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New Chapter Concept: Welcoming the Rapture

Raven014Raven014 Member Posts: 2,087
edited August 18 in Fan Creations

(I originally put this concept on my dA account, which you can find here: https://www.deviantart.com/noctis-corvus)


The Angel:

Lore:

No matter how many people try to cheat death, there is always more who will try, regardless of the consequences. Taking a note from Dr. Frankenstien's method, an engineer stitched the corpse of his wife, Rachel Angelico, back together... but just as predictably, it didn't become the risen angel he hoped it would be...

In the end, all that was found was the mangled corpses of the engineer, and his daughter, both stuffed with mechanical parts and wiring. The truly terrifying note to all of this is that the machines were put together correctly, that they would have worked perfectly... but they remain inactive. The bodies of his son and wife are missing and were never found.


Killer's Kit:

Standard Speed: 110%

Main attack: Swings clawed metal fingernails. Standard lunge range.


Main ability: Divine Flight

She will use her wings to fly above the map, where she can see a birds eye view, and grab any unsuspecting survivor to carry them to the hook. However, survivors will notice an absence of sound within the terror radius, which will let them know of the impending doom. They can try to run, which may be successful, but that doesn't mean she can't still find you when grounded.


Perks:

Angelic Wrath: When stunned, your anger fuels your determination. Your actions are now faster and the survivor who stunned you is now exposed for a limited, yet decent, amount of time (perhaps 20/25/30 seconds).


Elegance: You can now cross pallets instead of breaking them, at normal vault movement speed. Windows can now be crossed 15% percent faster. This effect stacks.


Crossed Wires: When a generator explodes within your terror radius, there is a 15% chance that the generator will be locked up, and unable to be repaired for 60 seconds. It also starts regressing at 60/55/50 seconds, and regresses 1/1.5/2% faster.


Mori:

The Angel will quickly flip over the survivor, and pin them down. Reaching her "claws" back, then quickly buries them into the survivor, up through the ribcage. She then rips out and watches the heart as it slowly stops beating.


Add-ons:

Red Add-ons:

Carbon Frame: Considerable decrease in ascension and descent for Divine Flight.

Infrared sensors: Survivors caught by the Angel have an elevated heart rate, causing infrared sensors to be able to detect them easily. Survivors within the terror radius show up as auras. Only applies during divine flight.


Ultra rare:

Titanium-steel frame: Moderate decrease in ascension and descent for Divine Flight.

Improved Audio sensors: Survivors show up as noises when within the terror radius when they first enter it (during Divine Flight).

Bloody Fingernails: Survivors hit by Divine flight aren't grabbed immediately, but are hit once. They are then broken until they are put onto a hook.

Heavy Engine: The Angel is equipped with a heavier engine, so higher flight is not possible, but now she has an increase in general movement speed and Divine flight is now a direct line instead of above the map (similar to the hillbilly's chainsaw, but you can go through windows and above pallets). Colliding into anything will cause a lengthy stun animation. Tricky to master.


Rare:

Aluminum-steel frame: Minimal decrease in ascension and descent for Divine Flight.

Oxidized fingernails: survivors hit by the Divine Flight grab are afflicted by the mangled status effect until they are healed to full health.

Improved Visible Light Sensors: Survivors within the terror radius during divine flight are distinguished by more vibrant colors compared to their environment (their outfits stand out more, in other words).


Uncommon:

Aluminum-steel engine: Minimal decrease in descent for Divine flight.

Polished Fingernails: Survivors hit by the Angel suffer from exhaustion for 60 seconds.


Common:

New Fingernails: Survivors hit by the Angel suffer from exhaustion for 40 seconds.

Aluminum-Steel wings: Minimal decrease in ascension for Divine flight.




Dylan Angelico:

Lore:

When some try to cheat death, others will suffer in their place. A prisoner now, as he was a prisoner then, he knows what it's like to be forced to work for something else. An evil hidden in plain sight.


Perks:

Internal Mechanism:  you work on gens 5/10/15% faster but you get 30/23/16% smaller skill check success zones. Also, when you are in the hearing range of a generator that isn’t completed, you see the aura of it. Also, kind of like Deja Vu, you see the farthest generator’s aura from you when you start the match, and every 2/2/generator completed. You see the aura of the exit gate farthest from you when the final generator is completed. You also see the aura of the hatch once 4/3/3 generators are done.


Internal Suffering: If you take a hit for another person from the healthy state, the perk activates. You gain endurance for 40/45/50 seconds. When you get hit when this perk is activated (when you have endurance), you become broken for 50/45/40 seconds, but the speed boost from getting hit is .5/1/1.5 second(s) longer. This perk can only be activated every 60/55/45 seconds.


