No match should go on forever.
That's why we now have the End Game Collapse, a.k.a. the EGC.
But what to do if multiple Survivors are able to hide super well?
I mean sure, the Killer not finding two/three/four might be their fault, but does that justify the fun being ruined?
It also doesn't matter if it happens very little, cause the times they do happen will only exist because "Suck up being held captive, it's only once."
New: A passive time limit that is VERY generous, yet doesn't make it boring and also doesn't allow for possible infinite-duration matches.
The match lasts 8 minutes, every Generator completed adds another 3 minutes.
Time's up? Entity kills all 4.
Still seems like a lot, but then you remember those few matches where everyone plays so well back and forth that it lasts for nearly twenty minutes.
And like i said before, leaving out those few matches just because there's a few of them, we can't have that.
There's not really a need for this right now.
While i like the idea of removing all possibilities of "taking hostage", i do see that it's truly not important as of now.