The 3.4.2 hotfix is starting to roll out on PC and consoles. For the release schedule and patch notes, click here: https://forum.deadbydaylight.com/en/discussion/112060/
We have updated our Forum Rules. Please take a moment to read through them: https://forum.deadbydaylight.com/en/discussion/87004/

NOED Is Bad Game Design

KillermainBTWm8KillermainBTWm8 Member Posts: 3,954

No One Escapes Death is bad game design, hear me out and make sure to read all the way to the end before commenting. No One Escapes Death is one of the most stupidly designed perks to exist it rivals current Rancor and old Dying Light. Except NOED is actually powerful which makes it stupid. The apparent counter to NOED is to do the totems and many call it your 2nd objective, however this cannot be true as it is not given as a clear objective and cleansing 5 totems for one perk is quite stupid game design. This perk punishes new players and Solos more than anything and doesn't effect SWF which furthers its bad game design. Also the killer is obviously failing and there should be some other requirement for the killer to get their NOED if you got this far congratulations this is bait. The perk also requires no skill. So here are the changes that I would recommend for the perk. You should have to hook every survivor open the exit gate and let 2 escape to activate NOED. This really seems like a fair change to me as the remaining ones will be able to be one shotted. This has been my unbiased opinion on NOED

«1

Comments

Sign In or Register to comment.