I stated that I think Nurse basekit is fine, I'm just showing why her add-ons aren't.
True but now you've got people saying " well that's not good enough she needs a full rework " give these people an inch and they take a mile
I usually get 2 or 3 kills, without using anything ridiculous.
When I play Omega Blink Nurse, it's usually a 3k or a 4k, almost every single time. And I'm not a good Nurse (decent, at best). Hell, even without Omega Blink, it's a 3k usually.
This backwards logic of "All the other killers are bad, therefore Nurse and her add-ons are okay" is not going to convince anyone of anything. It's a crappy justification to keep her broken and everyone here can smell it.
Your putting words In my mouth and intentionally false ones too
The problem is that even her base is OP. Only changing the addons wont do good.
I don't think the outcome of the match would be different if he did not use addons.
4 man teams are 5% of the player base but of course we should balance around those.
Good nurses are about the same but here we are..and also 4 mans and randoms will have very little difference between them before long so yes we should
Survivors are so quick to hate on nurse but they don't realize the amount of time it takes to actually get good with her.
With such terrible add-ons (except for.one), she relies heavily on player skill. When you layer in perks and even mind games at high levels, she is one.of the hardest to master.
When survivors are outplayed by a nurse they have genuinely been outplayed due to killer skill.
Now....I am waiting for some survivor (lol, "killer main btw") to pop in and say "it took me 10 mins to learn nurse...git gud" but everyone knows the truth. Even more so on console.I
Her add-ons are bad but her base kit is amazing. She is S tier for a reason: when a noobie picks her up she is F tier.
I know how long it’s takes to “git gud” with her, it isn’t an excuse for her add ons being op. I typically played without add ons and could still do really well, my main time I lost was on corn maps.
Except you don't need to be a good nurse if you're using addons they negate all mistakes by allowing you to cover ground in a matter of seconds.
Dont need to be a good survivor if you rely on free chase extenders that also cover your mistakes ..but that's different right?..
Yes, this is what I mean. She is VERY good with just base kit. I feel her add-ons should change play style somehow to give more options. As of now, most of her add-ons suck...or are WAY op.
The add-ons need a rework but it has nothing to do with her or her powers. Her learning curve balances out how good she is when well played. I new hands, she really sucks. She's the perfect skill based killer. Am not not even sure how I would adjust her add-ons to make add-ons viable.
What are you even talking about now? You're so tilted over survivors it's embarrassing.
At the start of a game, start a chase and come back to tell me about all the "free chase extenders" they used.
Addtionally, if you want to label windows and pallets as "free chase extenders" just try and imagine the game without those and tell me if you think it would be more enjoyable for survivors to run in straight lines.
Every "chase extender" has been nerfed.
New Maps Have More Unsafe Pallets
Mhm..wasnt talking about pallets ..geez you are an odd one..talking to you isnt getting anywhere
Ok so like i said, go chase a survivor and come back and list all these "free chase extenders" that you proclaim exist.
I forgot, you just don't want her add-ons nerfed because it will put all of your "practice into her to waste".
...when they arnt about to make all my effort and practice worth nothing
So, basically for an even more selfish reason. Am I reading you correctly?
Indeed..you spew falsehoods like cobra venom..
It really is too bad so many nurse mains are so vocal defending their busted killer. I am pretty certain that if nurse was a little easier to get good with, that she would have been fixed long ago. And that's pretty sad..because how much time it takes to get good with her really shouldn't affect balance decisions.
And the thing is, the only nurse mains who are actually defending nurse are ones who haven't gotten good enough with her yet, so they don't know her true potential.
The guy in this thread..talking about console nurse and claiming PC survivors just don't know how to play well against nurse..like, that's quite a bit of mental gymnastics..
There's nothing false. That's what you yourself said. Or would you prefer I gave a screenshot of what you said instead of quoting it? Here. I'll even highlight it for you:
There's nothing wrong with being biased. We are all only human. However, when you pretty much admitted that you played Nurse a lot, because you put in "effort and practice" into her, and therefore, are not just biased, but very biased to her -- then it becomes very hard to take what you say with a grain of salt and not trying to fulfil your own agenda, because again, we now know that you are very biased. You are biased to the point that most of your arguments don't make sense and the only argument you have for her to remain that strong is that survivors are strong too and that PC players apparently just suck (as opposed to Nurse players on PC are just able to control a hell of a lot better).
