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Reddit Q&A | March 26, 2018

not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
edited May 2018 in Developer Activities

Question from SundoWave

Are you planning to bring back the old dailies with larger BP rewards? If not, then why?

Answer

Design team answer
We have no plans to bring back the old rewards to the daily rituals. Since the progression has been changed, the high rewards for daily rituals were too high and this is why they got lowered.

Post edited by not_Queen on

Comments

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from Arkiece

    Do you have anything you're allowed to talk about in regard to upcoming patches? The roadmap from the announcement showed the plan for content from June onward, but there is still lots of time between now and then. I'd love to know what I can expect in the near future.

    Answer

    Production team answer
    Prior to the start of our Year 3 roadmap, we are planning to bring you the Emblem system, Loss of progress fixes and anti-cheat improvements! There will be a bit more added to this in terms of bug fixes or even backend changes that won't be visible in-game.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from thesaltiestmanalive

    I remember you guys saying that another event will be coming shortly after the Howling Grounds event. Are there still plans for this?

    Answer

    The next planned event is the Second Anniversary that will be happening in June.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from potarus

    You mentioned adding more cosmetics, how do you plan on releasing them, in large bulk additions or trickled a few at a time. Will there be cosmetics that cannot be bought, only earned?

    Answer

    Production team answer
    You will get a lot more information about the cosmetics and processes when we are starting the Year 3 roadmap! (maybe a bit before if we are ready)

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from imysterygamer

    Will you ever make a poll asking us the players, changes we want rather then what you guys think we want? For example, buffs and nerfs or reworks we think are necessary? Like a MAJOR freddy buff?

    Answer

    Community Management team answer
    We started doing a lot of feedback surveys. They are normally announced on Steam, Facebook and Twitter. We also do focus groups surveys.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from misspence

    Has it ever been considered to add an almost Borrowed Time effect to the fabled 4% unhook? Outside of new player games, most players would 4% through desperation and it seems unrewarding should they unhook themselves + be struck down while locked in animation. I know this has been discussed before and people have said 'no one should be rewarded for being lucky' but that is a sentiment I don't necessarily agree with.

    If anything, can a player be immune during the animation as they pick themselves off the ground or can the animation be shortened? While it usually isn't ever worth attempting a 4%, I'd imagine that the 4% was added as a last resort reward in itself and it's anti-fun to get get any shot sundered by a quick m1 to the spine.

    Answer

    Design team answer
    This is not something we are considering doing.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from shotphoenix4

    Regarding the big announcement last week, will these additions that were in the announcement be slowly implemented into the live version of the game over the next couple of months leading up to June, or will the implementation begin in June when the Year 3 roadmap begins and the 2nd year anniversary comes around?

    Answer

    Production team answer
    The roadmap for Year 3 starts in June 2018. Some of the additions that were listed (Emblem system, Loss of progress fixes, Anti-cheat improvement) will be introduced before June.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from mattbernss

    How do you guys deal with fat shaming spots in maps? Do you have to rewrite some code as to where the obstacles can spawn in relation to each other?

    Answer

    Design team answer
    Fat shaming spot are created by objects called ''edge objects'' that are on the edges of our map tiles and they normally are overruled by other edge objects spawning. Right now, we have an issue with the edge objects being spawned even if / when they aren't supposed to. (Ie, a tree in front of a Pig BOX) This is a bug and yes, it is caused by a spawn issue between tiles.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from reshar

    Any future plans to include mechanics to prevent or reduce camping and or pallet looping?

    Answer

    Design team answer
    There is no plan to reduce camping. Some incentives might happen but no definite plan.

    As for Pallet looping, the Design team is testing different changes to loop sizes, safty of pallets and pallet spawns.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from rhobaz

    Would it be possible to look into the possibility of changing the escape mechanic on trapper’s traps to a consistent wiggle bar instead of rng? Extendable with add-ons.

    Answer

    Design team answer
    This is a really interesting idea but is unlikely to happen anytime soon.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from howdy_mcgee

    Will there be any rewards for players who attain 100% achievements at any point? Neat skin maybe?

    Answer

    Design team answer
    That would be awesome but it would work only if we limit the 100% achievements on the base game ach. There is always addition of new content and it changes the total number of achievements which would cause players to hit the 100% multiple times.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from darktronik

    Do you think notifications/informations for survivors about perks should be tuned down?

    e.g.: as soon as you touch a generator, if the killer has the huntress lullaby perk equipped, it will notify survivors.

    Answer

    Design team answer
    For Huntress Lullaby, it isn't intended. The intended use is that the icon appears when you are affected for the first time by the perk, like NOED does.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from exregeoberonis

    What are your plans regarding players who have lost progress due to the game failing to save properly? Players have lost thousands of collective hours, legacy unlocks, and exclusive content, and your blood point compensation is inadequate, in many cases returning less than the player had by a large margin and with no restoration of cosmetics.

