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New Killer Is Fun, But Also Garbage

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  • CaretakerCaretaker Member Posts: 764

    @ThePloopz said:
    Caretaker said:

    @ThePloopz said:

    Caretaker said:

    @sorrowen said:
    
    His power is good but survivors have time on their side and they shouldn’t and yes I mean gen rush.
    
    
    
    It's an interesting power but the reload time is ridiculously long. It's a pain to lob it properly and slows you down. I can aim it fine before anyone tells me I need to figure it out. The problem is they have 0 distance to them. They can barely clear any distance so a longer chase is a huge detriment. They'll just run around the cloud if you try to hit a long range one. Now you've lost time, and a bottle.
    
    @AsianMammoth said:
    
    I agree, he's just an underpowered Doctor. Doctor's shock stops survivors from doing anything for 2.5 secs - this can actually counter pallet looping - however, Clown's smoke just slows them down and blurs their vision, doesn't stop them from vaulting, dropping pallets or anything. If they're close to a pallet, they're safe.
    
    
    
    100% this. He's just a poor man's doc. Huntress can run addons for hinder that lasts 15s, can actually use her hatchets with a good trajectory, multiple in fact. Doc can zap and stop them from doing anything for 2.5s. I just dont get this killer.
    

    You can throw it a good distance if you wait until the bottle shimmers

    That's what I was referring to. I fully charged it, and it's such a short distance. I can hit it just fine. Doing cross map hatchets with Huntress has prepped me for him, but his trajectory is so bad.

    Wait so what do you want him to do be able to throw bottles across the map? He’s not huntress he his own killer, he has bottles not hatches so it makes sense why the trajectory is different and the distance is different. I personally think it’s ok distance but to say it has 0 distance is a bit of an exaggeration 

    I'm saying for long range, he can't do anything, so what's the point of cutting off an area if you have to be RIGHT on a survivor to do it? It's a really uncomfortable range that you either can hit it, overshoot it, or are better off just nailing the survivor. I might not want a cross map toss, but I wanna be able to have some range.

  • AsianMammothAsianMammoth Member Posts: 80

    @ThePloopz said:
    Wait so what do you want him to do be able to throw bottles across the map? He’s not huntress he his own killer, he has bottles not hatches so it makes sense why the trajectory is different and the distance is different. I personally think it’s ok distance but to say it has 0 distance is a bit of an exaggeration 

    The thing is: there are much better choices, sure, you can have more fun playing him than any other killer, but the fact is that his power is mediocre at best.

  • ThePloopzThePloopz Member Posts: 1,010
    edited May 2018
    Caretaker said:

    @ThePloopz said:
    Caretaker said:

    @ThePloopz said:

    Caretaker said:

    @sorrowen said:
    
    His power is good but survivors have time on their side and they shouldn’t and yes I mean gen rush.
    
    
    
    It's an interesting power but the reload time is ridiculously long. It's a pain to lob it properly and slows you down. I can aim it fine before anyone tells me I need to figure it out. The problem is they have 0 distance to them. They can barely clear any distance so a longer chase is a huge detriment. They'll just run around the cloud if you try to hit a long range one. Now you've lost time, and a bottle.
    
    @AsianMammoth said:
    
    I agree, he's just an underpowered Doctor. Doctor's shock stops survivors from doing anything for 2.5 secs - this can actually counter pallet looping - however, Clown's smoke just slows them down and blurs their vision, doesn't stop them from vaulting, dropping pallets or anything. If they're close to a pallet, they're safe.
    
    
    
    100% this. He's just a poor man's doc. Huntress can run addons for hinder that lasts 15s, can actually use her hatchets with a good trajectory, multiple in fact. Doc can zap and stop them from doing anything for 2.5s. I just dont get this killer.
    

    You can throw it a good distance if you wait until the bottle shimmers

    That's what I was referring to. I fully charged it, and it's such a short distance. I can hit it just fine. Doing cross map hatchets with Huntress has prepped me for him, but his trajectory is so bad.

    Wait so what do you want him to do be able to throw bottles across the map? He’s not huntress he his own killer, he has bottles not hatches so it makes sense why the trajectory is different and the distance is different. I personally think it’s ok distance but to say it has 0 distance is a bit of an exaggeration 

    I'm saying for long range, he can't do anything, so what's the point of cutting off an area if you have to be RIGHT on a survivor to do it? It's a really uncomfortable range that you either can hit it, overshoot it, or are better off just nailing the survivor. I might not want a cross map toss, but I wanna be able to have some range.

    That’s definitely understandable and the animation looks awkward as well while your chasing someone
  • ThePloopzThePloopz Member Posts: 1,010

    @ThePloopz said:
    Wait so what do you want him to do be able to throw bottles across the map? He’s not huntress he his own killer, he has bottles not hatches so it makes sense why the trajectory is different and the distance is different. I personally think it’s ok distance but to say it has 0 distance is a bit of an exaggeration 

    The thing is: there are much better choices, sure, you can have more fun playing him than any other killer, but the fact is that his power is mediocre at best.

