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If you were a developer for a day, what changes would you make?



  • baronbaron Member Posts: 108

    Remove all rare and ultra rare addons and offerings for both sides. No insta heals, no moris, none of it.

    Decrease bloodweb grind

    Test out new game modes with a community stream where you all would get to watch the devs play these modes against one another.

  • AccornAccorn Member Posts: 89

    I would add a small, but mandatory second objective before gens could be completed. Such as finding a gas can to fill them up. As in you can work on gens, fully repair them, but they won't power the doors until they have fuel. Probably make one can enough for all 5 gens. Something to slow down the game so it isn't 7 minutes long.

  • SnakeSound222SnakeSound222 Member Posts: 3,851
    edited August 2019

    The only changes I'm not 100% sure about are Doctor buffs #6 and #7 because they're more than just a number change or making part of an add-on baseline. I'm not sure how long it would take to implement them (I'd prioritize changing the Order add-ons over fixing the illusions though).

    Implement my Doctor buffs:

    1. Increase shock therapy range by at least 25%. The current base range is ridiculously small to the point where you won't even want to use it because you'll be in M1 range. Adjust range add-ons to compensate for this buff if necessary.
    2. Increase movement while charging up the shock (this is different from base treatment mode speed) to at least 105%. He can lose a lot of distance from just trying to use his shocks.
    3. Remove or significantly shorten the shock delay. This is just dumb, I really don't understand why it exists in its current state. Is it to give Survivors a good chance to dodge the shock?
    4. Significantly shorten or remove the transition between switching modes.
    5. Add the illusionary pallets to his base kit.
    6. Change the Order series of add-ons to either buff the illusionary pallets (like letting Survivors drop them if they're standing) or give a new effect (like having the illusions randomly perform actions).
    7. This change is just personal (I'm not even sure if it's true, I'd make sure it is though before implementing it), but the illusions shouldn't spawn on a different floor than the Survivor they're tracking on multi-floored maps like The Game. It's really annoying to check one floor because of the illusion and then find nothing because the Survivor was actually on the other floor.
    8. New Ultra Rare add-on: Dr. Otto Stamper's Files. Your static field becomes map wide, shock therapy range is increased by 50% and the charge time is slightly increased. This would not stack with the Order series of add-ons (they increase the Madness gained from the static field).

    I'd also do some really short and probably easy number/status effect changes too. Most of the day would be for buffing Lord Herman though.

    1. Increase the requirement for Ivory and Ebony Moris to two hooks
    2. Rename Exposed to Vulnerable
    3. Injured noise reduction on No Mither would be 100%
    4. Change Blindness and Hemorrhage on the Unicorn and Z Block add-ons for Freddy to Mangled and Exhaustion respectively.
  • ReikoMoriReikoMori Member Posts: 1,309

    If i were a dev...

    First, I would add bond as part of the survivor basekit and remove the ultra rare syringe addon. Next, I'd give killers the ability to rebuild totems and make thrill of the hunt a basekit ability. After that, I would remove Deep Wounds from Legion's kit entirely and transition them to an on hit effect killer. Then, I'd removed hooks from the game and replace it with a more dynamic gameplay mechanic and add secondary parts hunting objectives for survivors. I'd remove mori offerings and make the kills a natural part of the killer's gameplay.

    I would introduce a game mode where survivors are able to respawn if killed and have to traverse a multisection map by doing a series of smaller objective. I'd also revert the changes to killer instinct. I find those offset to be unnecessary and misleading. I a firm believer in accurate information i.e. if the play is supposed to know something they should know it with proper accuracy. Offsetting the pulse is obfuscation for obfuscation sake and doesn't feel good to me in practice. Its like a nitpick change rather than something useful.

