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CAMPING AND TUNNELING FIXES
As you all probably know, this game has a big problem with people camping and tunneling. I personally am getting campers every single game. This is a braindead and unfun gameplay style for both sides. Even though some may claim that this "strategy" is "legit", I would like to propose some changes that would fix it for good.
Make it so that the longer a player is located near a gen, the slower the progression on this gen becomes, up to a halt. This would encourage players to seek other gens and make the game more dynamic and fun.
Every time a player has done 1/3 of a gen, they would be unable to gain any progress on that gen until they touch another one. This would make it longer for the gen to be taken out of the game, which would increase the fun for all parties.
Please tell me, what you think about the proposed changes. Constructive criticism only.