All DS does is rewarding really bad plays
So i was watching this video, and i just thought: The purpose of the new DS is to counter "tunneling", right? But what happens if you let them get saved, escape, you give the survivors some chances, then you still find them within those 60 seconds, because they failed to hide? It happens that you still get punished for finding them again, without camping or anything, they just failed to hide...and still YOU get punished for making a good play, and they get a free escape for failing?! It feels more like a buff in some ways, this new ds. It's practically a godmode for 60 seconds after getting unhooked now. No matter what you do, even if you are not being tunneled, you get away, period, with no downside or anything. It's laughable how easily abusable it is. You can even run in front of the killer, you'll still get away.
And in this video he was using Nurse, and the survivors weren't the greatest on gens. Imagine a full premade ultra-coordinated against a Wraith, or even a loopable but strong killer like Billy, against 4 DS!
If i had suggest a possible change to it in some way, i would make something like this: You need to save 3-4 people to get it, or you need to take the killer in chase for 1-2 minutes. Right now is just an ultra-cheap and stupid perk, i think this video is the perfect explanation for it.