    I'd also want to revisit a lot of neutral perks and give them buffs. Most neutral perks are very middling or down right useless relics. I'd also would think about adding more neutral perks and maybe a couple of perks that crossed the killer/survivor lines. I'd would also give killers the same hook swivel as survivors, but in exchange I would implement a system change to if a killer is hard camping a survivor will be ejected from the hook with Borrowed Time. Lore wise it could be explained as the Entity not approving of the killer not doing their job of keeping it entertained. Mechanically, this should put a stop to mid and early game hard camping scenarios. During the endgame phase i.e. all gens completed the hook ejection would cycle off as now the entity no longer wants to be entertained. It just wants to feed.

  • csandman1977csandman1977 Member Posts: 1,838

    Make keys not spawn in chests.

    Make moris base kit after 2 hooks.

    Killers with instadowns not punished for using their powers.

    Make a game mode where voice chat is ban worthy or could be heard by killer from a certain distance, (impossible i know but we're dreaming right?)

    Make all 4man blendette groups auto lose on swamp and cornfields lol

    Fix Bubba.

    Make an add on for huntress that shows hatchet path like gears of wat grenades

  • FictionalnameFictionalname Member Posts: 121

    I would bring all mid tier killers to billy level. Especially buff ghostface and legion.

  • GrootDudeGrootDude Member Posts: 14,127

    So I just realized we’d only be a dev for one day so we’d have to do small changes. 😅

  • RougeRouge Member Posts: 96

    Id MaKe A BaTtLe RoYaLe GaMeMoDe!!

  • Jplanas98Jplanas98 Member Posts: 311

    *Killer changes*

    Make slight buffs to certain killers. Not so much that it's game breaking, but enough to feel as though it made a difference. For example I would remove the slowdown while doc is in treatment mode, but keep the slowdown when he goes for a shock.

    Make ruin have more consistent skill checks, or make skill checks more consistent in general. Potentially make ruin base kit since it's pretty much needed. It would still be a totem, it just wouldn't take up a perk slot.

    Change insidious so that the killer is unable to down someone for the next 10 seconds after "re-appearing" they're only able to injure survivors.

    Give players the ability to toggle off auto lock.

    Allow killer to place survivors on the hooks at any angle (hook swivel).

    Give killers the ability to interact with a totem making it change locations with a dull totem. It would take at least 5-10 seconds to do so. It would show an animation where the entity's claws appear, grabs the totem and pulls it down, then the totem it was switched with slowly rises from the ground.

    *General changes*

    Work on some perks so player feel more inclined to use other perks so there aren't so many meta builds.

    *Survivor changes*

    Make it so no Mither gives bonus BP for chases. Almost no one leaves NM players on the floor, so the ability to self revive constantly is useless.

    Make kindred base kit (sort of). Survivors can't see each other, but if a killer stays within 10m of the hook for 5-10 seconds all survivors can see their aura.

    Make it so if a killer camps around a hook for 30+ seconds borrowed time becomes a base kit perk. Killers must leave the hook for 20-30 seconds to counter it to prevent killers from walking out of range just to walk back instantly. (Also counters killers who are able to hide their terror radius.)

    *I'll probably edit this later on because my mind went blank while making this. There was a lot more I wanted to add for survivors the I seemed to have forgotten*

  • not_Queefnot_Queef Member Posts: 364
    edited August 2019

    I would force mori users to wear a dunce cap for the next 5 games.

    Post edited by not_Queef on
  • AlphaJacksonAlphaJackson Member Posts: 625

    Remove the ability to DC from matches, it serves literally no purpose outside of sometimes being funny.

  • BossBoss Member, Trusted Posts: 11,797

    Remove Hex: Devour Hope's 2-Token bonus.

    Replace it with the mechanic to not have the Hex be applied to a Dull Totem until you get 1/2/3 Tokens.

    Hex Totems don't make loud fire noises that make you think an entire tree is on fire.

    Survivors affected by Blindness can't see the Red Stain (mindgames ahoy) and Hex Totems will look like Dull Totems.

    Change Wraith's "All Seeing" - Spirit Add-on to be Very Rare. (And change its name to avoid confusion with the already-existing "All Seeing" - Blood.)

    In turn, change "Shadow Dance" - Blood to be Rare.

