Wouldn't even be mad. Be sure to bring a firecracker with you too for extra BM between the locker hops. If you pull it off, props
(Please ignore, I'mstupid and made a huge mistake)
Fixated is probably my new most beloved perk in the game for survivors. I hoped we would get perk like this forever.
I'M SO DUMB I THOUGH YOU MEANT SECOND WIND
Damn that starts to look like a nice perma disability combo ! Thanks.
No problem mate.
But all it shows is when someone is on a gen. Bond and empathy show people doing anything. If I want to find people on a gen Bond can do that.
But even so I'm pretty sure you have to spend a full, interrupted 8 seconds in the locker. If you don't then it needs to work like that.
You will not see people working on a gen across the map. Only within 32 meters.
I think it makes for a really great trainer perk, like Window of Opportunity. I'm looking forward to running it so I can learn to counter the Spirit.
There you go. Even more useless. Bond can show you that at 36 meters.
Yup. The second effect of Better Together still makes the perk not worth running. Bond is still the better choice.
afaik second wind isin't limited to once per game, it simply activates and deactivates. says nothing about it being a single use.
that being said it does sound hard yet worthwhile to proc.
Right, right. Got a bit of it mixed up with Camaraderie (requiring the struggle state). Fixed it, "1-2 heals per game".
*In the distance* NERFNERFNERFNERFNERFNERFNERFNERF
New build ; adrenaline, sprint burst, fixated, Kindered
Maybe not meta,but all of them are pretty good in their design.
No. Some are just playble under really crazy circumstances. and thats it.
Tbh breaking a totem and sitting for a moment in the locker to just get a full heal It's kinda good than healing 32 seconds xd
Feels weird to me to have such a wholesome thread from "IHateLife".
These perks are lit, I'm not gonna lie.
I feel like Fixated was created solely as counterplay to the Spirit phase walking
noone with intelligence heals for 32 seconds. also theyre onetime perks. there are not anything near meta.
Sadly, very bad perks for survivors. And very good and probably meta perks for killers. Probably devs want less and less survs, they’ll see
People who use self care heal for AT LEAST 32 seconds unless combined with another perk. Neither inner strength or second wind are one time perks either, inner strength can be used a maximum of 5 times and second wind can be used a maximum of 2 times.
Imagine running Head On, Inner Strength, Quick and Quiet, and Sprint Burst
Never get downed, always stay one step ahead of the killer
I don't see any new killer perk being meta. They all seems too situational.
I actually like them all. All really nice perks, no braindead ones like BT, no BS ones like MoM. Im 100% getting this chapter.
The one change I would expect and recommend would be to make Better Together have infinite range.
So... Downing a survivor is too situational? (Surge)
Survivors completing a gen is too situational? (Cruel Confinement)
Survivors working on a gen is too situational? (Mindbreaker)
Surge activates in a 32 meters radius around you, how many gens do you think there are in that zone ? 1, maxim 2 and sometimes even noone + plus it has a cooldown on top of it.
Cruel Confiment : again, it activates in a 32 meters radius around the finished gen, it can only activate 5 times per match and if you leave the area after finishing that gen, you are safe.
Mindgambreaker : the exhaustion last just for 3 seconds after leaving the gen.