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Simple Hex: 3rd Seal buff

With Oblivious becoming a thing in the next chapter. I think that adding the Oblivious status effect to Survivors cursed with Hex: The Third Seal would be a good and simple buff for it. It would make the perk playable and give it a use besides a meme slugging perk.

Comments

  • BazzajackBazzajack Member Posts: 56

    The third seal is already a good perk, and your suggestion with the whole no Terror radius thing would be ridiculous

  • Tzeentchling9Tzeentchling9 Member Posts: 1,796

    Making a Hex perk worth the downside of being a Hex is rediculous?

    Do you get absolutely annihilated by Tinkerer and Dark Devotion?

  • Yung_SlugYung_Slug Member Posts: 2,199

    It should either replace the blindness or be a different hex. Both blindness and oblivious is a bit much I think.

  • Tzeentchling9Tzeentchling9 Member Posts: 1,796

    So a so very easily destroyed Hex? I don't think so.

  • KillermainBTWm8KillermainBTWm8 Member Posts: 4,208

    It's already a decent perk. Just not popular because people have the problem on both sides of only using meta perks. Personally that's to much of a buff when Third Seal can already come into play decently.

  • GrootDudeGrootDude Member Posts: 14,112

    Third seal is actually quite underrated, of course you won’t get the full effect every game but if you do, you’ll make it a lot harder for survivors.

  • MiloMilo Member Posts: 6,206

    Oblivious seems like a strong status effect.

    And every killer becoming Myers with M&A for duration of the hex. Wowie

  • TAGTAG Member Posts: 9,528

    I don't really see the use of TTS, personally. By the time you get it fully online against a competent team, either it's gone or they don't really need to worry much about it anymore. I'm not entirely sure Oblivious is the right buff for it, but it (or maybe Blindness) needs some sort of buff IMO. I've always liked removing the ability to see Red Stain if you are Blind.

  • BenZ0BenZ0 Member Posts: 1,922

    You have a requierment for Tinkerer and Dark devotion and the no terror radius effect doesnt stay for ever xD That would be insane

  • ClocksoClockso Member Posts: 852

    How about you make it so survivors gain oblivious while working on a gen until the hex is destroyed and if they let go of the gen then oblivious stays for three seconds to prevent gen tapping

  • ChickenChicken Member Posts: 123
    edited August 2019

    Make it so third seal lowers the terror radius of survivors affected by 4/5/6 meters for each totem remaining, because with the new healing perk cleansing dull totems will become much more common and rewarding, and survivors still have spine chill and... you know... eyes...

    PS: by the first line i mean that the survivor hear the killer's terror radius a bit closer to him, so if there are 2 survivors with third seal, they hear a terror radius only when they're 2 meters away from the killer. Also they can just cleanse the totem and completely negate the effect, making the killer have only 3 perks or less

  • BazzajackBazzajack Member Posts: 56

    Tbh that should be the case for all status affects, don't tell the survivour until it's actually doing something, Especially for Huntresses lullaby

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