1) Stop comparing killers to survivors. Just because things are one way for killers is not justification for it to be the same way for survivors.
2) Using Frankie's is to stop them from using the item during the game. You, as killer, don't need to outright remove the item from the survivor's inventory.
3) White Ward shouldn't have a counter because it's an offering. And on top of that you don't NEED to counter it. Frankie's knocks the item out of a survivor's hand so they can't use it in your game. That's why you bring it. Whether or not it is removed from the survivors inventory is ultimately irrelevant to you. Like why do you need to do that?
This screams of 'Change it just because we want it'
White Ward protects your item from death only, only if you were carrying an item.
Not if the item was on the ground. Only if it's in your hand.
And no, Franklin's should not be nerfed so you don't drop your item.
And yes; it would be a nerf. Survivors have to spend time getting that item back. Hacks & Trappers can trap it. It could be a toolkit with BNP or a medkit with an inta-heal. Changing Franklin's to not drop it would just be an unneeded nerf.
Sorry; HAGS & Trappers*
Lol so because my comment made the most sense yet was colloquially considered killer sided you decided to come after it to say stop comparing when plenty of survivor sided comments did the exact same, your bias is showing. My only point was that besides spirit, and nurse any other killer power can be mindlessly negated (not considering addons that are map dependant like mirror Myers which wouldn't have a chance of being black warded) and then there are addons that get the same treatment as FD gives those lunchboxes survivors are so fond of like coxcomb wraith where even rank 1 spinechill can ruin thus ruining the use of the blackward on that build. If all the points are considered both wards and FD are the most balanced they could be and the only one's who disagree are the red rank elites who believe they have the right to keep everything they own and its blasphemy to lose even the slightest thing be it item, pip, or match
My idea doesn't nerf Franklins since its still dropping the item. Read carefully or leave your bias at home.
Let me put it another way.
If you are not holding an item at the moment of death, White Ward does not protect it. It does not matter WHY you dropped the item.
There's no reason to change it otherwise. I'm not being biased; you're literally asking for the devs to change the game to let you keep your item just because you want it.
If you used it up, or you dropped it, or the Killer made you drop it, or you don't have it in your hand when you escape/die; White Ward does not let you keep it.
You can't compare killer add-ons to survivor items. They are different things. Killer add-ons are meant to be expendable every game, and you keep them no matter what when you use a Black Ward.
Survivors, on the other hand, can keep their items from a game if they escape and didn't use the entire item. Unlike killer powers, they have a finite use during the game. You can't use a toolbox all the time, where you will have a silent bell as Wraith all game if you use coxcomb. And because of Frankie's, a White Ward can be negated. AN OFFERING SHOULD NOT BE NEGATED BY A PERK.
You are comparing apples to oranges.
Stop trying to throw mud when you have no argument. There is no reason a WW shouldn't let you keep the item even if it gets knocked out of your hand. You brought it to protect the item no matter what, the only way you should lose it is if you use the item completely, which is something survivors can control. It shouldn't matter to you if the survivor keeps the item or not, all that should matter to you when you use Frankie's is that the survivor cannot use the item during the game unless it's in their hand.
Franklin is a weak useless perk anyways it only forces survivors to play smarter and it only takes 3 seconds to pick an item back up you only need to know where the item is, now if you can't do that then it in the perk but your ability
Franklin's Demise is bad and not worth running in literally every situation
The interaction with White Ward is intentional, it was confirmed during a devstream once by Mathieu
Again, read carefully. Seems like you have a hard time understand what I want. Or you just don't want to understand.
Yeah this. It seems like the bias is hard in some people and they don't want to allow any benefit for survivors.
Wow such hostility I'm going off offerings purely what does white wards protect and what does black wards protect. Now do you understand my point of view. Stop being so hostile towards someone because they have an opinion that is different from yours. You're a killer main and I'm split 50/50 we will always have different opinions. We're both entitled to said opinions, so stop acting like a neanderthal.
Ww protects items plus addons the black ward can only protect addons see how it doesn't add up?
Killers don't have items. What's your point?
More protection always comes with more draw backs period
I love how it's not 'Maybe we're biased for wanting the Devs to alter the game so we keep our items, even if we put them down. Which the war in no way even HINTS at. Rework the item for us! CATER TO US!'.
It's 'You're biased if you don't agree with us'.
I dont use Franklins much, but when I do and someone uses a white ward...Thats the best feeling, lol.
White wards are like insurance irl. It doesn’t protect you against everything, but it’s still a good idea to bring it.
The White Ward protects an item in your possession upon your death allowing you to keep the item at the end of the match.
Franklin's Demise forces you to drop an item in your hand.
If you die without an item in your hand the White Ward has nothing to protect.
It's design, not bad coding/limitations.
100% this, couldn't have explained it better myself!
It's totally by design.
How do you die without getting hit first.
Let Franklin's do its job. Its literally useless during chase, useless for tracking, useless for everything expect a lobby with a key or at least 2 toolboxes.
You've never shared a fast medkit with a friend?
So now we all know
Perk > Offering
Non-basic hits, like chainsaws and hatchets.
It also used to be that way with the moon offering JS
Never with a white ward.
things like Locker grabs or hatchet hits wont proc Franklins.
Wanting to keep an item not in your possession is like wanting the ward to work even when the item runs out of charges. It's, for all intents and purposes, gone. No longer present. Survivors don't need free items any more than killers need free ultra rares
Free items? It's an item you earned + wasted an offering to protect. Your bias is heavy