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Gen Times Are Fine

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  • Warlock_2020Warlock_2020 Member Posts: 1,868

    It is not about the traps. I do the same thing with Pig, Doc, Hag, Shape. You look at the gen layout as soon as you enter. Ignore the outliers at first and patrol the clusters closest together. Pick you area of the map and defend it. If the survivors are popping hens, they will likely pop the ones not in your chosen area, as long as you are pressuring it, and find themselves having to work a taller field where you can influence the tempo better.

    Legion is better at this than Trapper. You can see where people are when you apply DW. If they are on a gen close enough, push them off. Don't just tunnel down the first one you see.

    I only run Legion for dailies, so I'm not as good with him as I am with others, yet 4k with 3 gens left is the norm when I do run him. (Purple and red)

  • FireHazardFireHazard Member, Trusted Posts: 7,314

    I accept an unbalanced state BECAUSE ik alot of the issues in this game won't be fixed with the snap of two fingers.

    You make the best of each situation, nothings perfect, and hounding the devs to fix the issues gets you nowhere. Demanding change will only waste your time.

  • OmansOmans Member Posts: 706

    Exactly this.

    If you let survivors drag you all over the map, and they know how to be chased well, then you are going to have a hard time.

    I love killers that get tunnel vision on me and chase me to areas of the map they shouldn't be going to. I always make sure to know which gens need to be done, which part of the map they are, etc, when I'm killer and survivor. That is just as important as winning chases.

    So many people cite tru3 talent's videos when they want to say 'omg Gen rush is so bad!' and every time I see him being led all over the place by survivors, hardly ever concerning himself with the state of his Gen layout.

    People love to say that survivors hold the reigns in this game, and while that can be true to an extent, killers aren't helpless, like they are being portrayed as. A good killer who understands how to pressure Gens, and push survivors where he wants them to be, is a scary killer.

    As for the OP...the first chase is the most important chase in almost every game. If you let 3 gens go by during that first chase, that's on you. If you can't down that first survivor quickly, the game can and will spiral out of your control. And playing with no addons...? Killers are supposed to use addons every game. Only nurse can get away with doing that against good survivors.

    Basically, what I'm saying is that had another player been playing killer in your game, the result could have been different. No game is unwinnable at the beginning. Every mistake a killer makes can lead to your defeat, and that game you played certainly wasn't perfect.

    And by mistake I don't mean missing a swing or rounding a loop too slow. A mistake is also choosing the wrong direction to go at the beginning. The hard truth is, the killer role is much more punishing - as it should be.

  • NoMitherPlayerNoMitherPlayer Member Posts: 174

    I only played as Billy. I never ever used ruin because this doesn't make the game more fun for me or for the survivors. Knowing that I won a game using ruin or noed? No satisfaction, no point. Playing killer is just too competitive. You can't miss a single hit or do 1 mistake in some games, even if you do 0 mistakes you still loose sometimes. damn. This doesn't feel fun. We need something else. Another killer mode maybe.

  • ThasardThasard Member Posts: 268

    Why did you go into frenzy when you just could have gotten the first hit without, especially since you didn't even bother to find anyone else to apply pressure.

    Also, you spent way too long trying to find an immerse Claudette, checking lockers, etc. Hit the gen and move on.

    And there are plenty of gen slowdown / gen abuse perks that you can slow the game down some. And like someone above said, once a few gens are done the killer can have more power and gen control and still get a 4k. But when I see a killer doesn't have Ruin, he better be amazing at that killer or he is going to be bullied.

  • chefdave12118chefdave12118 Member Posts: 193

    There's no stopping this (even with ruin). It's all RNG and where the survivors spawn. If all 4 spawn on separate gens, you can only deal with one at a time and a minute later 3 gens pop and you're already against the ropes. It something that happens and we have to accept that, not like it, but accept it. That or play nurse every round. I had the EXACT same thing happen to me last night. Short chase, hook and then pop pop pop! I'm down to 2 gens and 2 of them raced to the 4th. One of the reasons I NEVER run the offering where they are all seperated. Even the survivors in post chat felt bad about the 3 gens popping right at the start, but I don't want to run ruin every game. I want to have some fun builds and that's the chance I take :)

  • Micheal_MyersMicheal_Myers Member Posts: 1,144

    My Community Response forum states other wise but... I will keep on receiving answers on it until October 14th!


    Then I will Post all results on that discussion on that date.


    So stay tuned!

  • MemberBerryMemberBerry Member Posts: 394

    Sorry, but I myself have gotten genrushed like this too many times to care. I just sigh in despair, play another killer game if that was my first one, or switch to survivor for the rest of the day. This has been in the game for the longest time, it's obvious that the devs don't wanna do anything about it but add plasterfix perks like ruin, pop, corrupt, discordance and surveillance.

  • PickCollinsPickCollins Member Posts: 495

    Well yeah ur getting rushed. Ur giving a BS reason to not run Ruin and ur running Agi and Brutal, 2 perks Legion doesn't need or make any good use of.

