Slugging is a very viable tactic, in fact I do it too. But there comes a point where slugging is just way too unfun to play against,
ie: Slugging builds and never hooking.
Slugging by definition would be to leave a Survivor on the ground after downing them, reasons being:
-Another Survivor with a flashlight is coming, chase them for free pressure.
-Pressuring in general because another Survivor needs to come and pick them up, less people on Gens.
There comes a point where people would sometimes slug on purpose as stated before until all of them have been downed first. And before you say it, the chances of someone bringing Unbreakable is likely to counter that build but in the end could lead to it being wasted and everyone on the ground again. This leads to a very uninteractive and boring gameplay for the Survivors.
I propose that there would be a mechanic that allows the first person who got slugged to be able to pick themselves up without Unbreakable or help, but, only after three people have been downed. Hooked people not included.
If a Survivor picks themselves up after three people have been downed, there is still 2 more people on the ground, still lots of pressure for The Killer and would still make way for The Killer to snowball without anything much in the way of normal gameplay changing. Unbreakable is still helpful to recover faster or to reduce pressure to the Killer after they have downed another person.
What do you guys think?
ps: this post may not have been influenced by the fact that i was in a match with a trolling nurse who just downed everyone and waited for everyone to bleedout. ######### you horses ass.