A solid thing to ask for. Though I don't believe in smaller maps for every map. Just some of the larger ones. Better loops and hillbilly level killers are something I think most people can agree on though. Haddonfield needs some adjustment but no deleting my boy Myers home :P make the walls jump over-able from rooftops, delete some of the fencing, and block some rooftops off from jumping off except into select areas
All reasonable except the deletion of insta heals completely (I believe they should just be made to heal over time like second wind when applied to yourself, and made only instant when used against others. Also using them shouldn't delete the medkit.) and the decrease in bp for campers. Sometimes camping is a legit strat as painful as that is for me to say. Though I do wish there was more incentive to not camp, say a base bbq and chilli bp bonus/same with wglf, if the player hooks someone then goes after someone else etc.
I think he means basekit hillbilly level - ie being strong in the right hands, yet completely counter able both through perks and smart play. Hillbilly with certain add-ons can become a beast though not one i would say needs to be nerfed. Just very strong.
Yeah I got that. But adding a second objective in addition would be way too much then.
vault changes from 3.0.0 to be reverted
i didn't think anyone had even mentioned a second objective. that being said if one was added i would hope it would be completely optional, like totems. something that takes time to do but results in a buff, or anti debuff even, or hell even just bp.
honestly flat out disagree. you should have a running start in order to fast vault
-The Legion patch gets undone, inclusive the Pig nerf.
-That the Trapper gets 1 or 2 more traps at the beginning of a match and maybe a reduced trap laying time.
What the rest of the game matters, so I would be either happy with it then, or at least I could arrange me with it (depending about what we are talking).
High ranks balance
Well actually a lot of the things I wanted to see changed/added are already on the way:
-Meaningful reward and progressions systems
-Bloodweb changes that help decrease the ridiculous grind
-More lore with the archives etc.
As for some changes/additions I want to see that aren’t coming in the near future:
-Closing the gap between SWF and solos. Adding a totem counter for example.
-Change to the struggle phase to get rid of button mashing
-More accessibility features like colorblind support
-Buffing lower tier killer should like trapper and wraith
-Devotion Rewards (seriously what’s the point)
-New Mori Animations for the killers. I would love to have a selection to buy from in the store.
Most of these i completely agree with. totem counter specifically i disagree with as a better suggestion was made a while back where the totems have notches in their skulls indicating how many are left meaning you have to find a dull/hex totem in order to know : thus prompting actual searching, and no way to completely keep track.
What about the legion patch? im curious as to your thoughts as i personally don't think he should regain his lethality, but he certainly needs adjustment. pig also needs some work.
That status effects get improved so I can stop ignoring them all.
Just one of those 2 thing. Buff killers (not the holy trinity tho) or add second objective so low tier killers may keep up, but I understand confusion.
Can't really ignore exposed, deep wounds, hindered, madness, dream, mangled or the new undetectable/oblivious though. blindness should shroud the screen a bit and hemmorage should do something else though.
Well 1..nobody uses culorophobia lol, NOBODY uses dying light lol, sloppy ok but..insta heals negate all of these..not to mention we'll make it , botany alone negates thana and sloppy together almost..
Anti heal doc would like to have a word haha. and thana effects everything and only gets harder to get rid of as its buffed. the higher the numbers the more opressive it becomes to the point where theres no use healing, everyones insta downable, and they struggle to do gens.
im not saying thana shouldn't be buffed or changed, i just know why the devs are hesitant to do so. anti heal doc's/legions/plagues would be rampant and hard to beat. if it affected action speeds other than/or/only healing i could see it being numbers buffed hugely however.
Eh..still think its flimsy reasoning man, it's kinda bs that such a cool perk is held back when the survivors already own full counters to it
Culorophobia is usuless, because survivors have to be in your terror radious to work (when I think of it, Doc and Legion with ir button would use it to some extent, but still… situational perk) and Thana would get a little buff? 16% doesn't do much (20% would be nice, I guess?).
Yeah..1 or two percent a stack is all it needs
1% would make it 20% and 2% would make it 24%
2% makes it almost on the power of dying light a perk that requires the obsession dead. a much more difficult task then injuring all survivors.
1% seems somewhat more feasible to a 20% but even still
I like these except the exchange of bp to iridescent.
Im not trying to advertise myself but I have a doctor rework concept if you wanna check it out and support it if you agree. Im all for buffing map-pressure-less killers and having the game be less annoying :)
The devs dont really discuss what they wanna do. They should just balance it and if the cry babies dont like it (can refer to both sides) then they will leave and thus we have a cleaner community lol.
I would prefer a gen rework over an optional secondary objective. If it is optional then the survivors that only want to win will ignore it and we have the same problem "gen rushing"
I posted a concept for a secondary obj/gen rework if you wanna check it out. Would be a super cool change I think.
A second objective would be nice. If it's mandatory they could shorten repair times a bit (because gens are boring as hell) but have the second objective time make up for it (so the game doesn't fly by like it currently does a lot of the time) If it's not mandatory then it'll be super underwhelming and no one will bother doing it because it's not gens
I feel that any gen rework they do though will be underwhelming tbh, Doesn't really interest me same with secondary objectives which is why if they do add one im pining for it to be optional.
Yeah but dying light focuses on one player, thana requires you to assault all 4..if you let that happen you kinda have it coming to you
Not in the cases like plague or legion. you can't stop being injured against them usually, or its very hard to recover. on top of this a up to 40-45% healing speed debuff with thana and sloppy, would make it borderline impossible to heal before the killer finds you again, expecially if they have nurses. pair this on doc with distressing and coulrobobia and the terror radius addons and that goes up to 90-95% slower healing. take of distressing and replace it with dying light and thats 115%/120% slower healing. this would make it almost impossible to heal during the match, making everyone a borderline permanent instadown.
Plus its the no heal meta, more people aren't healing then ever, so this would just stack up and debuff them hugely, which would not promote them to heal but just slow the game down and make it impossible to play against.
Yet your forgetting that it's impossible to have all those perks off at peak simultaniously..and 1 d strike cancels out dying light..this is a never can happen scenario
1) Some coding changes to get rid of camping, tunneling, and slugging (something like unless the killer has insidious, in a chase, or exit gates are open camping X meters from the hook won't start the damage meter for the hooked survivor)
2) Revamping OP addons for survivors and killers (sneaky x-ray myers is fun but insta-heal and prayer beads aren't)
3) giving new players catch-up mechanics (like lots of extra blood points during their first 2 months after purchasing the game)
Remove ebony mories
Lower ds to 40 seconds
Buff Legion, Wraith, Doctor, and Pig
Buff solo survivor
Fix loops such as the Ironworks main building loop (just remove the window or make it a door.... not hard)
Increase amount of BP you can gain in general, especially from dailies and using shards to buy perks for BP. 150k is barely anything.
Increase amount of shards gained from devotion. What we get right now is laughable. It takes a out 2-3 completed devotions just to be able to get a good cosmetic.
Actually the only part thats impossible is for the full benefit of thana to be there while dying lights on which i forgot about so minus 5% but like being in a terror radius, with other survivors injured and dead is pretty common.
idk what kind of matches you play mate but im like always injured, expecially against plague, legion, doctor, nurse, billy and spirit. iron will for the win.
But you won't always be in the tr..plus..you have 0 gen defence and chase help with this..plus..everyone has to be injured and as I said..multiple perks counter this hard and two more are coming