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Would buffing Technician be OP?

If, on a failed skill check there was a 100% chance to prevent the explosion, would that be the worst idea in the world?

It certainly wouldn't make it meta, but it would certainly stop me from ruining other people's games with my incompetence and help newbies out.

Comments

  • CorianderCoriander Member Posts: 1,069

    That does sound pretty powerful. The checks are important so you don't give yourself away. Automatic stealth gens would be a bit strong. I do think it should be tweaked or at least fixed; last I heard it actually made them louder and not silent.

    Although, I would love a silent gen perk, where the killer had to be kicking it to hear any sound at all.

  • KeanuqwertyKeanuqwerty Member Posts: 126

    It should have a drawback of generator explosion sound +50%

  • MinibeastyMinibeasty Member Posts: 52

    It would be failsafe for sure, if you're struggling with skillchecks. Even more so if you encounter the doctor with Unnerving Presence.

    I'm not a highranked survivor, but I'm not struggling with skillchecks. So I doubt that redranked survivors do, therefor I don't think even this buffed perk would be used in the top-tiers.

    Could be something. Although I fear that people using it would be discouraged from learning to hit great skillchecks (which will always be the better option).

  • JawsIsTheNextKillerJawsIsTheNextKiller Member Posts: 3,155

    @Minibeasty - a buffed Technician should encourage people to hit greats, because the only penalty of missing them would be losing gen progression.

  • IMhereRUNIMhereRUN Member Posts: 605

    I personally think it’ll be OP. Here’s my opinionated reasoning:

    a. Most survivors will aim for the hex/great check for obvious reasons. Gen regression will help balance the perk still, but in a game where “gen rushing” is a well documented grievance, it would be hated as this will enhance it.

    b. Almost every survivor would run this perk, probably with ‘This Is Not Happening’ to support it.

    c. The 100% chance is too much. Yes, the survivor is punished for failure with the regression, but the killer gets no notification bonus at all. A new amateur player to DBD will still hit more greats than he/she misses with this set.

    So, IMO, I don’t believe a buff is even necessary at all.

  • CorianderCoriander Member Posts: 1,069

    I've tried This Is Not Happening, and it seems harder to hit the Greats for some reason. The game and the graphic are not matched. I have an easier time hitting the small ones. I dropped it in favor of the 9% speed boost, which I took up when Plague released. You're going down in one hit anyway, so it made sense. I can't avoid her vomit for the life of me, it goes over every obstacle and she can just shake to spray a wide area and you get hit around a tree.

  • JawsIsTheNextKillerJawsIsTheNextKiller Member Posts: 3,155

    @IMhereRUN - Maybe. It might need a gen progression speed penalty for running it due to "careful repairing".

  • IMhereRUNIMhereRUN Member Posts: 605

    There’s much debate on Plague...to cleanse or not to cleanse? Not keeps you broken, but poison won’t down you...EVER. It’s a gamble either way, but a new post should be made before we dive into that as it is off- topic in this thread.

  • NickNick Member Posts: 891

    A small buff could be instead of -8 metres silent repairing just make it infinite. so you dont make sound when repairing the gen. Wont be that strong since the gen still makes sound

  • Mat_SellaMat_Sella Member Posts: 3,193

    guys, how could this ever possibly be OP in a world where it can be comparable to old MoM, old D-strike, old Sprint Burst (or all Exhaustion perks for that)? the prevention of the explosion doesnt stop the regression, and that increased gen time due to failure isn't going to help anyone win the game.

  • NMCKENMCKE Member Posts: 8,050

    Add an additional 5% more regression to failed repair skill checks, and this will be a solid perk! :)

  • KabuKabu Member Posts: 926
    edited August 2019

    My wish for technician is to have it reduce ALL generator sounds to within 8 meters as long as the person with the perk is working on the gen and for 5 seconds after leaving it. Maybe keep the 50% chance of dampening failed skill check notifications as well.

  • PolarBearPolarBear Member Posts: 1,899
    edited August 2019

    It would certainly make Technician playable. Perks that are luck based just aren't worth running imo. I used to run Deliverance but they never fixed the issue of the unhook not being 100% so I opted out.

