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The new survivor perks are not good enough



  • NuclearBurritoNuclearBurrito Member Posts: 6,807

    I'd see Second Wind procing quite a bit.

    Healing people isn't uncommon unless you are facing a Legion or Plague. So the conditions aren't that difficult to fulfill. The other conditions are just:

    A - The use case itself, I wouldn't call it a condition so much as a trigger.

    B - The terror radius thing

    It's not THAT hard to stay out of the Killers terror radius unless you are in a chase. Plus it synergizes with both BT and the new Babysitter perk (but not DS). So just run the perk, heal someone whenever you can and then when you are unhooked you can just go straight towards a gen without worrying about healing.

    Hardcounters Sloppy Butcher.

  • NuclearBurritoNuclearBurrito Member Posts: 6,807

    Otherwise the other perks aren't meta contenders. Useful for specific builds but not on their own merits.

  • Devil_hit11Devil_hit11 Member Posts: 1,296

    You know what also counters sloppy butcher? Inner strength. In fact I haven't spoken a enough about why I think this perk has most potential to be game-breaking. in fact, it doesn't just counter sloppy butcher, it counters any and all perks or add-on's the slow healing, which includes huntress add-on, clown add-on, billy's add-on's, Dying light, Thantophobia,Coulrophobia , Sloppy and most of those things were pretty bad already, but they're useless now. Lockers block aura's, so this means that Nurse calling is also ineffective against this type of healing. Due to other perks, You can't physically prevent this perk from not working. Suppose you get hooked, Someone Unhooks you, you jump in a locker, If a killer doesn't grab you, you full heal, If he grabs, you decisive strike him and If you wait too long, you can head-on him and you get free escape with full heal. That's why Inner strength has big potential to be meta defining perk. This can occur up to 5 times per game. Second wind is really nothing compared to the potential that this perk has to offer.

  • NuclearBurritoNuclearBurrito Member Posts: 6,807

    Russian Roulette Spirit says hi.

    But yeah Inner strength is great. I wouldn't say gamebreaking but it's certainly a meta candidate.

  • BadgerT40BadgerT40 Member Posts: 48
  • Warlock_2020Warlock_2020 Member Posts: 1,868

    I see stealth survivors all the time, but I don't lose them afterwards, especially with IAE, and other aura perks. Stealth is not reliable anymore. They loop or they go down fast.

  • ad19970ad19970 Member Posts: 3,889

    This thread. Just ridiculous. There is a perk that lets you see your own scratchmarks and let's you walk 20% faster. And another that further helps against camping and tunneling. The new survivor perks are just as strong as the new killer perks.

  • ad19970ad19970 Member Posts: 3,889

    Totally agree that fixated should also increase the walking speed by 20% when injured. But generally i feel that the new perks are going to be very good.

  • ad19970ad19970 Member Posts: 3,889


    Disagree. I feel like most of these new survivor perks can be really good. Definitely not weaker than the 3 new killer perks.

  • ad19970ad19970 Member Posts: 3,889


    I mean with gimmicky stuff I guess you mean the 2 healing perks? But healing one full health state or cleansing a totem are both objectives of survivors anyways. Especially if the killer has a Hex Perk. Why is it gimmicky if you heal someone else or if you cleanse a totem? You just get rewarded for doing that certain objective of yours. Second Wind in particular. You're not wasting time when you heal someone, nor when you cleanse a totem.

    Then there is another anti tunnel perk which seems pretty strong, with the only problem at the moment that it will be countered too much by Make Your Choice. Fixated is a great perk to juke and lose the killer, especially with those extra 20% walking speed.

    Better together also sounds like a great perk, not quite as good as the others though, and Camaraderie strikes me as the only meh perk that probably won't see much usage. Might be wrong though.

  • PiwattePiwatte Member Posts: 162

    What is "play good" for you ? Escape ? Most of the time I gain like 20 000 - 25 000 points by playing survivor, that's a lot. As killer, even if I kill only one person (or none of them), I gain most of the time 30 000 bloodpoints. With chili I can double my points, beast of prey to gain more bp in chase + distressing,

    So no. I want to gain more points easily like the killers in others categories than objectives for the survivor.

    As killer, double points with chili = ez.

    As survivor, double points with the shxx perk of David = not ez + farm land.

  • PiwattePiwatte Member Posts: 162

    Thanks, I know that perk.

    I want others perks. Something like gain more easily bloodpoints in categories (some perks are shxx for the survivors for that). As killer, that's more easy with perks to farm.

  • sirnewbingtonsirnewbington Member Posts: 78

    lots of pessimism here. both new survs have some solid perks

    Baby Sitter promotes altruistic playing and allows you to see the killers aura while the unhooked surv doesnt leave scratches.. they can straight up dip out of dodge..

