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Let's try the camping punishment again

You guys remember that the devs tried the camping punishment in a PTB. The plan was to slow down the hook timer to give the remaining survivors more time for gens and totems.

A lot of people stated that it got abused. I personally haven't played that many matches back then in the PTB, but the matches when the killer actually camped it was working fine.

I personally think it needed that tweak: if another survivor is around x meters of the hooked survivor, the timer goes down in normal speed.

I think we should give it a try. The hatch closing didn't work the first time but now it's working and is quite balanced. We should give the slow down camping punishment a second chance.

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Comments

  • ad19970ad19970 Member Posts: 5,221
    edited September 2019

    Fully agree. We should at least try it to see if it can get abused. I mean it's already implemented for the chaser emblem.

    You would have to add the conditions that if a killer is in a chase, or if the exit gates are powered, those penalties also don't apply anymore. But I fully agree that we should try this on the ptb.

  • IMhereRUNIMhereRUN Member Posts: 605

    What he said ^^^

    There’s already a severe punishment for camping, 1 dies and 3 escape free. Camping results in an auto-loss.

    Besides, there’s plenty of ways to counter camping. Just have your whole team run BT and DS, If thr killer chooses to camp, all 4 can still get out if you take turns on hook.

  • justarandyjustarandy Member Posts: 1,711

    For the same reason why hatch closing got a second chance.

  • ABannedCatABannedCat Member Posts: 2,529

    The problem is that this system does not reliably detect actual camping from tactical defending the hook. Sometimes killers think there is someone near the hook, while in reality no one is nearby. They then search the area for no one. In that case the killer would get punished, just because they have got a wrong gut feeling.

  • oxygenoxygen Member Posts: 2,900

    There's not really any way to detect legitimate "mindless" camping any better than the emblem penalty already does. Obviously just standing in front of someone with 5 gens up is pointless, a bad play and 90% of the time either a new player or someone fishing for reactions, but once you throw in stuff like survivors being nearby, what part of the match it happens in and more it becomes too complicated for a simple algorithm to deal with it in a way that can't be abused and worked around by EITHER side.

    Educate survivors on the fact they should just do gens if someone gets camped, educate killers on how hard camping at the wrong time can be heavily punished as well, and incentivize aggressive actions towards other survivors with BP modifiers, emblem points or whatever else. It's not a thing that can just be forced away with automated systems.

  • White_OwlWhite_Owl Member Posts: 3,738

    I personally think it needed that tweak: if another survivor is around x meters of the hooked survivor, the timer goes down in normal speed.

    It's a double edged sword, since it would allow the killer to know someone is near and he can freely camp because at least 2 survivors are off the gens.

  • immortalls96immortalls96 Member Posts: 4,652

    Yeah this kind of thing would just cause an exodus of newer killers , and make everyone feel once again the game is heavily survivor biased as scummy playstyles by survivors are always rewarded in some manner..so why should killer be forced to play only 1 way? Now I am not saying I dont think camping is crappy , just saying you cant tell one side they can play any way they want and not the other

  • GrimGrim Member Posts: 250

    @justarandy except they added the EGC, preventing survivors from holding the game hostage once the hatch is closed.

    I agree camping is boring, but it's a strategy nonetheless. Hiding forever wasn't.

  • Locker_MonsterLocker_Monster Member Posts: 496

    'Camping was abused...Let's let people do that again!'

    Hard pass.

    I love that everyone claims 'Camping will chase away new Survivors' & offer solutions that would chase away new Killers...But these same people never mention that part. 🤔


    It's almost like they don't really care about balance or the health of the game. They just want to skew the power dynamic more towards Survivor & get something they can abuse.

  • Tzeentchling9Tzeentchling9 Member Posts: 1,796

    So long as we are talking about nonsense that shouldn't be in the game, why don't we try Nurse with 3 blinks base and increased movement speed again?

  • Bravo0413Bravo0413 Member Posts: 3,638

    The hatch closing was never not going to be given a second chance.........

  • PolarBearPolarBear Member Posts: 1,899

    This isn't entirely true. It is how fast the first survivor goes down that decides how many survivors die. Sometimes it's a good survivor and 3 escape and other times the survivor is bad and gets caught fast without any gens being done which can result in the death of other survivors due to lack of time to complete generators.

    Also, in any "normal" game, something like this wouldn't be nerfed because by camping the killer is basically throwing the match.