    I never said his power was good
  • CaretakerCaretaker Member Posts: 764
    edited May 2018

    @ThePloopz said:
    Caretaker said:

    @ThePloopz said:

    Caretaker said:

    @ThePloopz said:

    Caretaker said:

    @sorrowen said: His power is good but survivors have time on their side and they shouldn’t and yes I mean gen rush. It's an interesting power but the reload time is ridiculously long. It's a pain to lob it properly and slows you down. I can aim it fine before anyone tells me I need to figure it out. The problem is they have 0 distance to them. They can barely clear any distance so a longer chase is a huge detriment. They'll just run around the cloud if you try to hit a long range one. Now you've lost time, and a bottle. @AsianMammoth said: I agree, he's just an underpowered Doctor. Doctor's shock stops survivors from doing anything for 2.5 secs - this can actually counter pallet looping - however, Clown's smoke just slows them down and blurs their vision, doesn't stop them from vaulting, dropping pallets or anything. If they're close to a pallet, they're safe. 100% this. He's just a poor man's doc. Huntress can run addons for hinder that lasts 15s, can actually use her hatchets with a good trajectory, multiple in fact. Doc can zap and stop them from doing anything for 2.5s. I just dont get this killer.

    You can throw it a good distance if you wait until the bottle shimmers

    That's what I was referring to. I fully charged it, and it's such a short distance. I can hit it just fine. Doing cross map hatchets with Huntress has prepped me for him, but his trajectory is so bad.

    Wait so what do you want him to do be able to throw bottles across the map? He’s not huntress he his own killer, he has bottles not hatches so it makes sense why the trajectory is different and the distance is different. I personally think it’s ok distance but to say it has 0 distance is a bit of an exaggeration 

    I'm saying for long range, he can't do anything, so what's the point of cutting off an area if you have to be RIGHT on a survivor to do it? It's a really uncomfortable range that you either can hit it, overshoot it, or are better off just nailing the survivor. I might not want a cross map toss, but I wanna be able to have some range.

    That’s definitely understandable and the animation looks awkward as well while your chasing someone

    That's my problem. I can hit the bottles, it's just really wonky, and doesn't feel rewarding. He needs a bit more range to really cut areas off. Not to mention people just ignore the effects. Some don't even slow down. Assuming it's a bug, but if it's not that's just frustrating.

  • BlueberryBlueberry Member Posts: 7,365
    edited May 2018

    He's fun i'll give him that, but weak. The gas effect needs to last much longer at base and the blurred vision much worse. Either those or make it so for the gas duration you can't use windows or pallets. That would ACTUALLY make it a zone denial and block pallet looping. Currently it does neither. So many killers are too addon dependent.

  • ThePloopzThePloopz Member Posts: 1,010
    Caretaker said:

    @ThePloopz said:
    Caretaker said:

    @ThePloopz said:

    Caretaker said:

    @ThePloopz said:

    Caretaker said:

    @sorrowen said: His power is good but survivors have time on their side and they shouldn’t and yes I mean gen rush. It's an interesting power but the reload time is ridiculously long. It's a pain to lob it properly and slows you down. I can aim it fine before anyone tells me I need to figure it out. The problem is they have 0 distance to them. They can barely clear any distance so a longer chase is a huge detriment. They'll just run around the cloud if you try to hit a long range one. Now you've lost time, and a bottle. @AsianMammoth said: I agree, he's just an underpowered Doctor. Doctor's shock stops survivors from doing anything for 2.5 secs - this can actually counter pallet looping - however, Clown's smoke just slows them down and blurs their vision, doesn't stop them from vaulting, dropping pallets or anything. If they're close to a pallet, they're safe. 100% this. He's just a poor man's doc. Huntress can run addons for hinder that lasts 15s, can actually use her hatchets with a good trajectory, multiple in fact. Doc can zap and stop them from doing anything for 2.5s. I just dont get this killer.

    You can throw it a good distance if you wait until the bottle shimmers
    
    
    
    That's what I was referring to. I fully charged it, and it's such a short distance. I can hit it just fine. Doing cross map hatchets with Huntress has prepped me for him, but his trajectory is so bad.
    

    Wait so what do you want him to do be able to throw bottles across the map? He’s not huntress he his own killer, he has bottles not hatches so it makes sense why the trajectory is different and the distance is different. I personally think it’s ok distance but to say it has 0 distance is a bit of an exaggeration 

    I'm saying for long range, he can't do anything, so what's the point of cutting off an area if you have to be RIGHT on a survivor to do it? It's a really uncomfortable range that you either can hit it, overshoot it, or are better off just nailing the survivor. I might not want a cross map toss, but I wanna be able to have some range.