    In turn, change "Shadow Dance" - White to be Uncommon.

    In turn, change Bone Clapper to be Common.

    In turn, make "The Hound" - Soot part of his base kit.

    Make a new Ultra Rare that makes him completely invisible at all times while cloaked.

    Increase Wraith's movement speed from 126.5% to 150% while cloaked.

    The amount of Player Level Experience you get from Emblems will no longer be a set amount, and will instead multiply the Player Level Experience gained from that match by specific amounts depending on your earned Emblems, with the multiplier's maximum being x2.

    Full outfits will NEVER be more expensive than actual characters.

    You can now buy exact amounts of Auric Cells, but only whole Auric Cells, so no 500.24 Auric Cells for example.

    Getting Devotion allows you to either unlock a cosmetic item for free (no combinations nor whole outfits allowed), or your Bloodpoint count gains 1,000,000 * Devotion.

    You can select what you want, though if you SOMEHOW have all cosmetic items, it'll give you BP automatically.

    Oh, and of course the added BP will bypass the usual BP cap.

    Uhh, i guess that's it for now.

  • OnomoOnomo Member Posts: 20

    Revert the Momentum change they made to the vaults so I can't get hit through the window. :)

  • edgarpoopedgarpoop Member Posts: 2,646

    Clown base reload time= yellow add-on.

    Extra bottles increase reload time.

    Flask Of Bleach baseline.

    Tattoo's Middle Finger= direct bottle hits invert survivor controls.

    Clown can inhale his gas and gain speed equal to 2 PWF stacks on a 30 second cooldown.

  • ChordycepsChordyceps Member Posts: 337

    I would want to take a look at hexes and totems. First I'd try to implement better hiding locations for totems, and make it so they can't spawn within a certain distance of generators. I'd give a slight rework to Huntress's Lullaby so survivors don't get notified to it's existence until the effects actually become active. Might consider making it so totems don't even become lit up until their effects become active (like Third Seal, Devour Hope), but I'm not too sure about that one.

  • TheUnendingNightmareTheUnendingNightmare Member Posts: 1,172

    Role queue

  • Boosted_DwightBoosted_Dwight Member, Trusted Posts: 2,930
    1. Give survivors something other than gens
    2. Buff Pig
    3. Rework Legion
    4. Buff some of the lesser used survivor perks
    5. Rework some maps
  • Leonardo1itaLeonardo1ita Member Posts: 1,023

    Legion doesn't have to be reworked, legion must be buffed. How? Make the frenzie longer, faster, and make the ment longer

  • TWiXTTWiXT Member Posts: 1,323

    Work to get this killer, survivor and perks added to the game:

    Make Mori's un-cancel-able, add much needed Gore to mori animations for regions that can support/handle it (this is an M rated Horror game after all), and create alternative mori animation packs that can be sold as DLC or for Auric Cells. That way Killer players can pick and choose which mori animation they will be using in game or choose to have the game pick a mori they have for a character at random just to add a little variety.

    Add 5 Perk load-out slots for killers and survivors in the load-out UI to save their favorite builds to so that changing builds is just a button click away.

    Add this Shared Offering to the game:

    Tarnished Trophy (VR)

    Gain a 10% bonus in Blood Points for every rank you've achieved.

    Bonus blood points awarded at the end of the trial.


    "They're the best in their field. Simple as that! That's why they get to live the good life." - Meg Thomas

    (Note: not sure if its clear enough the way I Wrote it, but basically at the end of the trial it calculates how many points you earned in the trial and then applies a 10% bonus x whatever Rank you are. So the maximum it can give you is 10%x 20 ranks = 200% if you have reached rank 1, 150% at rank 5, and 100% bonus at rank 10 etc. So its an offering that makes rank matter by potentially rewarding more BP than any other BP offering does, but only at ranks higher than 10, otherwise its about the same as the others.)

