thing if at the same time they add a 10 min cooldown for lobby dodging killers.
So pick 3-blink range Nurse every game? Gottcha. c:
For obvious reasons which have been estated by other people already.
Enjoy it while it lasts c:
Just have it show up after the match. A little link Icon showing who was grouped with who. By then no one will care really but you will also know if a group claims they weren't a SWF. I personally have run into SWF groups that claimed they were solos... If one one of them wasn't streaming the group... But honestly as a killer main I could care less if its a SWF as long as they just play the game, if they are there to be toxic... Go find another match I am here for some fun.
And now question about the reason why all those killers would dodge.
(Because "chat and have fun" with friends gives a huge advantage to survivors.)
That level of teamwork?
You do realize the "coordinated swf" are like 1 in 100 games right? Majority swf just play with friends. <10% are even full swf, and even LESS that that are "try hards".
Secondly, what's wrong with dodging a game because you cant handle a potential loss?
Everything. Just dont play the game if you cant take a challenge or a game that may not go 100% your way. Its childish to dodge or DC because you "think you cant win".
Everyone playing swf cant take the challenge of playing the game normally.
Just playing with friends to chat is either a meme or a myth. As soon you:
Then youre doing the same as "coordinated swf.
Good that survivors dpnt have to try hard, afterall the game gets balanced about their potatoes.
If every killer expected the worst possible matchup in every game then no one would play killer anymore, ever
The worst in Dbd is just that bad. In other games the worst matchups are signifcantly less bad in terms of winning and having fun
So what if it boost killers dodging. I main survivor and I hate playing with swf too. Killer and survivor should both have a heads up when play with swf. Only way to fix this is to have a lobby for swf only and another that swf cannot join. The game will balance itself out then.
What would be childish is not having the insight in recognizing how an aspect of the game would affect you. It's a great coping skill in choosing to not participate in something that would likely lead to frustration.
To call it just a "challenge" is ludicrous. SWF breaks the game and is unfun to go against.
@Peanits with that in mind along with the stats released about groups and the % of matches they're in, why can't we opt out of going against swf groups?
The stats show that the impact of "splitting the playerbase" wouldn't be as bad as people make it out to be.
Additionally, why can't the icon be added to the tally screen at the end of a match if everyone is so scared of dodging?
If we're going purely based on those stats alone, a 4 man group has an average survival rate of just under 50%, which is the target for balance. But as we know, that doesn't paint the full picture, which is exactly why we recommend not drawing any conclusions based on stats alone.
If they just buffed solo players to swf level, this wouldn’t be an issue. But as we’ve seen they ain’t doing that anytime soon.