    That’s definitely understandable and the animation looks awkward as well while your chasing someone

    That's my problem. I can hit the bottles, it's just really wonky, and doesn't feel rewarding. He needs a bit more range to really cut areas off. Not to mention people just ignore the effects. Some don't even slow down. Assuming it's a bug, but if it's not that's just frustrating.

    Yea I know what you mean now. His power doesn’t feel like it does anything. I personally don’t really like his power that much because it just feels a little bland to me.
  • AngaarAngaar Member Posts: 78

    Ya. i so agree with your title. Fun yet garbage

  • CaretakerCaretaker Member Posts: 764
    edited May 2018

    @Blueberry said:
    He's fun i'll give him that, but weak. The gas effect needs to last much longer at base and the blurred vision much worse. Either those or make it so for the gas duration you can't use windows or pallets. That would ACTUALLY make it a zone denial and block pallet looping. Currently it does neither. So many killers are too addon dependent.

    See and that's the buffs I'd give him. No actions in the cloud, maybe a bit after. If you're hit directly with a bottle maybe a minor stun if you fully charged it? Faster reload. Better trajectory. Bigger cloud size, have it spread faster. 5 bottles minimum. Right now there's almost no reason to bottle someone when you can just hit them instead.

  • CaretakerCaretaker Member Posts: 764

    @ThePloopz said:
    Caretaker said:

    @ThePloopz said:

    Caretaker said:

    @ThePloopz said:
    
    Caretaker said:
    
    @ThePloopz said:
    
    Caretaker said:
    
    @sorrowen said:    His power is good but survivors have time on their side and they shouldn’t and yes I mean gen rush.        It's an interesting power but the reload time is ridiculously long. It's a pain to lob it properly and slows you down. I can aim it fine before anyone tells me I need to figure it out. The problem is they have 0 distance to them. They can barely clear any distance so a longer chase is a huge detriment. They'll just run around the cloud if you try to hit a long range one. Now you've lost time, and a bottle.    @AsianMammoth said:    I agree, he's just an underpowered Doctor. Doctor's shock stops survivors from doing anything for 2.5 secs - this can actually counter pallet looping - however, Clown's smoke just slows them down and blurs their vision, doesn't stop them from vaulting, dropping pallets or anything. If they're close to a pallet, they're safe.        100% this. He's just a poor man's doc. Huntress can run addons for hinder that lasts 15s, can actually use her hatchets with a good trajectory, multiple in fact. Doc can zap and stop them from doing anything for 2.5s. I just dont get this killer.
    

    You can throw it a good distance if you wait until the bottle shimmers That's what I was referring to. I fully charged it, and it's such a short distance. I can hit it just fine. Doing cross map hatchets with Huntress has prepped me for him, but his trajectory is so bad.

    Wait so what do you want him to do be able to throw bottles across the map? He’s not huntress he his own killer, he has bottles not hatches so it makes sense why the trajectory is different and the distance is different. I personally think it’s ok distance but to say it has 0 distance is a bit of an exaggeration 
    
    
    
    I'm saying for long range, he can't do anything, so what's the point of cutting off an area if you have to be RIGHT on a survivor to do it? It's a really uncomfortable range that you either can hit it, overshoot it, or are better off just nailing the survivor. I might not want a cross map toss, but I wanna be able to have some range.
    

    That’s definitely understandable and the animation looks awkward as well while your chasing someone

    That's my problem. I can hit the bottles, it's just really wonky, and doesn't feel rewarding. He needs a bit more range to really cut areas off. Not to mention people just ignore the effects. Some don't even slow down. Assuming it's a bug, but if it's not that's just frustrating.

    Yea I know what you mean now. His power doesn’t feel like it does anything. I personally don’t really like his power that much because it just feels a little bland to me.

    It's extremely lackluster. There's almost no reason to run it outside of getting Deviousness points, and maybe cutting an unsafe loop? That's about it.

  • ThePloopzThePloopz Member Posts: 1,010
    edited May 2018
    Caretaker said:

    @ThePloopz said:
    Caretaker said:

    @ThePloopz said:

    Caretaker said:

    @ThePloopz said:
    
    Caretaker said:
    
    @ThePloopz said:
    
    Caretaker said:
    
    @sorrowen said:    His power is good but survivors have time on their side and they shouldn’t and yes I mean gen rush.        It's an interesting power but the reload time is ridiculously long. It's a pain to lob it properly and slows you down. I can aim it fine before anyone tells me I need to figure it out. The problem is they have 0 distance to them. They can barely clear any distance so a longer chase is a huge detriment. They'll just run around the cloud if you try to hit a long range one. Now you've lost time, and a bottle.    @AsianMammoth said:    I agree, he's just an underpowered Doctor. Doctor's shock stops survivors from doing anything for 2.5 secs - this can actually counter pallet looping - however, Clown's smoke just slows them down and blurs their vision, doesn't stop them from vaulting, dropping pallets or anything. If they're close to a pallet, they're safe.        100% this. He's just a poor man's doc. Huntress can run addons for hinder that lasts 15s, can actually use her hatchets with a good trajectory, multiple in fact. Doc can zap and stop them from doing anything for 2.5s. I just dont get this killer.
    

