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Freddy Ideas

AzureAzure Member Posts: 8

[Freddy]
Stop's actions in Dream Transition and 4 sec. to Sleep.
What if the Dream world lasted for 60 sec.
His ability Senses the Aura of Sleeping Survivors Outside of 24 M.
while Channeling, also Slowing your Movement speed.
Being Near Freddy (24 M.) fuels there Dream time by 1 sec.
Failing checks shaves off 30 sec. and survivors wake you up 2x as fast.
Freddy cant be seen in the Dream World outside of 16 M. range.
He laugh's when he enters 24 M. range as a warning.
When survivors wake up, they get Drowsy
(-25% action speed +Hindered) for 10 sec.
Add-on's:
[Clothes] Increases Max Dream time.
[Blocks] Increase the Range of your Dream Fueling Aura.
[Swinging Chains] When someone Wakes up,
All other Sleeping Survivors gain +15 sec. to there Dream Time.
[Pill Bottle] Increase his invisibility range in the Dream World by 4 M.
[Turpentine] Dream State gives Blindness
[Red Paint Brush] Remove the Red Stain and Reduces Terror aura to 0 M.
[Black Box] Vanish every 6 sec. for 2 sec.

Comments

  • LRGamerLRGamer Member Posts: 160
    Increase the Dream Transition Time
    Remove the Wake Up effect from Self Care Skillchecks and Adrenalin
    Make Freddy be able to Walk through Walls and Obstacles even in a Chase
  • SblitcherSblitcher Member Posts: 35
    edited July 2018

    Here's my plan:

    • DT (short for Dream Transition) reduced by 2 seconds (down to 5 sec). Any related add-on won't stack.
    • DT reduced by 25% on survivors affected by Exhaustion.
    • Survivors receive an action speed penalty of 25% during DT. Exhausted survivors cannot interact with environment for the entirety of the DT but they can still vault, drop pallets and hide in lockers (M1 actions are disabled).
    • Skill check odds are reduced by 35% while healing once in the Dream World. (9.75% - Healing another Survivor.
      8.125% - Healing oneself with a Medi-Kit.
      6.825% - Healing oneself with Self Care.
      8% - Generator Repair.)

    • Auto-aim won't work on awake survivors

    • Moderately lessened fog in the Dream World
    • The add-on Swing Chains will instead cause Exhaustion for 30 seconds on survivors pulled in dream for the second time. Rarity switched from Rare to Very Rare.
    • Outdoor Rope and Jump Rope add-ons will affect DT as well.
    Post edited by Sblitcher on
  • BlueberryBlueberry Member Posts: 9,600
    It’s very simple. No wake up from SC fails. Reduced dream transition, weaken related addons accordingly. No actions during dream transition but pallets, windows and hook saves. That’s all he really needs. For his addons though, remove the penalty on red paint brush, it’s not good enough to warrant slower move speed. For his black box, it should make it so there’s always one person in the dream state in addition to one starting there. So if that first guy wakes up, it will then make the next closest survivor on the map start to fall asleep and so on, so you always have at least 1 asleep.
  • SblitcherSblitcher Member Posts: 35

    Yeah maybe my scheme is rather complicated but I really enjoyed daydreaming about Freddy being able to use survivor's strenghts against them; I also wanted to render his power a bit more realistic (thus the Exhaustion penalties).

  • AzureAzure Member Posts: 8

    @Blueberry said:
    It’s very simple. No wake up from SC fails. Reduced dream transition, weaken related addons accordingly. No actions during dream transition but pallets, windows and hook saves. That’s all he really needs. For his addons though, remove the penalty on red paint brush, it’s not good enough to warrant slower move speed. For his black box, it should make it so there’s always one person in the dream state in addition to one starting there. So if that first guy wakes up, it will then make the next closest survivor on the map start to fall asleep and so on, so you always have at least 1 asleep.

