Devour Hope should only light up at token 3
I think that would make it more appealing for killers to use because it doesn’t seem worth it when it’s forever destroyed before you get genuine use out of it.
To make it fair, since it is not noed and therefore not a “you snooze you lose” consequence to the totem objective, the devour hope totem should remain active from the start of the match - just not lit until exposed takes effect. In other words, the totem will APPEAR dull but if it is cleansed then it’s destroyed and the survivor gets the full 1500 blood simoleons.
Tldr; since dh is the only totem that has no instant value and requires the killer to not only work for it but incentivizes them to play fair and square (ie. No camping, tunneling) then the killer should be rewarded with getting the opportunity to make it work against survivors who don’t practice constant vigilance against their secondary objective.