    You can throw it a good distance if you wait until the bottle shimmers That's what I was referring to. I fully charged it, and it's such a short distance. I can hit it just fine. Doing cross map hatchets with Huntress has prepped me for him, but his trajectory is so bad.

    Wait so what do you want him to do be able to throw bottles across the map? He’s not huntress he his own killer, he has bottles not hatches so it makes sense why the trajectory is different and the distance is different. I personally think it’s ok distance but to say it has 0 distance is a bit of an exaggeration 
    
    
    
    I'm saying for long range, he can't do anything, so what's the point of cutting off an area if you have to be RIGHT on a survivor to do it? It's a really uncomfortable range that you either can hit it, overshoot it, or are better off just nailing the survivor. I might not want a cross map toss, but I wanna be able to have some range.
    

    That’s definitely understandable and the animation looks awkward as well while your chasing someone

    That's my problem. I can hit the bottles, it's just really wonky, and doesn't feel rewarding. He needs a bit more range to really cut areas off. Not to mention people just ignore the effects. Some don't even slow down. Assuming it's a bug, but if it's not that's just frustrating.

    Yea I know what you mean now. His power doesn’t feel like it does anything. I personally don’t really like his power that much because it just feels a little bland to me.

    It's extremely lackluster. There's almost no reason to run it outside of getting Deviousness points, and maybe cutting an unsafe loop? That's about it.

    I think the gas bottle disorientation thing would be ok if maybe it was part of something bigger and wasn’t the main power but an opiton he could choose from. Like he could have a bottle that causes exhaustion for a short amount of time so for example if someone has lithe and they’re about to jump a window you hit them with the bottle that causes exhaustion then lithe won’t activate.
  • CaretakerCaretaker Member Posts: 764

    @ThePloopz said:
    Caretaker said:

    @ThePloopz said:

    Caretaker said:

    @ThePloopz said:
    
    Caretaker said:
    

    @ThePloopz said: Caretaker said: @ThePloopz said: Caretaker said: @sorrowen said: His power is good but survivors have time on their side and they shouldn’t and yes I mean gen rush. It's an interesting power but the reload time is ridiculously long. It's a pain to lob it properly and slows you down. I can aim it fine before anyone tells me I need to figure it out. The problem is they have 0 distance to them. They can barely clear any distance so a longer chase is a huge detriment. They'll just run around the cloud if you try to hit a long range one. Now you've lost time, and a bottle. @AsianMammoth said: I agree, he's just an underpowered Doctor. Doctor's shock stops survivors from doing anything for 2.5 secs - this can actually counter pallet looping - however, Clown's smoke just slows them down and blurs their vision, doesn't stop them from vaulting, dropping pallets or anything. If they're close to a pallet, they're safe. 100% this. He's just a poor man's doc. Huntress can run addons for hinder that lasts 15s, can actually use her hatchets with a good trajectory, multiple in fact. Doc can zap and stop them from doing anything for 2.5s. I just dont get this killer.

    You can throw it a good distance if you wait until the bottle shimmers        That's what I was referring to. I fully charged it, and it's such a short distance. I can hit it just fine. Doing cross map hatchets with Huntress has prepped me for him, but his trajectory is so bad.
    

    Wait so what do you want him to do be able to throw bottles across the map? He’s not huntress he his own killer, he has bottles not hatches so it makes sense why the trajectory is different and the distance is different. I personally think it’s ok distance but to say it has 0 distance is a bit of an exaggeration  I'm saying for long range, he can't do anything, so what's the point of cutting off an area if you have to be RIGHT on a survivor to do it? It's a really uncomfortable range that you either can hit it, overshoot it, or are better off just nailing the survivor. I might not want a cross map toss, but I wanna be able to have some range.

    That’s definitely understandable and the animation looks awkward as well while your chasing someone
    
    
    
    That's my problem. I can hit the bottles, it's just really wonky, and doesn't feel rewarding. He needs a bit more range to really cut areas off. Not to mention people just ignore the effects. Some don't even slow down. Assuming it's a bug, but if it's not that's just frustrating.
    

    Yea I know what you mean now. His power doesn’t feel like it does anything. I personally don’t really like his power that much because it just feels a little bland to me.

    It's extremely lackluster. There's almost no reason to run it outside of getting Deviousness points, and maybe cutting an unsafe loop? That's about it.

