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What the devs should have done from the very beginning

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Comments

  • StupidButTruStupidButTru Member Posts: 318

    I don't see how protection hits is even considered too strong (sounds like queens the only one who plays the game), but they had to know deep down that nerf or rework was straight doo doo water.

  • DudeDeliciousDudeDelicious Member Posts: 3,012

    (Eye roll)

    Can you please provide proof that there has been a decline in player numbers on all current available platforms. (PC, PS4, XBONE)

  • MrPeterPFLMrPeterPFL Member Posts: 69

    Increasing Gen times is a nerf to Solo Survivors. Let's find a way to buff solo survivors first before we change the game-plan.

  • Lightsaber09Lightsaber09 Member Posts: 25

    Unless 4 survivors are on 4 different gene, then the gamw wouldn't last 9 minutes

  • AvarikuAvariku Member Posts: 496

    and if you increase the amount of time for the killer, how are survivors supposed to cope with that? 4k's are pretty common in the game (outside red ranks), giving the killer even more time without any compensation for the survivors capabilities will only exacerbate that.

  • StupidButTruStupidButTru Member Posts: 318

    As of May there was over 75,000 players on PC as of June that dropped down to 40,000 players and continued to drop, we will see a rise once the Stranger Things content drop, but mark my words after a month or 2 that number will drop again.


    https://steamcharts.com/app/381210

  • StupidButTruStupidButTru Member Posts: 318

    Thats why I address this post as something the devs should have done from the very beginning before all the nerfs and buffs, we all would have had our perks normally on both sides.

  • TheBeanTheBean Member Posts: 2,000
    edited August 21

    @StupidButTru  you must be new if you think the playerbase has been dropping.

    ...

    Bad idea though.


    Putting the gen repair to 1 minute and 80 seconds?... Adding a whole minute to each gen?

    Wozzers.


    I don't want to have 20 minute plus matches. If you want survivors to stop working on gens all together... put the repair time to 1 min 80 seconds... no one would touch them ever again.

  • StupidButTruStupidButTru Member Posts: 318

    Check for yourself --> https://steamcharts.com/app/381210

    Also had you actually sat there and read I said from the very beginning.

  • NuclearBurritoNuclearBurrito Member Posts: 3,468

    I wouldn't put it to more than 100 seconds per gen no matter how bad gen rush and looping get.

    If it gets that far then I'd rather speed up Killers drastically instead.

  • StupidButTruStupidButTru Member Posts: 318

    Woah woah noooo making them faster plus bloodlust chase would end easily.

  • TheBeanTheBean Member Posts: 2,000

    @StupidButTru

    The playerbase always goes through ups and downs.. you can see that throughout the history.

    You got dedicated servers coming... and now a big popular hit show Stranger Things incoming, a license that is current and has a big fan base. That is going to send the numbers probably higher then that 75K influx that happened.


    They aren't losing players in the playerbase, and it doesn't look like they will for some time yet.

  • StupidButTruStupidButTru Member Posts: 318

    Problem is playerbase on average might lose roughly a few thousand, dbd always drops tens of thousands in business terms not good numbers, had it not been for dedicated fans who buy their cosmetics and cells I'm pretty sure this game would be deserted as they'll probably leave to go work on DeathGarden. Not even Nba 2k whose known to abuse microtrasaction and have buggy mechanics lose that much in fan base.

  • malloymkmalloymk Member Posts: 307

    Generator speed should be different based on how many survivors are in the game. You can argue that adjustments could also be made depending if a survivor is in chase, hooked, or downed. It makes sense that if there are more survivors in the trial that gens should run a little slower. And when it's down to just 1 or 2 they should probably speed up to swing momentum into the survivors favor so they at least have a chance. Also, I think the size of the map should be a factor in gen speed as well. Many large maps really put killers in a hole to start the game, when really most games are decided by how many gens can you complete before the killer gets the first hook.

    My biggest problem right now with balance is that on average you probably have about 2 dead/2 survived, as killer or survivor it's pretty rare that 2 of us live and 2 of us die. Most games the survivors get rekt or the killers get rekt. So the games are either pretty terrible if you're killer or almost too easy. Having the entity make changes to gen speed based on different factors would help balance the game.

