Nice Survivor perks the killer ones are pretty bad. Hope the killer ones are wrong.
Hitting a survivor automatically regresses gens and a gen being complete practically guarantees that you'll win a chase. How are they bad?
They aren't very creative, they might be good but it's situational and would hardly ever fit into the usual build.
It is confirmed? Or it is another fake?
Btw how u can be obsessed with gen? Rather it should be with killer.
Surviver perks are trash but killer perks are good but not great
blocking all windows and vaults for 30 seconds is quite good pretty mutch guarantes a hit. Should be like 15 seconds not 30.
regressing a generator when you down a survivor and hit a gen seems like a good perk aswell.
maybi survivor got other perks that are good we see soon tho :P
I saw a Nancy fan made perk exactly like the one gen obsessed perk mentioned here. I doubt that they would just lift it.
Plus Babysitter seems like a theme of all fan made Steve perks. I think it's fake news
I'd like to know how those perks aren't creative. Not creative is "when you start running, you're a bit faster for 3 seconds" or "missed attack cooldowns are reduced".
I mean it's basically a lazy bamboozle which requires a gen to be done to activate and then a lazy gen kick in a likely small and irrelevant area. Just take pop goes the weasel or brutal strength and you've got a big regression or a quick regression with quick pallet destruction.
The gen perk regresses multiple gens within a certain area (not just 1) automatically, you also do not need to kick the gen, just hit a survivor.
The blocker-perk seems quite powerful, the regression-perk will also heavily favor toptier killers. So killers will get at least two useful perks.
The survivor perks on the other hand are quite useless: within TR BT is much better than Steves perk, without TR its just useless, cause the unhooked doesnt need additional stealth.
Nancys Gen-perk may be OK or really bad, depending on the bonuses. But they must be really good cause you never can asure you can do that one gen during a trial. Her Chase-Perk may be good, depending on the speed bonus and other prerequistes (which will be there oc). mindgaming with your own tracks is quite hard, so its probably a not useable perk.
Summary: as every time killers get their perk(s) to may use and survs will get [BAD WORD] perks only usable if you want to fool around. (just referring to what we know now)
A creative Survivor perk I can think of off the top of my mind would be Final steps - Whenever you are hit into the dying state you stumble in the direction you are facing before falling to the ground. 3 steps forward. T1- 1 token T2- 2 tokens T3- 3 tokens.
What I'm saying is that if a gen is so important that you must stop Survivors repairing it you'd always be better off using pop or brutal strength every time.
If gens couldn't be touched for a split second to stop regressing the kicking thing might be fine. It probably won't have an effect on gens a survivor is working on so what's the point?
Blocking the windows and stuff sounds good, but the trigger is in the survivor's hands. The killer can't control that so the gens could get popped at a time when it's completely useless, or survivors go into stealth mode once a gen is triggered to wait out the timer once they know what perk you're using.
Perks that are determined by survivors or their behavior are naturally worse than perks that are based on the killer's skill.
Hopefully its something which is really effective early game.
The gen regression perk has synergy with thrilling tremors if he backs off the gen in fear of the regression. If he does it's like 30 seconds of regression or however long it is.
The point is that if a gen didn't blow up when you downed someone, the survivors are now revealed and you now know what gens being worked on perhaps!
15 seconds isnt even enough to start a chase lol
Its from a german blog or something. Seen it before.
Combining it with Surveillance might be ok, but two perks for an ok effect?
Sounds on par for the devs actually...,
I like being able to see my own scratch marks. I also wanted a perk like that.
The thing with the scratch mark revealing perk is that it opens up to another mindgame which you can manipulate to deceive the killer.
Just a fact:The survivor perks are from a concept so I do think the ''leak" is fake
Its from a German Site:
Most likely not fake.
The scratch mark + walk speed perk was not stated to be Nancy's. It is unknown who it belongs to. To me, it's probably Steve's since he's "like a Ninja".
Says these aren't good perks...
Clearly you dont play enough killer SMFH
This means you can just stab survivors and go looking for other people if you'd like. (Depending on the killer you're playing)
This forces survivors to waste time with something like sloppy, thana, pop, etc.
So if you play a killer with addons for gen regression or mangled you dont even need to run sloppy or thana and change your perks to work with that new "hit survivor generators get regressed within proximity" perk.
Plus imagine that with thrilling trumors, pop, distressing and overcharge .
Sorry that youre just not that creative
If this is real then The Demigorgon's ability is boring, we already have 2 other teleporting Killers and this one is basically weaker.
If this is real---You can make holes to go in and out of but you probably have GO TO a hole to teleport. If it gets destroyed then you're like Hag and screwed. So you're a worse Hag as you can't use it in chases and need to manually go to your hole to teleport. Or if you don't have to manually go there and just go in one on the fly you still can't use it at loops or in chases because they're HUGE.
This is boring, the community came up with better ideas IF this is true.
Being to able to see blood in the air at base, having a lunge attack, having a dash attack and moving faster on all fours, teleporting to the Upside-down like Freddy but using a simple filter over the screen and not the objects. Not being seen to people in the opposite realm etc.
But if this hole teleportation is what the great Demogorgon can do then all he is good for is camping the hooks.
It depends on how many holes he can place I guess. If he’s able to put many down then it’s a high mobility m1 killer. It’s not gonna be useful in chases but will be for patrolling gens. I’d prefer having something like a 2nd power to help him out with chases though.
Either way, if he can’t put many of these teleportation thingies down then I can’t see his power working out at all.
If you think the killer perks are stronger than Brutal strength or Bamboozle then clearly you are the one who lacks knowledge of playing killer not me.
Next time you decide to throw an insult do actually try harder to offend me.
Seriously though these new killer perks are weak and not at all more useful in the average match. Stick to bamboozle and brutal strength because they're better.
You’re insane if you think those two perks are actually useless.