    I think the bottle would be ok if maybe it was part of something bigger and wasn’t the main power but an opiton he could choose from. Like he could have a bottle that causes exhaustion for a short amount of time so for example if someone has lithe and they’re about to jump a window you hit them with the bottle that causes exhaustion then lithe won’t activate. 

    I've heard some people say he feels like he has a two part power that wasn't finished. It needs a lingering effect or something.

  • ThePloopzThePloopz Member Posts: 1,010
    Caretaker said:

    @ThePloopz said:
    Caretaker said:

    @ThePloopz said:

    Caretaker said:

    @ThePloopz said:
    
    Caretaker said:
    

    @ThePloopz said: Caretaker said: @ThePloopz said: Caretaker said: @sorrowen said: His power is good but survivors have time on their side and they shouldn’t and yes I mean gen rush. It's an interesting power but the reload time is ridiculously long. It's a pain to lob it properly and slows you down. I can aim it fine before anyone tells me I need to figure it out. The problem is they have 0 distance to them. They can barely clear any distance so a longer chase is a huge detriment. They'll just run around the cloud if you try to hit a long range one. Now you've lost time, and a bottle. @AsianMammoth said: I agree, he's just an underpowered Doctor. Doctor's shock stops survivors from doing anything for 2.5 secs - this can actually counter pallet looping - however, Clown's smoke just slows them down and blurs their vision, doesn't stop them from vaulting, dropping pallets or anything. If they're close to a pallet, they're safe. 100% this. He's just a poor man's doc. Huntress can run addons for hinder that lasts 15s, can actually use her hatchets with a good trajectory, multiple in fact. Doc can zap and stop them from doing anything for 2.5s. I just dont get this killer.

    You can throw it a good distance if you wait until the bottle shimmers        That's what I was referring to. I fully charged it, and it's such a short distance. I can hit it just fine. Doing cross map hatchets with Huntress has prepped me for him, but his trajectory is so bad.
    

    Wait so what do you want him to do be able to throw bottles across the map? He’s not huntress he his own killer, he has bottles not hatches so it makes sense why the trajectory is different and the distance is different. I personally think it’s ok distance but to say it has 0 distance is a bit of an exaggeration  I'm saying for long range, he can't do anything, so what's the point of cutting off an area if you have to be RIGHT on a survivor to do it? It's a really uncomfortable range that you either can hit it, overshoot it, or are better off just nailing the survivor. I might not want a cross map toss, but I wanna be able to have some range.

    That’s definitely understandable and the animation looks awkward as well while your chasing someone
    
    
    
    That's my problem. I can hit the bottles, it's just really wonky, and doesn't feel rewarding. He needs a bit more range to really cut areas off. Not to mention people just ignore the effects. Some don't even slow down. Assuming it's a bug, but if it's not that's just frustrating.
    

    Yea I know what you mean now. His power doesn’t feel like it does anything. I personally don’t really like his power that much because it just feels a little bland to me.

    It's extremely lackluster. There's almost no reason to run it outside of getting Deviousness points, and maybe cutting an unsafe loop? That's about it.

    I think the bottle would be ok if maybe it was part of something bigger and wasn’t the main power but an opiton he could choose from. Like he could have a bottle that causes exhaustion for a short amount of time so for example if someone has lithe and they’re about to jump a window you hit them with the bottle that causes exhaustion then lithe won’t activate. 

    I've heard some people say he feels like he has a two part power that wasn't finished. It needs a lingering effect or something.

    It definitely feels like it’s missing that mmf that other killer powers have
  • AlexAnarchyAlexAnarchy Member Posts: 685

    Yeah, I can agree too the idea that I actually do have fun playing him but I still know he is weak, it's a strange relationship with this new killer.

  • ZeBeeZeBee Member Posts: 47

    @Caretaker said:

    @Slowgaleo said:
    Think you should give it a few days of testing him / playing against him before posting stuff like this. People don’t know how to properly use him / counter him yet. It takes time.

    You throw the gas, it disorients and slows. There's not much else to it man. I understand waiting, but he's not Hag, or Doc, or someone that has extra bits thrown in.

    The new killer has A LOT of extra bits on him, you can throw the bottles to cut survivors off, its not the best to just throw the bottles at the survivor unless you have addons that make the effects last longer. Using a bottle at a window makes it a slow vault just fyi and if you use it at the pallet their vision gets a blurry and you can mind game them if they stay for too long. Theres a lot to this killer imo hes mid-tier hes not [BAD WORD], but hes not the best either. he has a good balance

  • ZeBeeZeBee Member Posts: 47

    @Dwight_Confusion said:
    Dude, I'm all for them making him very powerful. I'm all for it... but people would just whine and complain. They can easily make him more viable.

    Here's how...