  • malloymkmalloymk Member Posts: 307

    Agreed dead hard is way better than old MoM. Dead hard remains untouched somehow.

  • Karl_ChildersKarl_Childers Member Posts: 325

    Gens taking over 2 minutes?!? That’s insane. Killer could sleepwalk his way to 4K. Why is it that a lot of killers seem to want survivors balanced around low tier killers? “These killers (Wraith, Legion, Clown, etc) are weak. Solution- nerf the [BAD WORD] out of survivors.”

  • PeanitsPeanits Dev, Community Manager Posts: 3,607
    edited August 21

    This wouldn't actually solve as much as you might think. Generator times were increased from the original 60 seconds to 80 seconds way back, but as you can see, that alone doesn't change much.

    Adding extra time to a generator doesn't make the game significantly longer. To give an example, let's say the generator times goes from 80 seconds to 100 seconds. That's a 25% increase- 20 seconds longer per generator. However, over the course of the entire game and between all five generators, that's only a total of 100 seconds. Worse yet, this assumes that all generators are being worked on sequentially, but that's not the case.

    Realistically, three survivors are going to be working on separate generators while one gets chased. 100 seconds later, three generators are going to go off. They can then split off to three others, start working on those, and then 100 seconds later, the remaining two are bound to go off. (These are obviously worst case scenarios, if they're doing it that fast, you are doing a terrible job applying pressure.) In total, you would only gain about 40 seconds from that 25% increase.

    Unless you go to the extremes- which is going to feel awful to play against- it's not going to make a difference. We're talking old Freddy half speed levels of slow. Realistically speaking, that would make the vast majority of games incredibly killer sided just to balance around the few games that go quickly (which often times, the killer fails to apply pressure in). Increasing generator times seems like an obvious move on the surface, but in practice, it wouldn't accomplish much.

  • Devil_hit11Devil_hit11 Member Posts: 139

    I don't really agree with that assessment. 140 seconds extra time is a big deal. even if all 3 survivors working on generators, 40 seconds is more time to search for survivors, an extra chase and extra hook chance. I would say that a killer chances to win generally speaking increase the longer the game is. You can even look at a guy named Tru3Ta1ent who consistently hits red ranks killer in under a week every rank reset because he can dumpster purple rank survivors who unoptimal at doing generators and can win chases rapidly. The current analytics of the game just don't make much sense. If you have 30 seconds to find a survivor, 30 second chases and 15 carrying to a hook, that's like 85 seconds per hook. In that time, survivors are capable of doing 3 generators. so in 2 chases, it's possible to complete entire game and killers need at least 3-9 hooks to have a chance at winning the game. It's just not very realistically for killers to achieve their win condition even if your a best killer in the world with 4000 hours of experience. Further evidence can be seen by the killer Nurse who has fastest tracking via perks, fastest chase times, lethality and map presence and even with all those insane traits, It's still possible to lose because of game speed. Just like you said, if your playing well as survivor, you'll win anyway but at least killer will have greater chance of winning than they do currently.

  • GrootDudeGrootDude Member, Trusted Posts: 9,285

    Gen times don’t need increased, people just need to accept they won’t win every game.

  • StupidButTruStupidButTru Member Posts: 318

    I understand that, but I see killers run here to forums to complain that they're not getting 4k for majority of their games which goes to show they won't accept that statement. Had they just increased Gen time in the very beginning before choosing to nerf survivors and buff killers there wouldn't have been this much of a problem. If a killer can't manage to get at least a hook before two gens with gen time of 1 minute and 80 second at that point its not game mechanics it's just the killer him/herself. They should've at least tested it in the beginning.

  • StupidButTruStupidButTru Member Posts: 318
    edited August 21


    As we see now 80 seconds (1 minute and 20 seconds) apparently still isn't enough time for killers to do anything had they just up gen time slightly before nerfing and buffing the game would've balance itself out. If you can't at least get a hook in 2 minutes then you're just bad.

  • GrootDudeGrootDude Member, Trusted Posts: 9,285

    As Peanits said, gen times have been increased already. If we’re being honest, some nerfs were deserved, just like certain killers nerfs.

    20 more seconds on a gen wouldn’t balance cooldown instead of exhaustion, pallet vacuum, no entity blocker, or double pallet loops.

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