UPDATE: This issue should no longer occur. Players who were affected may still be missing currency and/or unable to spend Auric Cells. We are working on a solution to resolve this and restore missing currency, and will update you as soon as possible.
5 Awful New Survivor Perks
All of Steve’s perks are garbage and there’s literally no point to get them. Babysitter’s time on the unhooked survivor is too short, and why the ######### does your aura get revealed to the killer (I know it's supposed to "distract" the killer, but you can do that effectively without the perk). On top of that, the killer will still be able to hear the unhooked survivor's moans and footsteps; so what’s the point of using this over BT? Oh you're also making it so that killers in stealth won’t be able to have their auras shown, but they can still see you? Absolutely trash perk. Camaraderie is terrible and the time it lasts is negligible; plus it’ll show the killer if someone is going for the save so it makes its lackluster effect mute. Second Wind has too many prerequisites, one of the three have to go for it to be useful. Either remove the healing prerequisite, the broken effect, or the TR prerequisite because all three make this perk worse than finding a medkit or bringing one.
Better Together is not worth using and it’s effects are worthless for most instances. The scratch mark perk is pointless and the faster walk speed won’t be worth it because you have to be uninjured to take advantage of it. You should be able to see everyone’s scratch marks instead of just yours, and the 20% walk speed should be applied regardless of health state (I thought they learned that was a terrible idea after UE got buffed). Nancy’s last perk (Inner Strength) is actually good, but I have a feeling that it’s going to be nerfed into being terrible.
Fixes: Babysitter should have 15 seconds for it’s effects at tier 3 in addition to making the survivor not moan in pain and silence their footsteps; and the aura reveal should apply to both survivors without the killer being able to see either. Camaraderie should last for 25 seconds at tier 3 and should apply to other survivors if someone using the perk goes for the save. Also don’t have it be one use, it is nowhere close to being good enough for just a single use; making it usable on a first hook would also make the perk better because at least you could help a survivor about to be in struggle. Second Wind needs one of the 3 prerequisites removed (as stated above) because it’s worthless with the 3 it has right now.
Better Together should be an “unlimited” (128 meter) range and the aura of the other survivors should be revealed to a survivor if they’re working on the same gen as you. The scratch mark perk should show everyone’s scratch marks on top of yours and the faster walking should work regardless of health state.