I'm just defending my point of PGTW brutal strength and bamboozle being decent perks that are hard to replace.
This takes more than a week to do. To make sure everything's ok, they need at least a week or 2 before initial announcement. It would be too time consuming and too unrealistic that they added it soon after the fan-made concept was released, nearly being a week ago.
Bro I’m pretty sure this is fake lool
Don't know if these are true or not. They sound like something BVHR would come up with though. For the killer perks, the auto-gen kicking perk really depends on the details. For instance, if it only affects generators that don't have a survivor currently working on it then that really lowers the value. The range could be an issue too. Also, if it doesn't provide additional regression then it would be pretty weak. On the other hand, if the range is large and generators that are being worked on by survivors causes them to be off the generators for about 10-15 seconds then it could be quite nice.
The second killer perk actually sounds amazing. If it does exactly what is described then it could easily be a meta perk. I honestly think it sounds fair too. If survivors pop multiple gens at or near the same time then the perk loses a lot of value. Plus even if a survivor is currently being chased when all the vault locations are blocked, they still can stun the killer with pallets to buy time. Both of these options allow some counter-play by survivors.
The survivor perks are far less interesting. Someone in this thread already did a pretty good job explaining why Steve's perks are pretty terrible. Borrowed Time is better if the killer is close and bonus stealth when the killer is far away is pretty useless. Seeing the killer's aura after an unhook is already a perk. It's called Breakdown and it has a pretty strong secondary effect.
Nancy's perks sound more interesting. The devils always in the details though. I actually like the idea of giving a survivor a bonus for completing one specific generator. But whether this perk is garbage, good, or overpowered depends on what that bonus is. Her other perk (seeing own scratch marks) is at least interesting. It isn't good. But it is interesting. It takes near pro level play to get any benefit from it though.
I think this is real. Like a little taster for what else will come.
We'll know tomorrow anyway. I'm skeptical of how well a few of the perks are but you know the values must be reasonable to make a perk worth running.
I hope the perks bring something new and not recycling an already existing perk. On second look I'm optimistic they'll give it a go at making itself a little different and individual.
I love that survivor scratch mark perk! I really hope that's real
I saw a Nancy fan made perk exactly like the one gen obsessed perk mentioned here. I doubt that they would just lift it.
I kinda see it as listening to the community, don't you? Also, there already are a few things in the game that were fan ideas either suggested on here like the end game collapse and legion's wiggle perk. Albeit they were slightly different, but the concepts were mostly the same.
@Bravo0413 instead of having to die on hook seeing my teamates urban evasion at the other side of the map to save sprint burst now im gonna get to see my teamates walk at the other side on the map to save their sprint burst terrible perk.
Downing, not hitting survivors regresses gens.
You're scaring me.
They honestly sound fake. Like they were thought up by an 8 year old.
It's just an educated guess, I don't think the developers will make a perk that renders running useless. :)
It's just hard to have the same amount of faith after Mettle of Man, y'know?
*shivers in Wraith*