Masochism: In order to stop death in the past, you have taken the opportunity to have yourself hurt instead of others. For each hit you take, you gain one token. Each token increases your speed by .5/1/1.5%, and your altruistic actions by 10/20/30%. (a maximum of 4). Your base speed is faster, your action speed is faster... however, you lose all tokens when hooked, and suffer from exhaustion for 60/45/30 seconds.

Post edited by Raven014 on

Comments

  • StarOFFStarOFF Member Posts: 17

    I love the idea! I would change a few things, like with crossed wires, it could have a 50/55/60% if it explodes in a 25/30/40 Meter radius, it starts regressing at 60/55/50 seconds, regresses 1/1.5/2% faster, and locks up for 60/65/70 seconds.

    And with Elegance, I just don’t understand it. I would say it allows you to vault pallets at 65/75/85% of your NORMAL vaulting speed. Your vaulting speed is increased by 3.5/4/4.5%. The vaulting speed increase doesn’t increase the vaulting speed of pallets. Pallets dropped within 8/16/24 meters of you reveals the aura of the survivor that dropped the pallet for 3/4/5 seconds. Dropped/Dropped and standing pallets within your terror radius have their auras shown.

    Internal Mechanism, you work on gens 5/10/15% faster but you get 30/23/16% smaller skill check success zones. Also, when you are in the hearing range of a generator that isn’t completed, you see the aura of it. Also, kind of like Deja Vu, you see the farthest generator’s aura from you when you start the match, and every 2/2/generator completed. You see the aura of the exit gate farthest from you when the final generator is completed. You also see the aura of the hatch once 4/3/3 generators are done, and this prevents the hatch from spawning in a different location when the next generator is done.

    Internal Suffering: If you take a hit for another person from the healthy state, the perk activates. You gain endurance for 40/45/50 seconds. When you get hit when this perk is activated (when you have endurance), you become broken for 50/45/40 seconds, but the speed boost from getting hit is .5/1/1.5 second(s) longer. This perk can only be activated every 60/55/45 seconds.

    Masochism: For each hit you take, you gain a token, up to a max of 2/3/4. Each token increases your speed by .5/1/1.5%, and your altruistic actions by 10/20/30%. Your tokens are reset every time you get hooked, but you have a second chance to attempt escape on the hook from the half-way mark of the non-struggle phase, as long as your attempt escape phase was not finished. This won’t happen if you escape the hook on your own unless you’re the last survivor. Your luck is increased by 2%.

  • Raven014Raven014 Member Posts: 2,087
    edited August 18

    Crossed wires is designed to punish greedy players who happen to be unlucky. It would also slow down gen progress. So maybe adding the regression penalty would be good as well.

    I can see it working with Distressing and Unnerving Presence really well.

    Elegance: You cross windows more quickly, but you can also cross pallets with a normal vault speed.

    Internal Mechanism: That change makes sense since it's not ambiguous wording. I don't think the hatch changes location, however.

    Internal suffering: This change makes sense.

    Masochism: That change makes sense. Movement speed increase would just be broken.


    What are your thoughts on the base kit of the Angel and her addons? Nothing too gamebreaking right?

  • StarOFFStarOFF Member Posts: 17

    Maybe the speed increase could be just .5% across all perk levels on Masochism... Nothing too game breaking on the killer! I would make it so if they’re in the terror radius while she’s in the air, they would hear flapping instead. Also, ultra-rare addons ARE red addons. So there’s basically 4 ultra-rares lmao.

  • StarOFFStarOFF Member Posts: 17

    Purples are Very Rare Addons.

  • Raven014Raven014 Member Posts: 2,087
    edited August 18

    Her wings are metal and use jet propulsion. So flapping may not be the best audio cue, but I see what you're thinking.

    However, I think survivors would notice the absence of Noise very easily... especially if they are on a gen.

    Not really? Bloody fingernails actually decreases the effectiveness of DF, Heavy Engine makes the Angel harder to play, since you'd have a lengthy stun for a miss or a collision. Improved audio sensors are unreliable in locating, but they can be a discount whispers, and Titanium Frame isn't the best version of that series. That's how I'd disagree with that.

  • RaptorrotasRaptorrotas Member Posts: 1,553

    Reminds me of the sentinel class from Nosgoth.

    Diving down to grab a human and carry him for a while.

    Sadly i think the devs were against implementing flying killers because theyre unsure how to code that for indoors or some other reason.

  • Raven014Raven014 Member Posts: 2,087

    True... I remember that too.

    ...but the realm of the entity is flexible... or they just are forced to use Heavy engine playstyle even without the addons.

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