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Noed is not a reward for failure

The title is simple, really. I remember that the devs have stated the game was balanced around 2 survivors killed and 2 survivors escaping. This means survivors are meant to get to end game. Which means end game was coming if whether you were good or not. Therefore saying noed rewards failure because you let the survivors get to the exit gates is not a valid argument because the gates were MENT to be OPENED. In the end you only get a 4k from noed by stupid survivors who thinks unhooking while exposed is smart and they bring the whole team down.

4 escape through gates mean you did really darn badly. 3 escaped mean you should've had one more kill before late game. 2 escape means you did okay for the most part. 1 escapes mean you did pretty good. Nobody escaped mean you did so well that you got at least a gold in your emblem.

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Comments

  • DrazenDrazen Member Posts: 212

    very true even if u perform really good and keep pressure on still they can complete all gens in very short time and most killers cant keep up with this meta

  • YaYeetYaYeet Member Posts: 15

    How about you do totems?noed doesn't reward failure.it punishes gen rushing with no regard to other things.you have 3 other people that are not chased at the same time as you.hope they do totems or tell them to if you are swf

  • TAGTAG Member Posts: 2,904

    "noed doesn't reward failure.it punishes gen rushing with no regard to other things"

    Can't it be both?

  • DragonredkingDragonredking Member Posts: 848

    Yes it is, it's a reward for the failure of survivor to do their secondary objectif

  • Jed_OlsenJed_Olsen Member Posts: 126

    I agree with the OP, this whole rewarding failure thing? Who came up with that a dead survivor? Both sides get perks some are stronger than others and guess what you can use them if you like!

    Noed is strong but its very easy to counter, so counter it instead of complaining.

    That being said I will say this in a lot of my survivor games at red ranks killers allow the gen rush to happen, they never kick or pressure gens, and then get the shock of their lives when all 5 gens are done quickly, a lot of killer's only have themselves to blame really with or without noed

  • brokedownpalacebrokedownpalace Member Posts: 2,751

    That change happened like 2 weeks ago, didn't it? And I'm not really sure what you're basing your opinion on. Plenty of survivors do do totems.. but that doesn't mean it's a guarantee you'll get all 5 before the 5th gen pops, especially as a solo player.

    The games where I spent a lot of time totem hunting are typically the games where only 2-3 gens get done and maybe 1 person makes it out alive. As a solo I often cleanse 3-4 totems and have no idea if I'm wasting time searching for the last ones or if they're already done. I've had games where I personally cleansed 4 totems and scoured the map for that 5th one but couldn't find it.. so NOED triggered and as a result the killer got 1-3 more kills he likely wouldn't have otherwise.

    This isn't as black and white as survivors not doing totems.

  • jeyersjeyers Member Posts: 174

    Yes, nerf that perk.

    If a killer fails to stop survivors from doing the main objective they should be punished.

  • GeneralLiviuGeneralLiviu Member Posts: 7

    I still dont know why some cry about this perk. There are a lot of killers out there where noed is antisynergy (huntress,billy,legion). For the babies in the thread complaining about noed: get yourself a team,there is an official discord server for this and cleanse totems. Its not that hard. In low ranks this should be no2 priority.

  • MimiDallasMimiDallas Member Posts: 45

    2K is depip in most scenarios. How can it be balanced around that? Survivors can die and still get a pip.

  • GeneralLiviuGeneralLiviu Member Posts: 7

    I would rather not remove any,all of them can be countered somehow. The players just gotta consider them and counter them. I use nurses on all killers, for dead hard you just gotta bait it, ds can be juggled, for adrenaline idk. And noed can just be disabled half an hour before it can even be activated. If it were to be deleted, andrenaline would be the best bcs its used a lot and I cant figure rn a way to counter it.

  • PhoxPhox Member Posts: 26

    This is some far reaching logic. I don’t think excuses need to be made for noed. It’s a perk in the game meant to be used by whoever wants to use it. Is it a crutch perk? Yeah, but both sides use crutch perks sooo.. I don’t think it matters. I mean, DS rewards failure too right?

    Basically, don’t let salty people make you feel like you’re bad for using a perk. That’s silly.

  • KabuKabu Member Posts: 439

    Gens are the objective for survivors. The objective for killers is to kill survivors before they escape.

  • GeneralLiviuGeneralLiviu Member Posts: 7

    Exactly. And the killers can use whatever they have. Even if its hated.

  • JagoJago Member Posts: 572

    What about noed should gain a token for each hooks. When doors are powered its blocked, and each token allow an insta down.


    This way it could reward success and guarantee a potential end game snowball.

  • GeneralLiviuGeneralLiviu Member Posts: 7

    Then make it a normal perk and not a hex. And Im genuanly ok with it. Bcs after rank 12 maybe noed is either rarely seen or just countered before the exit gates.

  • TheBeanTheBean Member Posts: 1,984

    All the survivors had to do was just do the dam totems.. So who failed.. the survivors.. or the killer... Looks like survivors to me cause they could have prevented it.

  • MegsAreEvilMegsAreEvil Member Posts: 652

    So then tell us where is the input of the player to activate NOED?

  • oxygenoxygen Member Posts: 322
    edited August 24

    I wouldn't say it simply "rewards failure", it's an endgame perk. A perk that one person says counters something is a perk that rewards failure to another person.

    NOED can counter people ignoring totems and rushing gens, and at the same time it DOES grant the killer instadowns and a speed boost if they don't prevent the last gen from being done. Decisive Strike can counter people that tunnel, and it also rewards the survivor for going on the hook with the ability to get out of any pickup/grab for 60 seconds.

    There's nothing inherently wrong with something that could be considered failure being used as a condition for a perk's activation.

  • ThiccDoc23ThiccDoc23 Member Posts: 4

    I usually never end up having to use noed when I'm playing doc, the only reason I have it is for a last resort kind of thing. I never EXPECT to use it, but when I get to use it then its whatever. I usually end up with a 4k bc I slug the 2nd from last survivor (especially when the hatch spawns). I either have a survivor escape via hatch, or rarely get the gates open.

  • FrostyFrosty Member Posts: 148

    Run Noed and Blood warden. It can cause for some spectacular finishes. Some times ill even open a gate after dowing a survivor just to really have some fun.

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