Neither are very convincing arguments. I can tell you, if you came on PC as a survivor and played well enough, you'd start getting your ass whooped and handed to you on a silver platter again and again and again for hours on end. You would change your tune right damn quick about Omega blink being fair.
Well guess what; welcome to the red ranks as a survivor on PC. Because that usually happens on a daily basis.
You said you agree her add-ons probably need tweaking, but you're still adamantly defending her and her add-ons, which confuses me. A lot. Which is it?
Those two videos aren't special Hollywood effects. They aren't some special edge cases. They are the reality of how busted Nurse is with those add-ons. That's usually how the majority of Omega Blink Nurse games go. NOT the minority.
And for someone who's first post was complaining about "double standards", you've been doing a lot of double standards yourself when two videos of a Nurse show how powerful she is, and then you argue that it was survivors who are playing bad, JUST LIKE how people argue that the killers played bad in the videos where they got gen rushed.
I'll screen shot that too, just so there isn't any "falsehoods":
I'll rest my case here.
Guys the addons are getting reworked, stay calm. Mid Chapter patch i guess. I just hope they don't do silly things with her base.
chase extenders flat out aren't good for the game, if it were up to me i'd look for more ways to add "chase breakers", so survivors can actually break a chase and escape the killer instead of just looking to extend it to 5 gens every time, but which takes a lot more skill, so most people just default to loopbotting
Please try to keep it civil, I understand the topic can be heated and you are passionate about your opinion, but please, don't attack each other over it.
Idk, Infectious Fright seemed to be the MVP of the both matches, not Omega Blink 😁.
They should delete her and then fix the maps for once and for all so all the other killers are viable. Sick and tired of playing her over and over again. Small brain nurse players will defend her to the very end though even though she breaks the game. She should never ever had been in the game if the main defense for survivors is pallets and windows (she ignores both).
I knew Infectious Fright was going to be a nasty perk on Nurse as soon as I saw it lol.
Partially agree. While the thought of never hearing that screech at the beginning of most red rank matches is alluring, deleting her would be overkill. She has a really cool concept for a killer. She is fun to play against when the nurse is just decent (hasn't learned to dominate), so she does have potential to be a really fun killer to go against. It's just that at base she is just so strong, and her addons push her way past the limit of balance. And almost every good killer perk synergizes so well with her. If a perk is good for another killer, there is a very good chance it is amazing for her.
Insane mobility, Insane chase, Insane synergy with perks and addons. Something has got to give.
She's still broken regardless of the omega blink crutch.
Unless they rework the entire power, she'll still be top tier numero uno. Hill Billy still has more development though, and overall mechanics.
DBD is a game based upon movement and when you create a killer that violates basic movement principals, It kind of breaks the game. Imagine if nurse didn't exist and people got the idea to add this killer power to the game today, I have feeling that this killer power wouldn't even pass beta phase. In any case, Omega blink and more than 2 blinks is has been proven to be stupidly overpowered and even if nurses had no add-on whatsoever, Nurse would still be strongest killer in the entire game just because she can ignore the survivor's defenses completely regarding vaults and pallets. Most of the maps are strategically designed to be massive open field maps with random debris and nurse's blink mechanic excels in those environments. Nurse only really becomes balanced when the map has enough wall-blockers to create uncertainty on the survivor's position and the only map that provides that type of fairness is lery. They said they're only going to touch her add-on, so her base should remain the same, so if your seasoned nurse, you'll still probably be able to dominate most teams with ease. The only thing i am curious about is if they'll make her easier to play for new players by making Plaid Flannel add-on default in her kit, than nurses will have much better understanding of their blink so even new players can probably pick-up nurse at that point. I can't wait to see her ultra rare add-on, as it could be very interesting.
here's another " reminder " that i made a while ago for a guy who was discussing about nurse's add-ons.