Freddy Ideas

[Freddy]
Stop's actions in Dream Transition and 4 sec. to Sleep.
What if the Dream world lasted for 60 sec.
His ability Senses the Aura of Sleeping Survivors Outside of 24 M.
while Channeling, also Slowing your Movement speed.
Being Near Freddy (24 M.) fuels there Dream time by 1 sec.
Failing checks shaves off 30 sec. and survivors wake you up 2x as fast.
Freddy cant be seen in the Dream World outside of 16 M. range.
He laugh's when he enters 24 M. range as a warning.
When survivors wake up, they get Drowsy
(-25% action speed +Hindered) for 10 sec.
Add-on's:
[Clothes] Increases Max Dream time.
[Blocks] Increase the Range of your Dream Fueling Aura.
[Swinging Chains] When someone Wakes up,
All other Sleeping Survivors gain +15 sec. to there Dream Time.
[Pill Bottle] Increase his invisibility range in the Dream World by 4 M.
[Turpentine] Dream State gives Blindness
[Red Paint Brush] Remove the Red Stain and Reduces Terror aura to 0 M.
[Black Box] Vanish every 6 sec. for 2 sec.
Comments
Remove the Wake Up effect from Self Care Skillchecks and Adrenalin
Make Freddy be able to Walk through Walls and Obstacles even in a Chase
Here's my plan:
Skill check odds are reduced by 35% while healing once in the Dream World. (9.75% - Healing another Survivor.
8.125% - Healing oneself with a Medi-Kit.
6.825% - Healing oneself with Self Care.
8% - Generator Repair.)
Auto-aim won't work on awake survivors
Yeah maybe my scheme is rather complicated but I really enjoyed daydreaming about Freddy being able to use survivor's strenghts against them; I also wanted to render his power a bit more realistic (thus the Exhaustion penalties).
I like your thoughts. I wanna ask what your opinion is on the Rake/Claw/Turpentine?
Does the speed boost work?
Does my idea of pill bottle and Vanishing ability sound good?
I know about the add-on's that make survivors
work even slower in the Dream world, but they wake up so quickly that its not used by many.
They could change it to give drowsiness
when they wake up. (-25% action speed) for 20/40 sec.
Swinging chains needs something too.
Also, this is my idea for blood lust,
Pallets Don't make you Lose it!
It's so sad when you chase someone for who knows how long, just for you to lose it all because of a pallet that you have to break because even in tier 3, you can't catch them.
I've played against Freddy without Self-Care, biggest tunnelling game(s) i've ever seen. It's pretty unfun. Doable to say, but it isn't fun running around in a 5 minute chase because you're practically screwed when injured unless you get a lucky skillcheck via a gen first or run him around long enough for an exit to get open (which usually ends up happening)
If you take off the ability to wake up via failed skill checks then I would expect an adjustment towards his aura reading. I mean, because I couldn't wake myself up except via a gen, I was consistently escaping chases, 2 seconds later he leaves the TR just so he could aura read and came and got me again and again and again and it repeated because I couldn't make it to a gen in time to screw off.
What I think Freddy needs:
5s. Base Time Transition
Multisleep power
When Transitioning, actions such as cleansing, repairing, healing, searching, and sabotaging are interrupted and cannot be performed.
That'll help him from stopping hexes, etc. which is his main problem
This and make him able to leave the dream world when every generator it's completed (just like the movies) and replace his power in lategame for a ''angry power'' to tremendous increase his movement speed for
5 seconds but lossing it per second passed (ex: start of the power: 20% faster, then 15%, 10, 5 and 2), idk about cooldown.
I have
He's pathetic, but trust me when I say I'm sure they tested out NOT waking up from failed self-care skill checks and found it not the best outcome (clearly), there are other ways to buff Freddy and make him viable without that way.
I don't know about the whole "no wake up from SC fails", that's a little OP. If you have all 4 survivors sleeping, all Freddy would have to do is slug them all and hook them since sleeping survivors can't wake other sleeping survivors. And that's pretty much game there. I think by just decreasing the chance of a skill check occurring would help out. Or when in dream transition, the survivor is forced to cancel whatever action they are performing. Or make the add on that makes him invisible while during dream transition a passive ability. And maybe a slight speed increase.