    -Increase the time it takes to shake the bottle for the 4 additional bottles by like 3 seconds maybe? (Nerf)
    -Increase the AoE of the cloud of toxin by 30% (buff)
    -Increase the duration at default (no addons) by .5 to 1 seconds.

    So with awesome addons the size of the cloud is bigger, and the effect is much longer. This would make him very difficult to play against.

    My problem with you is that on the 1st hours of this PTB (remember what that means?) you're generalizing things into a poor category.

    Basically this new killer is trash because you've played with him/against him a few times? I disagree. They need to slightly buff his power. As I mentioned above (they are good ideas)... and they need to slightly buff some killer add ons as well.

    Ultra Rare addons and Very Rare add ons should have very very little to NO drawbacks. Like for Freddy... his Red Paint Brush should NOT reduce his movement speed at all...

    None of the Wraith's add ons need to hurt him in a negative way. They definitely need to give the killer more power. I agree... but some of us are jumping the gun big time on this.

    Out of the box? From what I've seen... he's a nice solid MID TIER killer, just below above Doctor and/or Pig.

    His perks are strong though...

    Bottom 4 killers? Who knows and who cares right now. Enjoy what they've released. FOR FREE for now.

    I like what you said. and also people in this discussion keep in mind this is PTB where the devs can adjust stuff, they're probably going to put out a survey within the next week or so. asking about all the new content and fixes they've done so

  • @Caretaker said:

    @Slowgaleo said:
    Think you should give it a few days of testing him / playing against him before posting stuff like this. People don’t know how to properly use him / counter him yet. It takes time.

    You throw the gas, it disorients and slows. There's not much else to it man. I understand waiting, but he's not Hag, or Doc, or someone that has extra bits thrown in.

    I am totally agree with this point , there is no extra skill only throw the gas

  • Mc_HartyMc_Harty Member Posts: 3,294

    @ZeBee said:

    The new killer has A LOT of extra bits on him, you can throw the bottles to cut survivors off, its not the best to just throw the bottles at the survivor unless you have addons that make the effects last longer. Using a bottle at a window makes it a slow vault just fyi and if you use it at the pallet their vision gets a blurry and you can mind game them if they stay for too long. Theres a lot to this killer imo hes mid-tier hes not [BAD WORD], but hes not the best either. he has a good balance

    Exactly.

    He's no Hillbilly or Nurse but he's not that [BAD WORD]. He's balanced atm. No one knows how to properly play him or play against him yet. Give him time.

  • ZeBeeZeBee Member Posts: 47

    @Mc_Harty said:

    @ZeBee said:

    The new killer has A LOT of extra bits on him, you can throw the bottles to cut survivors off, its not the best to just throw the bottles at the survivor unless you have addons that make the effects last longer. Using a bottle at a window makes it a slow vault just fyi and if you use it at the pallet their vision gets a blurry and you can mind game them if they stay for too long. Theres a lot to this killer imo hes mid-tier hes not [BAD WORD], but hes not the best either. he has a good balance

    Exactly.

    He's no Hillbilly or Nurse but he's not that [BAD WORD]. He's balanced atm. No one knows how to properly play him or play against him yet. Give him time.

    Speaking of which I just got 4k 4 iridescents on him https://steamcommunity.com/sharedfiles/filedetails/?id=1398191409 which you can do on anyone, but I still suck at him

  • Mc_HartyMc_Harty Member Posts: 3,294

    @ZeBee said:
    Speaking of which I just got 4k 4 iridescents on him https://steamcommunity.com/sharedfiles/filedetails/?id=1398191409 which you can do on anyone, but I still suck at him

    lol, nice to see I'm not the only one that picked the blue suit for him.

  • AsianMammothAsianMammoth Member Posts: 80

    @ZeBee said:
    Speaking of which I just got 4k 4 iridescents on him https://steamcommunity.com/sharedfiles/filedetails/?id=1398191409 which you can do on anyone, but I still suck at him

    Wow, you got 4K with The Clown? Best Killer ever.
    I once got a 4K with Freddy too, golly he needs a nerf so bad

  • CaretakerCaretaker Member Posts: 764

    Just left a match, cuz I'm tired of playing this joke. I don't rage quit. I don't see the point in it, I'll just afk and salvage what I can, but this patch didn't do [BAD WORD]. Sure I got a few hits I wouldn't due to vacuums, but looping, is more powerful than ever. BL got buffed so even more sprint perks. The tiles are still horribly designed. Nothing changed, and the new killer is a chore to play. The bottles don't do anything.

    As for the person saying it forces a slow vault, wrong. I just had a match where they fast vaulted through my cloud.

  • ZeBeeZeBee Member Posts: 47

    @Caretaker said:
    Just left a match, cuz I'm tired of playing this joke. I don't rage quit. I don't see the point in it, I'll just afk and salvage what I can, but this patch didn't do [BAD WORD]. Sure I got a few hits I wouldn't due to vacuums, but looping, is more powerful than ever. BL got buffed so even more sprint perks. The tiles are still horribly designed. Nothing changed, and the new killer is a chore to play. The bottles don't do anything.