    Answer

    Production team answer
    Right now, with the goal to fix the issue before the start of the Year 3 roadmap, we are working really hard to make LOP an issue of the past.

    We know this has been problematic for a long time and we understand the consequences on the playerbase. As for legacy unlocks, there is no means for us at the moment to bring these cosmetics back on an individual level which is why we aren't doing it. The bloodpoint compensation has been done by our Economy designer and has evolved with the progession changes, this is why it is lower than it was in the past.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from darthcheeba

    Will the future "balance updates" be equally directed towards killer and survivor? To clarify will both be getting buffs and nerfs or are you prioritizing strengthening/weakening one or the other? As a killer main I would hate to see survivors nerfed into the ground to compensate for where killer lacks. There are fairly useless perks, and unfair game aspects on both sides.

    Answer

    Design team answer
    The balance patches will be mixed. The changes will not be one-sided and the target is to improve the whole game.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from jtrav1987

    I haven't found any recent information regarding the ultrawide format for DBD. With 21:9 gaining popularity, are there any plans to allow ultrawide owners an equal experience to that of a normal screen? Last I've read it doesn't format correctly and makes the game nauseating to play on one.

    Answer

    Production team answer
    We're sorry but as of right now there are no plans to make any changes to how it is currently supported.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from geoxhon

    Hex Huntress Lullaby now gives you a notification when the killer is running this perk even though it has zero tokens on it, previously survivors had to guess if you were running it. Was this intended or an actuall bug?

    Answer

    Design team answer
    Not intended. We do not want to give that much information. The intended use is that the icon appears when you are affected for the first time by the perk, just like NOED works.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from sprongo-

    Any planned changes to Hag? I've mained her for a long time, and absolutely love her, but if you want to win, theres so many other, better killers to turn to. Tbh all she needs is a way to speed up her gameplay, it's all a little repetitive and slow atm. Even if she wasn't buffed, changing her playstyle a little to something more thrilling and fluid would make her so much more fun and popular I think.

    Answer

    Design team answer
    Before we change the Hag, we need to fix major bugs that are happening with her.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from theghostofswitzer

    The PTB gave you invaluable information on the new emblem system, are you planning to expand that to give players more o;opportunities to test new updates?

    Answer

    Production team answer
    Absolutely! It is plan of our next year's system to open a PTB for each major patch. (see content patches and mid-chapter patches). There will also be a feedback survey per PTB!

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from otter_on_drugs

    Will the cosmetics be added as individual DLC items (Like the way it is now) or will it become just an in-game thing, like for example the way it is in CS:GO.

    Answer

    Production team answer
    The cosmetics and the processes to aquire them will be publicly explained but we need a bit more time to prepare that communication.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from mind_and_iron

    Are there any plans for other types of game modes?

    Answer

    Design team answer
    Yes! We are at the brainstorming stage of new games modes and new game objectives.

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from g4m3r104

    Are there any plans of buffing No Mither? My suggestion would be 25%/50%/75% instead of 0%/25%/50%, or maybe even at tier three give it so you’ll get Endurance instead of automatically going into the dying state. Reason behind this is as a No Mitherer, I would hate for a teachable to die because basically everyone sees it as the worst perk in the game. It’s ok if you can’t, though, it’s just a suggestion, and I’m just another human being.

    Answer

    Design team answer
    There is plans for No Mither but they are just plans for now. We are exploring the idea of having the survivor icons dimmed out and not giving any state information until the killer sees them for the first time and / or remove the constant injured music

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from rosea96

    Will you "fix" no mither? If somebody pick it s/he handicap team so hard.

    Answer

    Design team answer
    We have plans to change No Mither but we don't consider it needs a fix rather than changes. Playing No Mither has advantages and inconvenients, like most of the perks. Note that other perks can influence the team (Sole Survivor, for example, count on the rest of the team to die to get full power). As for No Mither, we are exploring the idea of having the survivor icons dimmed out and not giving any state information until the killer sees them for the first time

    Post edited by not_Queen on
  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 935
    edited May 2018

    Question from bjbrannon07

    Mcote any plans on buffing no mither to where killer can't see the icon but survivors can?

    Answer

    Design team answer
    Mathieu is not the one deciding on buffs and nerfs to the perks. He is the director of the game. The Design team makes those changes. There is plans for No Mither but they are just plans for now. We are exploring the idea of having the survivor icons dimmed out and not giving any state information until the killer sees them for the first time.

    Post edited by not_Queen on
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