This....I don't even know...the sheer...ugh
That would actually create further frustration. Survivors would get tirelessly confused as to why certain evasion tactics work for some killers basic attack, and why it isn’t working on other killers. There’s quite a lot of killers now. Do you really want to have to learn a new evasion technique for each individual killers basic attack and basic lunge ON TOP of how to counter their power/ability?!?!
Not to mention itll make killer size a balance factor -_-
For realism, yes. For balance, HELL NO!
They've done something similar to this before, where 110% killers had a smaller lunge, and that was wack. With the dedicated servers coming, you'll see less hits from across the field. Most of that distance is actually latency, so it isn't hitboxes that are the problem. Also note the devs adjusted the animation of freddy to better match his hitbox in a recent patch.
Lol then everyone would only play as female characters for smaller hitboxes & killers w/ smaller weapons would be more frustrating to play as.
I would like to see the survivor hit boxes just one time. One little look is all I need
Pretty sure they showed them a number of times when talking about huntress tweaks on stream.
I thought hatchet hit boxes are different? As in a lot bigger.
I think remember they made them smaller for hatchets and quickly reverted it over all the complaints.
I presumed it was a separate hit box because I've been hit by hatchets plenty of times when my body is in full cover, you can even see the hatchet hitting a wall or something but still connects
Besides the fact it would make smaller killers get screwed in chase...? Plus the fact these kind of things have been put to rest by the devs..I'd rather avoid a balancing nightmare....
Latency..survivor hitboxes are actually smaller than they should be
They're basketball sized..not that large
In my mind a basketball is much bigger than a hatchet a lot wider too lol
so does this mean being hit when none of your character model is exposed intentional? Not a huge deal I've been hit with like 5 phantom hatchets in 2 years but its an instant DC nonetheless
No , that is latency doing that..the reason her hatchets are that way is because if they weren't they'd go through survivors and nearly be impossible to hit, as the test they did with huntress proved and that's why it was reverted
Survivor hit boxes are shaped like giant vertical pills surrounding their characters. Hatchet hit boxes are small spheres. You can understand why it may seem like the two shouldn’t connect sometimes. The hit boxes for both are larger than the actual model.
Nerf Freddy thread confirmed!!
The Entity works in mysterious ways...
hatches are not hitscan weapon. They have a variable velocity and ballistic arc.
Those kinda projectile weapons tend have slightly bigger hitboxes to make it less frustrating, especially in our spaghetti coded game.
Even if we got "character shaped hitboxes", they'd still be bigger than the cjaracters, like dwight put in a minecraft skin costume.
Afterall this is a "casual" game, "fun" applies to the huntress too.
This thread reminds me of this article somebody linked here on the forums some time ago, where the author stated that Spirit could land hits easier than other killers because of her katana having a very good reach. Seriously, it's a good thing that killers don't have individual hit ranges.
(No idea if some of you remember, it was an insane article claiming that reworked Legion was 2nd best and Leatherface 4th best killer in the game.)
I wouldn't mind that, it just means that the more skilled players will adapt and learn.
Realism was sacrificed for balance.
My Killer lobbies have only increased ever since they made it so the Killer doesn't instantly enter the lobby, just saying.
Lol no. This would make the game very frustrating. Survivors would have to learn evasion tactics for every Killer (and probably with every weapon they have too) and would almost always play as female characters due to their smaller size. Killers couldn't just use any weapon they want without having to worry about balance (this would piss off a lot of players). Smaller Killers like Hag and Freddy would struggle due to their small size.
Balance > Realism in this case.
Lets assume that machetes, axes, handaxes,cattle hammers, dicksticks all count as long weapons
What would you give the others in return? Movement speed? Attack recovery?
If you were thinking about "nothing" i've got some seriously bad news for you about yourself.
I already feel like certain killers are way harder to land attacks with than others. If you really wanted to apply that, certain killers would be absolutely unplayable. Knife characters would have pathetically short range, and stuff like the Doctor's club and the Nurse's blade would literally never hit.
you know, keep making the survivor experience get worse and worse to increase those killer lobby wait times.
On the PS4 there's a long wait time for survivors because nobody wants to play killer anymore, your great idea would effectively kill the game for the counsel version. As it is the game gives all the power to the survivors, your idea is wack.
They definitely should not do this. This would be so frustrating for killers you'd be missing because you're not playing a killer that could hit easier...
There are no long killer queues at least in my experience on PS4.
The only time they were SUPER bad was Ghost Face's release.
My thoughts exactly. Nobody would play as Hag or Pig if attack cones were relative to size. Most likely a latency issue. Check your ping next time it happens.