Delay on Myers' stalking, T3 activation

I just had a game as Michael Myers where I had a 150ms connection. There was a noticeable delay before stalking began and before it finished, making it difficult to stalk to 99% while in a chase.
The important part though was when I did pop T3 to hit a survivor - On my end, I would activate T3 before hitting the survivor, but I assume the server would not see this and only register a regular hit on the survivor. My stalk meter would jump back to 99%. Both the survivors and I would hear the T3 noise and the survivors would see a permanent exposed icon, despite me not actually being in T3.
I was also running the new Dying Light which may be a factor, but the added delay to most of my actions has me thinking it's due to the servers.
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What would dying light have to do with this?
It's just another variable to account for. I don't think it plays a role, but it's technically a new perk. It would be easy to rule out - Dying Light and dedicated servers were the only two factors I was aware of that were different from a standard game.
I have video recording and my T3 activated 5 times in a row, + giving the appropriate Bloodpoints 5x.. this has to be fixed ASAP. Wonder why QA did not notice this