    Finally, Either make it so killers instantly regress generators by 10% each time they kick them to start regression, or have it so that a survivor has to work against the regression on a generator for 5 seconds before it'll stop regressing. This is to discourage the tap and run tactics this game has had ever since the introduction of the generator regressing mechanic. Survivors have all kinds of perks, items and add-on's that make repairing generators faster while rendering regression moot, and even if the killer brings in a perk or add-on specifically to counter these, they will always be fighting a losing battle against "Tap and run" survivors which doesn't feel balanced.

  • TalmeerTalmeer Member Posts: 1,435
    edited August 2019

    Imo, for me was always the fun while playing the Legion, to have a short time window in that you could do your actions.

    A longer frenzy would work against that for me, even I have to admit that everything could help the Legion right now. A faster frenzy on the other hand, how you also mentioned it would be taken with open arms :).

    -... But btt... I would undone the Legion patch and fix the exploits without a heavy impact on the Legion base abilities. Also I would delete Frank Mixtape and the green and purple knife addon, to prefent possible nerf threads.

    -Besides that I would up a wiki in DBD with all the informations around the game. Perks, Killers, Survivors...

    For new players and after every new chapter I would let a tutorial pop up in dbd that informs the players about common survivor and killer tactics and how to counter them and also I would make it so, that the tutorial wouldn't go away until the users had click their way through it to the last page.

    Yes, some will still not read it, but at least... After that we could say "you should have read the tutorial before you start complaining"^^.

    -I would make that the rank only resets after 3 months.

    -I would rework the matchmaking, so that red ranks can't come together with all down of that. That would be a slight nerf with the hope to trap 4x swf's there.

    -Trapper would start now with 3 traps and change the set up timer for the traps down to 2 secounds.

  • csandman1977csandman1977 Member Posts: 1,838

    Id like to see selectable emotes on all players killer and survivor. More than just pointing and waving. Different poses. Maybe a dance step or 2. Moonwalking myers comes to mind! I know the complaints about toxicity would go through the roof but at least it would be fun AND both sides would be able to do it.

    My own personal want would be the ability for the killer to give a tbagging/pointing survivor the middle finger. I would pay good money for that lol!

  • Seltas0208Seltas0208 Member Posts: 1,056
  • Jacoby2041Jacoby2041 Member Posts: 526
    edited August 2019

    I would add firecrackers as a permanent item and give it a few addons as well (permanent meaning not tied to events, it can always appear)

  • blue4zionblue4zion Member Posts: 1,628

    I'd want more unique animations for each killer.

  • MochaaMochaa Member Posts: 4

    Buff + Rework Pig addons (particularly skillcheck and dash cooldown mods), since EGC 'effed her endgame badly.

    Buff all of Ace's perks

    Buff hope and tenacity (give me my ankle-biter build bhvr)

    Rework plague's power slightly so one corrupt is in her basekit in exchange for 50 seconds of corrupt instead of a minute. OR increase the penalties for being at max sickness to encourage cleansing.

  • sailormarssailormars Member Posts: 116
    edited August 2019

    Revert Spirit's power cool down to how it was before her buff. Make it so that she only hears audio intermediately while phasing so that she doesn't get free hits any time a survivor is injured. Also I'd make Ghostface not lose his reveal progress when hiding behind an object. This way, he can't stalk, go behind an object when looked at, then stalk again and repeat. This would make it more fair for survivors. Also, I'd make MoM grant stacks with hook saves and exhaustion regain while running for lithe, DH, and balanced(not Sprint Burst). Oh yeah, and remove the useless and unneeded Adrenaline get-up animation that wastes half your sprint and allows the killer to just drop you and hit you as you get up.

  • HatCreatureHatCreature Member Posts: 3,298
    edited August 2019

    Supposedly The Doctor, Survivors hide in Lockers to avoid getting Madness when he is nearby and if Doctor is using Iron Maiden then that could be a free down if he doesn't mistake that Scream Location for someone tiering up in Madness.

    EDIT---Funny enough if Legion could see Auras during FF instead of the blood pools then this perk would have synergy with them.

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