    As for the person saying it forces a slow vault, wrong. I just had a match where they fast vaulted through my cloud.

    well clearly your [BAD WORD] at throwing the bottles

  • TsulanTsulan Member Posts: 5,614

    When new killers are released, survivors usually complain that he´s OP.
    He would get 4 kills while stomping noobs.
    After some time they get used to the new mechanics and he´s suddenly not OP anymore.
    This time, survivors think he´s balanced and fun to play against.
    That´s a very bad sign. Since survivors had no time to adapt to him yet.
    I can only imagine what happens once survivors got used to him.

  • CaretakerCaretaker Member Posts: 764

    @ZeBee said:

    @Caretaker said:
    Just left a match, cuz I'm tired of playing this joke. I don't rage quit. I don't see the point in it, I'll just afk and salvage what I can, but this patch didn't do [BAD WORD]. Sure I got a few hits I wouldn't due to vacuums, but looping, is more powerful than ever. BL got buffed so even more sprint perks. The tiles are still horribly designed. Nothing changed, and the new killer is a chore to play. The bottles don't do anything.

    As for the person saying it forces a slow vault, wrong. I just had a match where they fast vaulted through my cloud.

    well clearly your [BAD WORD] at throwing the bottles

    @ZeBee said:

    @Caretaker said:
    Just left a match, cuz I'm tired of playing this joke. I don't rage quit. I don't see the point in it, I'll just afk and salvage what I can, but this patch didn't do [BAD WORD]. Sure I got a few hits I wouldn't due to vacuums, but looping, is more powerful than ever. BL got buffed so even more sprint perks. The tiles are still horribly designed. Nothing changed, and the new killer is a chore to play. The bottles don't do anything.

    As for the person saying it forces a slow vault, wrong. I just had a match where they fast vaulted through my cloud.

    well clearly your [BAD WORD] at throwing the bottles

    Yes, clearly that's the issue. 300+ hours as Huntress, and nailing bottles all night, but no. That's the problem. Why is it so hard for people to admit he's nothing special? I have it on stream too. The gas hit him, he fast vaulted. I've only see the gas slow someone twice out a window out of the 5-6 hours I played him.

  • CaretakerCaretaker Member Posts: 764

    @Tsulan said:
    When new killers are released, survivors usually complain that he´s OP.
    He would get 4 kills while stomping noobs.
    After some time they get used to the new mechanics and he´s suddenly not OP anymore.
    This time, survivors think he´s balanced and fun to play against.
    That´s a very bad sign. Since survivors had no time to adapt to him yet.
    I can only imagine what happens once survivors got used to him.

    It really doesn't help that most of us don't have any decent perks to play with him, but even then it's hard to get a build that works for him. The only response I get is, "Lol you just don't know how to play him." There's nothing special to learn here. He can mind game a bit, but that's not really a tech, or good use of his power. You're better of m1ing 90% of the time.

  • TsulanTsulan Member Posts: 5,614

    @Caretaker said:

    @Tsulan said:
    When new killers are released, survivors usually complain that he´s OP.
    He would get 4 kills while stomping noobs.
    After some time they get used to the new mechanics and he´s suddenly not OP anymore.
    This time, survivors think he´s balanced and fun to play against.
    That´s a very bad sign. Since survivors had no time to adapt to him yet.
    I can only imagine what happens once survivors got used to him.

    It really doesn't help that most of us don't have any decent perks to play with him, but even then it's hard to get a build that works for him. The only response I get is, "Lol you just don't know how to play him." There's nothing special to learn here. He can mind game a bit, but that's not really a tech, or good use of his power. You're better of m1ing 90% of the time.

    I like to value a killer based on his naked build. No perks, no add-ons. If the killer is decent or good. He will perform decent or good without perks. For example Nurse and Billy can be played without add-ons or perks and still perform good. Now compare this to other killers which are purely reliant on certain perks + add-ons to be decent.
    There´s a reason Nurse and Billy are viable on all ranks.

  • ZeBeeZeBee Member Posts: 47

    @Caretaker said:

    @Tsulan said:
    When new killers are released, survivors usually complain that he´s OP.
    He would get 4 kills while stomping noobs.
    After some time they get used to the new mechanics and he´s suddenly not OP anymore.
    This time, survivors think he´s balanced and fun to play against.
    That´s a very bad sign. Since survivors had no time to adapt to him yet.
    I can only imagine what happens once survivors got used to him.

    It really doesn't help that most of us don't have any decent perks to play with him, but even then it's hard to get a build that works for him. The only response I get is, "Lol you just don't know how to play him." There's nothing special to learn here. He can mind game a bit, but that's not really a tech, or good use of his power. You're better of m1ing 90% of the time.