    I like your thoughts. I wanna ask what your opinion is on the Rake/Claw/Turpentine?
    Does the speed boost work?
    Does my idea of pill bottle and Vanishing ability sound good?
    I know about the add-on's that make survivors
    work even slower in the Dream world, but they wake up so quickly that its not used by many.
    They could change it to give drowsiness
    when they wake up. (-25% action speed) for 20/40 sec.
    Swinging chains needs something too.
    Also, this is my idea for blood lust,
    Pallets Don't make you Lose it!
    It's so sad when you chase someone for who knows how long, just for you to lose it all because of a pallet that you have to break because even in tier 3, you can't catch them.

  • BlueberryBlueberry Member Posts: 9,600
    edited July 2018
    Well first, your ideas are making way way too much work for the devs. You’re essentially asking for redesigns and that’s just simply not going to happen. They need quick easy fixes. Bloodlust change, no. We need to fix the actual core of the problem, not buff bloodlust which is a bandaid fix in itself. Finally, yeah I forgot chains yeah it’s bad. I would’ve lowered survivor skill check chances at base a little more but I think if wake up on SC is gone then that could be more than enough to compensate for not needing that. If they didn’t want to remove skill check wake up from SC then yeah the chance would need to be lowered at base by a ton.
  • RepliCantRepliCant Member Posts: 1,436

    @LRGamer said:
    Increase the Dream Transition Time
    Remove the Wake Up effect from Self Care Skillchecks and Adrenalin
    Make Freddy be able to Walk through Walls and Obstacles even in a Chase

    I've played against Freddy without Self-Care, biggest tunnelling game(s) i've ever seen. It's pretty unfun. Doable to say, but it isn't fun running around in a 5 minute chase because you're practically screwed when injured unless you get a lucky skillcheck via a gen first or run him around long enough for an exit to get open (which usually ends up happening)

    If you take off the ability to wake up via failed skill checks then I would expect an adjustment towards his aura reading. I mean, because I couldn't wake myself up except via a gen, I was consistently escaping chases, 2 seconds later he leaves the TR just so he could aura read and came and got me again and again and again and it repeated because I couldn't make it to a gen in time to screw off.

    What I think Freddy needs:
    5s. Base Time Transition
    Multisleep power
    When Transitioning, actions such as cleansing, repairing, healing, searching, and sabotaging are interrupted and cannot be performed.

    That'll help him from stopping hexes, etc. which is his main problem

  • KaleKale Member Posts: 61

    @Brady said:

    What I think Freddy needs:
    5s. Base Time Transition
    Multisleep power
    When Transitioning, actions such as cleansing, repairing, healing, searching, and sabotaging are interrupted and cannot be performed.

    That'll help him from stopping hexes, etc. which is his main problem

    This and make him able to leave the dream world when every generator it's completed (just like the movies) and replace his power in lategame for a ''angry power'' to tremendous increase his movement speed for
    5 seconds but lossing it per second passed (ex: start of the power: 20% faster, then 15%, 10, 5 and 2), idk about cooldown.

  • LRGamerLRGamer Member Posts: 160
    Brady said:

    @LRGamer said:
    Increase the Dream Transition Time
    Remove the Wake Up effect from Self Care Skillchecks and Adrenalin
    Make Freddy be able to Walk through Walls and Obstacles even in a Chase

    I've played against Freddy without Self-Care, biggest tunnelling game(s) i've ever seen. It's pretty unfun. Doable to say, but it isn't fun running around in a 5 minute chase because you're practically screwed when injured unless you get a lucky skillcheck via a gen first or run him around long enough for an exit to get open (which usually ends up happening)

    If you take off the ability to wake up via failed skill checks then I would expect an adjustment towards his aura reading. I mean, because I couldn't wake myself up except via a gen, I was consistently escaping chases, 2 seconds later he leaves the TR just so he could aura read and came and got me again and again and again and it repeated because I couldn't make it to a gen in time to screw off.

    What I think Freddy needs:
    5s. Base Time Transition
    Multisleep power
    When Transitioning, actions such as cleansing, repairing, healing, searching, and sabotaging are interrupted and cannot be performed.

