It's very different. Otherwise people wouldn't bother going into lockers.
Slugged people 99% of the time need someone else to go help them.
People in lockers just get out when you leave
No, that's a bad approach. Slugging lets you switch for a guaranteed amount of time while a slugged person is recovering. Waiting out doesn't let you an option to switch without letting a person in a locker to get back to the objective. If you want to punish person in a locker ALWAYS take a DS hit. It removes DS from them, so they can't use it later, and if you're lucky you can down them again quickly enungh (if they couldn't utilize that 5 secodn stun to make a distance).
Oh. And just an overall statement about getting tunneled, unless the killer is facecamping/camping/right there when you get unhooked. Just get better at running lols. Break that bois ankles, look around on a hook to see the nearest pallet, nearest window. Just git gud at running killers
It is different though. By slugging someone, you immobilize them and prevent them from doing anything without help from another survivor (or perk). This forces other survivors to waste time going to pick up the slug which means they're not doing generators.
With DS though, you can't immobilize them. Once you leave the vicinity they're free to go. No penalty for them or their teammates.
The easiest fix for this would be that DS doesn't trigger on locker grabs or that if you pick a survivor from a locker you have enough time to drop them on the ground before DS has a chance to take effect.
Oh. Before I forget, another overall statement.
Just bring an Ebony Mori, can't use DS if the second you get saved you die.
Id jusy like to say that "tunneling" is a made up thing that killers consider the best option. So to even suggest that its a anit-tunneling perks is literally saying its an anti-best choice for the killer perk
Then don't go after the person who just got hook saved. Even if they jump into a locker. You're asking for your cake and eating it, too. You have one of two choices, don't go after the person who just got saved, even if you just accidentally come cross them again, or if you want them that badly then suck it up and wait out the DS.
End of the day its simply not picking up someone who just got unhooked for 60 seconds. Not unreasonable by any stretch of the imagination. Proof positive that the complaints against it show that even with a nerf some people can never be satisfied.
I think some people just want every half way decent perk to get the MoM treatment where they are rendered utterly worthless.
Which isn't actually a bad thing. Altering rulesets makes every game different... well, until perks become mandatory. hex: ruin and hex: noed do the same for survivors, they force survivors do something aside from gens. Otherwise they wouldn't have a reason, unless feeling like risking time for extra BP.
Look at all these tunneling killers complaining about DS. If you don't want to be hit with it then sod off and chase someone else instead of the poor sap who just got saved. Go run make your choice and chase their rescuer if you love going straight back to hook to get an easy down.
DS is awesome now. The way its causing all this whining means its doing its job right. The tunnelers are feeling the sting. You done good, devs. This is the kind of reaction you want.
So which perk is required to leave a locker without the assistance of another Survivor?
I get hit by DS after i hooked two other people LMAO. I'm clearly tunneling tho.
Saying D.Strike is just an anti-tunnel perk is extremely disingenuous.
Its 60 seconds of the Survivor being able to just do anything they want and the Killer cant touch them.
And during endgame, its literally just a free escape that the Killer can do nothing about.
If they do nothing, the Survivor just runs out the exit.
If they slug, the Survivor crawls out the exit.
If they pick up the Survivor, they get stunned and the Survivor runs out.
In many situations the Killer is forced to interact with the DS user, so just saying "lmao dont tunnel" is incredibly idiotic.
As Killer I always never run into DS. I run into it, when I am in a very comfortable spot and 100% can take the DS.
As Survivor, I am at the point where I dont play without DS. Usually before I prestige a Character, I use the bigger Bloodpoint Offerings. But with two characters, I simply did not care recently, because I had no DS. So I got tunneled and was not able to use DS, because I did not have it. So what happened? I got tunneled again after the next Unhook, because the Killer knew I dont have DS.
So yeah, I feel its necessary, sadly.
Also, funny thing: When DS expires, the Killer will not notice that he did not have any problems with DS, because it did not get triggered. But yeah, usually EVERY Survivor is running it and EVERYTIME it will activate, because apparently Survivors have more than 4 Perks and DS has infinite time./s
It's nice to see that, currently, you and 9 other users are completely ignorant as to the actual issues that people are having with DS.
If I'm hooking people really fast but the Survivors are unhooking really fast (ex: Hook trades in the basement) as well then it is plausible for all 4 Survivors to have DS active at once.
Is going after literally anyone tunneling here?
And simply hitting the same Survivor twice in a row is not necessarily tunneling.
If I hook someone. Leave and then they get unhooked. If the next person I run into happens to be the unhooked Survivor then hitting them isn't tunneling, it's just normal play.
Tunneling is actively going after the same Survivor to the exclusion of the others. So if someone was unhooked in my face then there are 2 Survivors and I can chose which one to face.