    BB> @Caretaker said:

    @ZeBee said:

    @Caretaker said:
    Just left a match, cuz I'm tired of playing this joke. I don't rage quit. I don't see the point in it, I'll just afk and salvage what I can, but this patch didn't do [BAD WORD]. Sure I got a few hits I wouldn't due to vacuums, but looping, is more powerful than ever. BL got buffed so even more sprint perks. The tiles are still horribly designed. Nothing changed, and the new killer is a chore to play. The bottles don't do anything.

    As for the person saying it forces a slow vault, wrong. I just had a match where they fast vaulted through my cloud.

    well clearly your [BAD WORD] at throwing the bottles

    @ZeBee said:

    @Caretaker said:
    Just left a match, cuz I'm tired of playing this joke. I don't rage quit. I don't see the point in it, I'll just afk and salvage what I can, but this patch didn't do [BAD WORD]. Sure I got a few hits I wouldn't due to vacuums, but looping, is more powerful than ever. BL got buffed so even more sprint perks. The tiles are still horribly designed. Nothing changed, and the new killer is a chore to play. The bottles don't do anything.

    As for the person saying it forces a slow vault, wrong. I just had a match where they fast vaulted through my cloud.

    well clearly your [BAD WORD] at throwing the bottles

    Yes, clearly that's the issue. 300+ hours as Huntress, and nailing bottles all night, but no. That's the problem. Why is it so hard for people to admit he's nothing special? I have it on stream too. The gas hit him, he fast vaulted. I've only see the gas slow someone twice out a window out of the 5-6 hours I played him.

    You cannot compare huntress and the new killer with their powers, the trajectory is different and the bottles leave an effect. and like I said none of this is final they can still buff the base time of effects as well.

  • CaretakerCaretaker Member Posts: 764

    @ZeBee said:

    @Caretaker said:

    @Tsulan said:
    When new killers are released, survivors usually complain that he´s OP.
    He would get 4 kills while stomping noobs.
    After some time they get used to the new mechanics and he´s suddenly not OP anymore.
    This time, survivors think he´s balanced and fun to play against.
    That´s a very bad sign. Since survivors had no time to adapt to him yet.
    I can only imagine what happens once survivors got used to him.

    It really doesn't help that most of us don't have any decent perks to play with him, but even then it's hard to get a build that works for him. The only response I get is, "Lol you just don't know how to play him." There's nothing special to learn here. He can mind game a bit, but that's not really a tech, or good use of his power. You're better of m1ing 90% of the time.

    BB> @Caretaker said:

    @ZeBee said:

    @Caretaker said:
    Just left a match, cuz I'm tired of playing this joke. I don't rage quit. I don't see the point in it, I'll just afk and salvage what I can, but this patch didn't do [BAD WORD]. Sure I got a few hits I wouldn't due to vacuums, but looping, is more powerful than ever. BL got buffed so even more sprint perks. The tiles are still horribly designed. Nothing changed, and the new killer is a chore to play. The bottles don't do anything.

    As for the person saying it forces a slow vault, wrong. I just had a match where they fast vaulted through my cloud.

    well clearly your [BAD WORD] at throwing the bottles

    @ZeBee said:

    @Caretaker said:
    Just left a match, cuz I'm tired of playing this joke. I don't rage quit. I don't see the point in it, I'll just afk and salvage what I can, but this patch didn't do [BAD WORD]. Sure I got a few hits I wouldn't due to vacuums, but looping, is more powerful than ever. BL got buffed so even more sprint perks. The tiles are still horribly designed. Nothing changed, and the new killer is a chore to play. The bottles don't do anything.

    As for the person saying it forces a slow vault, wrong. I just had a match where they fast vaulted through my cloud.

    well clearly your [BAD WORD] at throwing the bottles

    Yes, clearly that's the issue. 300+ hours as Huntress, and nailing bottles all night, but no. That's the problem. Why is it so hard for people to admit he's nothing special? I have it on stream too. The gas hit him, he fast vaulted. I've only see the gas slow someone twice out a window out of the 5-6 hours I played him.

    You cannot compare huntress and the new killer with their powers, the trajectory is different and the bottles leave an effect. and like I said none of this is final they can still buff the base time of effects as well.

    Huntress throws hatchets. Clown throws bottles. It's almost like they're the only two "ranged" killers. Huntress can hinder, exhaust, mangle, one-shot, etc with addons. He hinders for less time baseline. Which is why we also compare him to Doc. I'm hoping none of this is final, which is sorta why I made this thread. Everyone's taking it like I'm an expert and my word is law. Then again it's DBD, and a public forum, I don't expect mu;ch.

  • JubsJubs Member Posts: 5

    The gas radius should be huge, seems a bit small.

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