    That'll help him from stopping hexes, etc. which is his main problem

    You should look at Freddy on Rank 1
  • RepliCantRepliCant Member Posts: 1,436

    @LRGamer said:
    Brady said:

    @LRGamer said:

    Increase the Dream Transition Time

    Remove the Wake Up effect from Self Care Skillchecks and Adrenalin

    Make Freddy be able to Walk through Walls and Obstacles even in a Chase

    I've played against Freddy without Self-Care, biggest tunnelling game(s) i've ever seen. It's pretty unfun. Doable to say, but it isn't fun running around in a 5 minute chase because you're practically screwed when injured unless you get a lucky skillcheck via a gen first or run him around long enough for an exit to get open (which usually ends up happening)

    If you take off the ability to wake up via failed skill checks then I would expect an adjustment towards his aura reading. I mean, because I couldn't wake myself up except via a gen, I was consistently escaping chases, 2 seconds later he leaves the TR just so he could aura read and came and got me again and again and again and it repeated because I couldn't make it to a gen in time to screw off.

    What I think Freddy needs:

    5s. Base Time Transition

    Multisleep power

    When Transitioning, actions such as cleansing, repairing, healing, searching, and sabotaging are interrupted and cannot be performed.

    That'll help him from stopping hexes, etc. which is his main problem

    You should look at Freddy on Rank 1

    I have

    He's pathetic, but trust me when I say I'm sure they tested out NOT waking up from failed self-care skill checks and found it not the best outcome (clearly), there are other ways to buff Freddy and make him viable without that way.

  • Jplanas98Jplanas98 Member Posts: 472

    @Blueberry said:
    It’s very simple. No wake up from SC fails. Reduced dream transition, weaken related addons accordingly. No actions during dream transition but pallets, windows and hook saves. That’s all he really needs. For his addons though, remove the penalty on red paint brush, it’s not good enough to warrant slower move speed. For his black box, it should make it so there’s always one person in the dream state in addition to one starting there. So if that first guy wakes up, it will then make the next closest survivor on the map start to fall asleep and so on, so you always have at least 1 asleep.

    I don't know about the whole "no wake up from SC fails", that's a little OP. If you have all 4 survivors sleeping, all Freddy would have to do is slug them all and hook them since sleeping survivors can't wake other sleeping survivors. And that's pretty much game there. I think by just decreasing the chance of a skill check occurring would help out. Or when in dream transition, the survivor is forced to cancel whatever action they are performing. Or make the add on that makes him invisible while during dream transition a passive ability. And maybe a slight speed increase.

  • BlueberryBlueberry Member Posts: 9,600
    Jplanas98 said:

    @Blueberry said:
    It’s very simple. No wake up from SC fails. Reduced dream transition, weaken related addons accordingly. No actions during dream transition but pallets, windows and hook saves. That’s all he really needs. For his addons though, remove the penalty on red paint brush, it’s not good enough to warrant slower move speed. For his black box, it should make it so there’s always one person in the dream state in addition to one starting there. So if that first guy wakes up, it will then make the next closest survivor on the map start to fall asleep and so on, so you always have at least 1 asleep.

    I don't know about the whole "no wake up from SC fails", that's a little OP. If you have all 4 survivors sleeping, all Freddy would have to do is slug them all and hook them since sleeping survivors can't wake other sleeping survivors. And that's pretty much game there. I think by just decreasing the chance of a skill check occurring would help out. Or when in dream transition, the survivor is forced to cancel whatever action they are performing. Or make the add on that makes him invisible while during dream transition a passive ability. And maybe a slight speed increase.

    To get all 4 they would have to be playing pretty dang bad to begin with. Even if there were 4 asleep, any of them can work on a gen to wake up. If they did absolutely nothing to Freddy but one thing, it would be that no wake up on SC, that is THE biggest reason he’s weak. If they don’t want to do that, they’d have to lower skill check chances massively at base which I don’t think anyone wants. They already made it so you auto wake up when picked up off th ground to weaken his slugging.
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