Omg why is this stuff still here??

Watch from 18:08
This shouldn't be allowed.
I mean , the exit are:
-On the SAME wall
-You can see both staying in the middle
-The distance between them is <60 meters for sure.
WTF?! There is no way out unless you find a key. In this situation there is no stealth mindgame for the sole survivor.
@Peanits do you have any plan for this?
Thanks, Leonardo
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Comments
Just hide in a locker....
What's the problem!
Yeah, and die for the end game collapse
Bad luck. The survivor had a chance to get hatch they failed. Now they sadly have to die. Just the way it goes. It's just rng it works both ways the gates can be across the map from eachother.
@Leonardo1ita but the killer didn't kill you....
ESCAPED!
Sometimes the exits appear far from each other, sometimes they appear close to each other.
Sometimes the killer will just kill you, it should not be easy to escape.
Play again, do better next time.
I keep seeing " If you didn't get the 5 gens finished and gates opened, you don't deserve your escape" but how come if a killer doesn't get a 4k they still earn the kill automatically? Killers move faster than survivors and don't need to avoid anyone while looking for the hatch... Still seems very unfair
Its a last chance to escape. The survivors failed to do gens, and the final survivor failed again to find the hatch first. You now have one final incredibly risky chance, that some argue you shouldnt even have.
Because no one wants 20 minutes games...
The alternative was the old system, where the survivor would crouch around slowly looking for the hatch while the killer had no clue where they were without whispers.
If you want that i suggest putting a needle in a haystack and going at it.
Well said @RoKrueger. A rather large part of Dead by Daylight is simply random number generation. There are times when you can do everything correctly as your role in the trial only to lose to chance. It sucks, but it happens to everyone.
I think the current system is too unforgiving. Most killers seem to camp the hatch until they see the last survivor before closing it and going after the last survivor.
Can you put a timestamp?
Ok but all survivors could just be randoms, then if they didn't do any gen and the killer found the hatch right when it spawned, it wouldn't be your fault. You would just die as the last survivor, even if you did well and rushed all the gens you could
That's called RNG, Sometimes there too close and go in the killers favor and sometimes they're too far and go in the survivors favor.
If gates were always on opposite sides of the match it'd be a 50/50 on escaping since most killers cant make it across the map in the time it takes to open a gate, that's a pretty high percentage for your third chance at escaping. Leaving it to RNG is fine.
Doesnt matter if its your fault or not? the old hatch standoffs were completely absurd and needed to go, this is actually a really succesful solution.
Alright then, if you say this so have I the right to say this: "Where the tiles spown only jungle gyms have just spowned? You can't counter the infinite in ironworks of misery and survivors make you lose the match just for it?
You know, sometimes in dbd you just lose, you find map biased for the survivors and you just lose... It's rng based. Unlucky,Maybe next time for your Hillbilly it will be rotten Field instead of Lery's.
That's different, the rng of the gates is fair because you already have had ample chance to escape. You already failed. The rng of infinites is not fair because they spawn no matter what it doesn't matter if you failed.
Ok but this solution doesn't bring any mindgame in the game sometimes. Except some maps like the game, the chances that the exit gates will spown in a way that you can see both are really f. high
not even remotely the same issue lol. That is THE ENTIRE GAME the end game collapse after a hatch closure, is a last minute last chance, you already had TWO objectives to complete, you failed at both. Is the EGC perfect? no, but its a hell of a lot better than the old days of the survivor hiding in a corner for 10-30 minutes until the killer gets bored and dcs or afks.
It was bad luck in this case for the survivor. Other games the Survivor is lucky... as others mentioned RNG.
There is a trick for situations like this, where you open the game for max. 3 Seconds, then the lights will not show that you are at that exit. When the killer checks the other gate you already did 3 Secs and maybe survive. Could have helped here or not, who knows.
There are no plans for this at the moment. While we can add new rules to gate spawning, we cannot fully prevent that from happening. You would need to make sure that no point on the map has line of sight on both gates, and even then, you could move slightly to watch one or the other. You'd also have things like the ski lodge on Ormond that would allow you to see right over and obstacles and easily watch both gates.
Regardless, it's going to be tough to escape sometimes. At that point, the survivor has failed to power the generators and failed to find the hatch first. The collapse is meant to end the game at that point, not necessarily to give them a third chance to escape.
Death is not an escape
Well if it got to the COLLAPSE and the doors are shut, you've already failed. It means EGC was started because you were last alive and killer found hatch.
You dont DESERVE a free escape.
I dont see the problem here.
Yeah the hatch is a 50/50 gamble, so if the survivor doesn't find it , it will have an hard time to escape. The fact is that sometimes the killer just slugs, and sees the hatch closed, so it punishes you for doing gens. And if the killer sees the hatch closed it's already won for him.
So the fact is that I really don't know what to say, because it's a tricky situation.
All that could be avoided by not failing and relying on a hatch escape.
The end game collapse isn't concerned with helping one side or the other. Sometimes it screws the survivor(s), sometimes it screws the killer.
Its only purpose is to add a system that can put a hard time limit on a match, to avoid "the only winning move is not to play" situations like hatch standoffs and survivors crouching around the map for a century.
What about adding some sort of LoS breaker on the sides of the gate/switch? It could help to avoid the killer having clear sight of both exit gates and giving the survivor a chance to do something.
Try that with other random survivors in a game which can easily snowball when one of them plays dumb.
People seem to see too many 4-man-swf that they fail to see, that DbD is a teamplay optional game and as long a survivor is alive they haven't completely failed and many things are outside of their control. Of course the last survivor shouldn't be given a 100% free escape.But EGC shouldn't be a 100% survivor loss, because of bad gate spawns either.
In this event you just do gens again. You can have a game where not a single gens is done and yet the last survivor could still escape via hatch. Trust me there are things on both sides that may seem "unfair" but its here now so just accept you win/loss and push onward.
Agree. These people are at the exact opposite of the thought of many streamers like truetalent or ohtofu. They just want the game to be a gamble, without any kind of mindgame. So they don't bother about things like the spirit fury combo, as they didn't for the machine gun
Yeah, same thing for red instaheals. You know, next time instead of downing your survivor, just look around for those with the medikit and you'll be fine