Downing the unhooker or trying to down both is not tunneling.
Downing the unhooked if the unhooker runs to a strong loop but the unhooked does not is not tunneling.
Downing the Unhooked if he goes to a strong loop when the Unhooker does not is tunneling.
Downing the Unhooked when they both run to equally strong loops is a gray area. But if done multiple times to the same Survivor it is tunneling.
I don't see any problem with decisive except the endgame if you hate decisive that bad then don't slug and just eat the stun
Good idea. All other grabs can be avoided by simply lunging, even a short lunge. If a survivor manages to bait a killer into grabbing them off a gen or vault or something that's fair play, but with a locker there is no options besides "put them on your shoulder" or "leave them there non-downed".
Should be possible to just insta-drop someone, and the devs could see if there's any way to fix the old "invalidate flashlight saves by insta-dropping" thing that made them change it in the first place as that was pretty silly.
First if like to point out something that's was ignored. Survivors do like to play super cocky when they have DS, because they need to use it or it's essentially a wasted perk slot. This guy was right^^.
Also, I play trapper 99% of my Killer games so here's is something that is extremely annoying:
A survivor gets unhooked. That survivor immediately, sometimes on purpose, hits a traps nearby after I chase the rescuer. Now, should I let my trap be wasted? ######### no if I'm not about to get the other guy down. Every Trapper main knows that the easier target is the one you go for in nearly all situations. I know it's not nice, but I'm trying to win as well. Instead of getting hit by DS, I usually just proxy the area. It gives them a chance and I don't get stabbed in the dick. But then again, if it's near the last gen, I might be less nice cause I've seen enough adrenaline plays. Now I'm just in a ######### position. Risk running to the last gen and it being completed (adren on downed guy) or wait the DS out and hook and risk a gen being completed and still have DS in play after a save or eat the DS and risk (adren) survivor being fullhealed with a speed boost. So yes, at times DS can be crippling.
On a separate note, Survivor mains act like killers don't have to deal with bullshit too and say everything is tunneling. Though, it's a little unfair to generalize so broadly. I'm trying to win, and you or your team put me in a position where you are still the best bet to target, sorry.
i am only mad at this perk when one survivor gets rescued and then just deadhards past me to farm a second survivor off another hook and then both have DS.
I think that Survivors have gotten so used to DS being a Killer immunity perk that they can't accept a version where it isn't one. They don't want this perk to be fair. It's really sad but not surprising. If you make a bad play, DS shouldn't be able to save you. You deserve to get hooked again.
A perk still shouldn't grant someone complete immunity for 60 seconds without counterplay. Not a hard fix if you ask me and the perk would still do what it was intended for.
Thats totally bs. Nothing other can save you from tunneling. Which is why this perks exists, to be a counter of that.
Okay if I’m in a Killer match and I see you I’m going to target and tunnel and camp you with a mori and the then you can tell me that “best option” BS
The hell kind of reaction is this? This is literally the dumbest way to look at that. I hate DS change and I main killer. It is honestly one of the worst changes I have ever seen among any game I have played. I loved DS as before, save it or use it. Just make sure to use it wisely otherwise it is wasted. Yes there was dribbling and it was an issue, but look at what I said on the first page to see my opinion of it. Running Make Your Choice won't matter to a strong killer, they can catch both within the 60 seconds if they get the jump on the survivors.
Im not sure whos point your trying to make. Out side of camping which can be detrimental to a killers game, that does sound like the best course of action.
I also killer main so you'll probably never get the chance.
The person you are quoting is best ignored.
Tbh I get hit by DS all the time, I'm not salty. I'll tunnel all I want. If they DS me, I earned it. It's not hard to catch them as Spirit anyway. As other killers, I'm still OK with it because you do earn it.
Imagine actually playing against a Spirit. Does anyone actually play seriously against her? All that happens is that survivors don’t try and let her down them while they suicide on the hook.
It’s not fun to play against Spirit nor is it fun to play as her, it’s never a real game. It’s two DC’s and 2V1.
60 seconds immunity people; If a nerf was applied and 30-40s was put into place, you would embarrassingly chasing the person down until you know it's gone, stop acting like you wouldn't. It's perfectly fine, 60 seconds of immunity is basically it, it's what counters tunneling in the first place.
60 seconds might seem obnoxious, but it really isn't that hard to leave the person on the floor and head out until you know it's up and keep an eye on the downed survivor. Making it sound like it's the end of the world. Just to add on, 30 seconds or something similar isn't that much considering you're hooking the player again, straining the game even more. Maybe if you hook another survivor or escape the killer's terror radius for 12 seconds, but nothing to the timer nerf, that's bogus.