Object needed the nerf. At high level play, it was just broken. Especially in a team. Being able to see where the wraith is 24/7 is lunacy and denies him his main appeal: invisibility. Oblivious and Undetectable were designed to nerf Object against stealth killers, which was those killers' achilles heel.
Stealth killers needed the buff to compete with killers like Billy. Sure, they're not nearly as good, but they're certainly getting better.
Spine chill hasnt been need what are you talking about
I agree. It only got nerfed bc of the incoming Bugface mains that were sad they had a perk that made their job difficult. When you could watch Matches of Gf against object users and it wasn't as bad as anyone made it seem.
Spine chill is powerless on its own. All it does is give you a warning that you need to be doing something. It doesn't tell you where the killer is coming from. It doesn't tell you what they're doing. It doesn't tell you any of that. All it tells you is that the killer is looking in your direction. You need to actually DO something with that information in order to make it a good perk. It's a perk that enables skill based okay.
Running Object is signing a contract that you will probably be Tunnelled all game long. And against any non stealth killer it's a BAD perk. You ever run Object against a Nurse? You've pretty much done the hard part of playing Nurse for her. Spirit? Now she knows exactly where to go. Billy? Do I even NEED to explain. Only time object is ever good is when it's being used to counter stealthy killers and it comes with a giant drawback of not only revealing your aura but also shoehorning you into the "yeah I can get camped and Tunnelled and I don't rly get to complain about it".
Look man, it's not even that big of a nerf, Premonition was always trash and everyone used spine chill because not only does it let you know if the killer is coming towards you, you could use it to go against people that moon walk or spirits with prayer beads. The Nerf isn't that bad and I honestly like that Killers are becoming more stealthy because it adds extra tension
Wow even Freddy? Then it’s useless. Shame, cause it was in my main build too. Guess I’ll have to replace it with Inner Strength lol
Well "Undetectable" shouldn't be a thing. Having a killer that can more easily sneak around and cheese out health states with absolutely no counter play is just stupid no matter how you look at It.
Object is high risk/reward in counter play and perfectly balanced imo. Like I said before, "If you can't tunnel down the one rare person running object every 50 games and need to cry about it being nerfed you are just being outplayed."
Spine chill will still work bruh, the only thing that won't work is stuff like alert and kindred which shows the killers Aura.
That perk is easy mode if you just throw safe pallets all day XDDD risk..what a joke
Well not to sound rude, but If you can't tunnel down the one rare person running object every 50 games and need to cry about it being nerfed you are just being outplayed.
And waste all the pallets on the map so you can easily kill everyone else? If you're getting destroyed by pallets that easily hate to say it but it sounds like you're just bad. You have bloodlust, shortened loops and no vacuums anymore. Learn to mindgame buddy. I promise pallets won't be an issue for you anymore.
This is what I was saying.... they shouldnt make undetectable effect spine chill, it takes a lot of game awareness for you to get the most out of the perk..
Spine Chill has no aura mechanic, and therefore should work as normal vs. stealth killers and T1 Myers. If this isn't the case, it seems like a bug that ought to be fixed.
Noone but beginers use these perks anyway. And they making it so, every stealth killer gets the ability of a t1 Myers who whas immune to them already. Just let it go. It’s a small price for making stealth actually usefull. Especially because one OoO is enough to win a game against Wraith/Pig/Derpface
Myers doesn't have Undetectable.
False, it’s a staple Solo perk
T2 Michael isn't stealth so it should work on him unless they changed it which I highly doubt they did
Some people actually think spine chill needed to be nerfed. This is where we are at all with survivor perks smh.
I'm not a spine chill, I don't like it. Usually used by noobs. They will never get hooked while their team mates are getting carried to their death hook. Super selfish. Idc, nerf it to the ground I wouldn't miss it.
Lol you my friend dont know me..so stop making yourself look like some fool
On one hand, i love Wraith and would love for his Power's main use to be stronger.
On the other hand, i also love Spine Chill, and would like for it to not be destroyed.
Thankfully that's not the case since this is, what, 4 Killers who nullify it.
But still, not the best taste i can have in my mouth.
I understand people like spine chill but, there are about 4 killers that can ruin its effect now which is not a big deal because spine chill literally destroyed killers like GF.
You think running Object is easy mode cause you can just throw down all the pallets.... Trust me, l don't look like the fool here;)
It's certainly not as risky as some pretend
You make a good point. However, if you're working on a gen or healing, chances are they know where you are. If they have ears, then they'll hear your actions.
So yes, Spine chill needed the nerf against stealth killers only.
No, it can still be powerful against non stealth killers. Against Hag and Trapper, it'll let you know where traps are, against Michael, it lets you know if he's stalking you (out of tier 1), let's you know where clown is if you hear a scream, Against Plague it let's you know which gens to avoid to avoid sickness... the list goes on.
It's not just it's use for 1 on 1 encounters, but with a whole team, that info is invaluable.
It's not always a tunnel magnet. Smart killers might have obsession perks to get more from leaving them alone... Especially with the new Dying Light going to be released.
It absolutely is. Against a GOOD killer, you're getting tunneled down and done in the first few minutes. You can't even look around while you heal without exposing your position. If you can't tunnel down a single survivor with the shortened loops, exhaustion nerfs, lack of pallet vacuums, vault nerfs AND bloodlust the problem is not the perk, it's your lack of skill. You're just being outplayed.
Lol shortened loops...you really are a bunch of broken records ..listing off the same "nerfs" that were totally justified and made the game physically impossible does not mean there are not still issues..its a simple scenario that has not registered to you yet..good day
phIsIcAlLy ImPoSsIbLe lol. I'm pretty sure killer were getting 4ks just fine before the nerfs. I promise it's just you and the other baby killers getting outplayed that cry about it.