    This wouldn't ruin the game as there are far more better options for perks. You're not intentionally going to miss skillchecks to get use out of Technician so I don't see a problem with this. The only killers that would really suffer are Freddy and possibly an impossible skillchecks Doctor. It would also negate the information from overcharge.

    If this is deemed too op, it Technician could just reduce the distance the killer can hear the explosion from, maybe based on TR?

  • indieeden7indieeden7 Member Posts: 3,145

    They fixed the deliverance bug like a week after it was discovered though.

  • BlueFangBlueFang Member Posts: 1,379

    So your telling me 2 perk slots for nearly every survivor would be occupied by skill check perks, which do nothing for the survivor outside of gens. Which will leave them with only 2 slots for second chance perks one of which will undoubtly be Adrenaline since they've committed to gens so much?



    It could be a problem in SWFs where people can optimize their loadouts and designate roles but then that will just make it easier to take down the designated gen rushers because they have half of what they are used to. That said the ones that just do gens and only do gens and end the games in 2 minutes (ala De-pip squad) you have no chance of catching anyway so it changes nothing

  • PolarBearPolarBear Member Posts: 1,899
    edited August 2019

    How come it happened to me just 2 months ago though?

    EDIT: accidentally said last month

  • pemberleypemberley Member Posts: 1,510

    I think that might be too strong, especially with no serious drawbacks. Maybe if gens regressed by 15% and they had a 10% repair speed debuff it would be fine.

    I think a better option would be adding a quick and quiet effect where every 6/5/4 skill check you have a 100% chance of not alerting the killer.

  • ThGameIsHardButSoAmIThGameIsHardButSoAmI Member Posts: 190

    I would buff it to 70% and make it prevent other people's explosions as well on the same generator as you.

  • NMCKENMCKE Member Posts: 8,050

    If it's going to have a 100% success rate, I think it does to even out the perk! :)

  • artistartist Member Posts: 1,518

    yeah it wouldn't come near to competitng with the current meta perks. it would only benefit newer players

  • justarandyjustarandy Member Posts: 1,711

    It would be great for new players to learn hitting ruin skillchecks so yeah why not. The regression would be still applied so it wouldn't be op

  • IMhereRUNIMhereRUN Member Posts: 605

    Yes, the primary objective is and always has been generator repairs. For low ranks 10-20, there will be no issue. For higher ranks, it will be.

    Op? No, but if there’s NEVER an auditory explosion for the killer, what’s the point of having the skill checks at all?

    A noob survivor will hit more great checks than he/she misses, so the gen will STILL be repaired FASTER, which is currently just over 1 minute solo repairing with no speed perks or toolboxes.

    Trust me, this will only get gens done faster, even without support perks. Hitting more great checks than missing results in more progressing than regressing, hence...the regression part of the perk would need to be drastic, because the currently suggested buff has no real penalty.

    “Oops, I missed a great and now I’m Regressing s bit! Oh well, I’ll get 40% more progression next ones anyway”

    It would be a more balanced perk if it just offers no skill checks at all.

  • Devil_hit11Devil_hit11 Member Posts: 2,167

    only people who are new to the game would run technician. Technician is wasted perk slot. People at newbie are too bad at hitting ruin skill checks. Changes that help rank 20 survivor experience should be encouraged. It's also good marketing because if you add a lot of newbie friendly perks, because if you can get people to try your game out and not rq, then those people are potentially people that might invest time in the game, and they might buy other dlcs and cosmetics.

  • invira_zeroinvira_zero Member Posts: 230

    You know, that would be cool. As a partial counter for ruin.

  • AshleyWBAshleyWB Member Posts: 4,062

    If it was token based then no it wouldn't be op.

  • Salty_PearlSalty_Pearl Member Posts: 1,367

    Technician is fine the way it is but the 8 meter sound reduction should affect everyone on the generator and not just you. It does nothing when you work on a generator with someone else.

  • PennosukePennosuke Member Posts: 100
    edited August 2019

    How about just rework it?


    Technician

    You are apt at handling machinery with the greatest care and precision.

    You start the Trial with 3 Tokens.

    On a failed Repair Skill Check, the Generator explosion will be prevented , caused in 2/1/0 % regression on the Generator and a Token is consumed.

    The noises caused by your Repairs and their hearing distance are reduced by 8 metres.

    Technician does not affect additional Generator regression.

    "I'm gonna stealth this one." — Feng Min

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