  • Bravo0413Bravo0413 Member Posts: 3,638

    This would make Steve's perk useless

  • The_BogeymanThe_Bogeyman Member Posts: 269

    Punish campers by gen rushing their sorry asses.

  • ad19970ad19970 Member Posts: 5,221

    I bet that pretty much everybody on these forums knows that. That's simply missing the point. It's not about balance, it's about design. And how less experienced survivors don't know how to punish camping effectively. If the killer has Ruin and NOED as well, that just makes things much harder on them. It's just awfully unfun to get camped, and the devs should at least try and reduce the number of camping killers by making it less effective, even against less experienced players.

    Those people want to enjoy the game as well, and will just leave the game if they aren't having fun. And this game is in dire need of more survivor players, as killer queue times prove.

  • ad19970ad19970 Member Posts: 5,221

    But many people don't know that, or realise to late that a killer is campig. If the killer has Ruin and NOED, it'll be so much harder as well.

    We need to think about less experienced players as well, and how to maybe get more people playing survivors again, since killer queue times are much longer than that of survivors, and nerfing camping is probably the best way to do this, since it doesn't nerf skilled killers.

  • ad19970ad19970 Member Posts: 5,221

    Once again, there are ways to implement a punishment without survivors abusing it. Bringing up that on instance where the devs tried a punishment won't prove anything at all.

    I'm pretty sure that camping drives away more survivors than having camping being nerfed will drive killers away. Getting camped pretty much makes it so you can't play the game anymore until the end of the match. Killer's can still play the game normally, and if they are led into that direction of not camping, they might get better at the game.

    Killer queue times are far longer than survivor queue times right now, we shouldn't just ignore that.

  • Crimson_LockhartCrimson_Lockhart Member Posts: 174

    I think it should be:

    1. If the killer is within 31 meters of a hooked survivor the killers aura should be revealed to all survivors (so Make Your Choice 32 meters is still a viable option)

    2 If a killer is within 16 meters of a hooked survivor and the survivor dies struggling the survivor is re-spawn or the hatch could open

  • csandman1977csandman1977 Member Posts: 2,310

    While camping sucks for the person on hook, it has a huge benefit to your team. In all honesty, what screws over survivors more is when they suicide/DC on the hook. That's what you should be more upset about. Not the killer wasting time.

  • Locker_MonsterLocker_Monster Member Posts: 496


    Oh hell no! Nothing. NOTHING should give a Survivor a free life. This is a joke of an idea.

    Imagine chasing someone who's going for an unhook; now you have to either let them, or let the Survivor respawn because you were lead too close & he gave up struggling on purpose.


    Same goes for hatch opening. That idea is about as terrible as they come.

  • Crimson_LockhartCrimson_Lockhart Member Posts: 174

    If he\she gave up struggling on purpose they don't get re-spawn you forget

  • AChaoticKillerAChaoticKiller Member Posts: 3,104

    Hatch closing was introduced as an idea the devs wanted to try out to stop hatch stand offs and they were imo much worse than camping. They didnt have the EGC during that time so the survivors during that test would hide until the killer gave up or sslooooowwlllly work on a gate. what fixed this was a 2 minute timer that put a stop to the game now please give us an idea on what could fix camping without it being easily exploitable. This is not just for you but anyone reading this that thinks they have an idea that could solve camping.

  • Rokku_RorruRokku_Rorru Member Posts: 497

    I agree and disagree with the statement you replied to because, yes its true that gens are a counter, but the poor person who sat there waiting possibly ages getting into the game gets no points and has their gameplay experience ruined, it's not fun at all for the person being camped nor is it rewarding for them at all.

    maybe giving the hooked person points for being a distraction as they are camped could help alleviate it without adding more punishments for the person on the hook, but not tons of points.

  • chieftacochieftaco Member Posts: 230

    spoken like a substitute teacher who doesn't understand the material.

    if you're watching me get camped and you're trying to focus on gens and rush out at my expense, all i can say is LUL..

    hope you get better at the game at some point, but the only thing i can guarantee is that i'm not gonna stick around to find out if that point happens to be the current match..

  • chieftacochieftaco Member Posts: 230

    they do give that guy that died quickly on the hook more points.. they're just waiting to be claimed by loading into the next game..

    think about it, 892 max struggle points, takes a minute to claim.. if you use that minute to load into a new game there'll probably be a totem worth 1000 right next to you when you spawn..

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