    Better Together is LITERALLY a killers nightmare because it promotes gen rushing, particularly for solo survivors.

    Fixated give you an edge on the killer by seeing your own scratches allowing you to mind game the killer, assuming you're not an utter potato.

    Inner strength adds incentive to do totems, giving survivors an easy counter to NOED which yall gripe about religiously.

    Congrats.. looks like survivors got a solid 4 decent perks from the DLC,

    Killers got surge tho.. RIP Ruin meta haha

  • KuroyuKuroyu Member Posts: 54

    stop with that attitude. I remember old times where survivors were hella strong and the devs not listening to killers at all. I think we can agree that the game was survivor sided alot for a very long time. But lets face the truth: Its getting balanced and is solid at the moment. I agree that there are still some things that can be overworked or removed but these things are on both sides. In the end this community has many people who play survivor and killer and should know it better. Don't just look into one side. Don't start to argument on survivor side if you for example always play with friends. That wouldn't count either we have some solo survs too and smaller swf groups that aren't 4. Anyway its ok to have a view or be frustrated and its appreciated that people like you still argument in this forum but not this way

  • KuroyuKuroyu Member Posts: 54

    I'd say you're right. It is hard to replace meta perks thats why they are meta perks (lol) but perhaps the devs could start changing the perks constantly to have new meta build? Idk its lots of work to think of new concepts as they publish DLCs all the time.

  • toxicmeggtoxicmegg Member Posts: 662

    there are only few actually bad perks in your list. you probably listed all of that because YOU don't like to use them. i say for example dying light and third seal are actually pretty good but u refuse to use them because they're not OP and meta perks..

  • Mellow7Mellow7 Member Posts: 792

    Lmao ok nice bait, we all know what side this game is catered towards and i don't need to spell it.BTW the killer perks aren't good either.

  • BloodyTappBloodyTapp Member Posts: 108

    I mean, not all of them are meta candidates but they're still much better than Solidarity, Autodidact (which needs a rework the most of all perks imo), Saboteur etc.

    I guess a few really good synergies will have been found in a week or two. Don't be so early to judge

  • MarcusMarcus Member Posts: 2,047
    edited August 2019

    There doesn't exist any OP perks. I bet you can't tell me 1 OP perk.

    Third Seal is a Hex perk, so it can be destroyed in the first 30 seconds of the match + SWF teams hard counters this perk.

    Dying Light is trash, it forces you to tunnel your obsession with a Mori, without a Mori there is no reason to use this perk.

    By your logic, I can say survivors have a few bad perks, but you don't like to use them because they aren't "OP meta perks".

  • prayer_survivorprayer_survivor Member Posts: 626

    Most killers are camper and tunneler, so DS and BT are required. Then, we need an exhaustion perk. So we only have 1 free slot, usually for adrenaline. We can't use any other perk if not meta

  • DarkGGhostDarkGGhost Member Posts: 1,072

    This is may be true in low rank but the higher you go the less you see

  • Andreyu44Andreyu44 Member Posts: 1,528

    I absolutely love the new survivor perks.

    Maybe you should stop being a meta slave and it will be fine

  • BadgerT40BadgerT40 Member Posts: 48

    Play good as in help you’re team and do the o objective

  • HoodiedHoodied Member Posts: 12,399

    Killer sided my ass, we have a small amount of strong killers

    Survivors on the other hand now have a ridiculous amount of second chance perks, insta heals, keys, etc

  • LordGlintLordGlint Member Posts: 6,586

    Im just gonna sit over here using a nice assortment of perks for BOTH sides and get excited about possible uses of the new perks.

  • THEghostfaceTHEghostface Member Posts: 296
    edited August 2019

    Fixated is for sure going to be a new meta for Sprint Burst users. A ms perk faster than Urban.

  • toxicmeggtoxicmegg Member Posts: 662

    umm.. excuse me XDD every worthy survivor perk normally gets nerfed. also 'few strong killers' yup there are a couple op killers like nurse and spirit, then a great amount of good and balanced killers, then only a few actually bad killers who could use a buff.. also yes we have instaheals but killers got instadowns right? and some ridiculously op add ons.. so instaheals are no big deal compared to that. alsoo keys are pretty useless i mean we still have to finish the gens? and by second chance perks you mean anti tunnel camp and slug perks? oh jesus christ

  • HoodiedHoodied Member Posts: 12,399

    Name every strong killer besides Nurse as her add-ons are being tweaked

  • toxicmeggtoxicmegg Member Posts: 662

    uhh i would say every single killer is good especially with their ridiculously good add ons. only legion, wraith, doctor and clown could use buffs. then there are nurse and spirit who are now god tier especially with their op add ons, zero counterplay.

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