    Throw them out. Pull up your big boy pants and use ruin, run Thanatophobia to gut their action speed if they don't heal, and run something like Sloppy Butcher. There ya go. Now they're going to be neutered as far as repair speeds go.

    Ur complaining about an issue but it doesn't even seem like ur trying to make the best out of the situation. There are a large number of killer perks to help defend generators. The fact that you don't use them is very very telling.

  • Blackowt_9120Blackowt_9120 Member Posts: 300

    If you don’t want to run ruin for whatever silly reason, give thrilling tremors a go

  • CaretakerCaretaker Member Posts: 764

    Again, I mentioned this earlier. I hit Frenzy to find people. I didn't, so I did the most logical thing, I ended it with a pallet, and chased. If I hit the gen and moved on I'd probably have still lost 2-3 gens anyway, and they'd have an even more safe group of gens to knock out.

  • DonnieTheZombieDonnieTheZombie Member Posts: 229

    holy ######### that wasnt even a long chase. They had 3 done in a minute and a half. Thats wild my man.

  • CaretakerCaretaker Member Posts: 764
    edited September 2019

    The fact you can't play with, didn't read what I said, and think Ruin does anything is very telling.

    What can I use? Pop? Gotta actually hook/hit gens so, that's not gonna work. Ruin? Blows up in 20s, or they just hit the skillchecks. Shocker, survivors can hit greats, who knew? Corrupt? Just hide, or do other gens. You can still loop while gens are worked on. Thana? Requires me to hit survivors, and I wouldn't have gotten 4 injured that fast, nor would 15% save the game. Dying Light? Crashes the game requires hooks which I didn't get. Thrilling? That's more tracking than stall cuz they can still work on gens.

    There isn't any really good stall perk in the game. None of them are remotely reliable. BS is good for clearing out pallets and Agi is good for body blocking. Let me guess, Thana/Sloppy Legion? If so, I think I'll stick to my build and avoid the generic Legion players who probably only used Frank's pre-nerf.

  • CaretakerCaretaker Member Posts: 764

    That's what I'm saying. Yea, I took a bit long to find her, but this is the initial part of the game. I was screwed before I even started just cuz I chose the wrong gen to go for, and they happened to spawn, and know what they're doing.

  • CaretakerCaretaker Member Posts: 764

    I've tried that, Thrilling is more tracking than stall.

  • MysticAdvisorMysticAdvisor Member Posts: 453

    Honestly gens either need to be adjusted in some way or extra objectives should be added.

    I don’t care which one comes first but something has to give this is getting out of hand.

  • CaretakerCaretaker Member Posts: 764

    Sad thing is bringing this up is often times met with, "Run x." or "Just apply pressure." There needs to be something. They keep adding more to make solo more tolerable, but you can't just make a bad or new player good at the game. Apparently we're getting a passover once they feel solo is in a good spot, so sadly this is the game for a long time.

  • PickCollinsPickCollins Member Posts: 495

    The time they spend looking for Ruin is the time they spend off of generators. Which buys YOU time. No person will hit 100% great skill checks and most people play around ruin by stopping for 5 seconds after hitting a skill check to make sure the gen doesn't lose any more progress from another skill check popping up (watch Tru3 play Survivior and you'll see if he doesn't hit the great he will hop off the gen for a few seconds). And let's say you still refuse to run Ruin bc you think it having counterplay is such a bad thing. Corrupt intervention gives you a promised 3 gens not getting work done, meaning you can go to a gen far from you, be wrong about them being there, and they won't be able to pop a corner gen in the time it takes you to find them. It's amazing. Or there is thrilling tremors which allows you to block gens by picking someone up and if a gen isn't blocked well ######### man, now you know where to go next and you didn't even need BBQ. Or there's Discordance so you can tell when minimum half their team is working on a generator so maybe you can stop chasing the runner and, oh idk, go apply map pressure. Or there's overcharge which isn't consistent but can catch a few people off guard. Or there is the new Surge which does apply the passive on Surveillance so you know if someone is near and on a gen!

    You have a cacophony of perks at your disposal to help slow down and defend generators. The fact that you refuse to run any and all of them in favor of Agitation and Brutal strength is where you are struggling. Also

    "The fact you can't play with, didn't read what I said, and think Ruin does anything is very telling."

    At least I know to run gen defense perks. And look at that I'm not on the forums whining about gens getting done too fast. I'll admit they do, but at least I'm actively trying to do something about it when I play.

  • NMCKENMCKE Member Posts: 8,050

    Sometimes you can't apply pressure because your killer simply doesn't allow it. However, I feel like that's a killer problem more than a generator problem.


    Overall, let's try getting all killers a level playing ground, then we can try something at the beginning of the Trial that slows generators! :)

  • CaretakerCaretaker Member Posts: 764

    The big thing is map size, layout, tiles, and well gen speeds and chases in general. Devs said chases should last 15s, that's why the emblems work the way they do. However, there's just no way anyone competent is getting downed that fast.

  • CaretakerCaretaker Member Posts: 764

    That's assuming they don't SPAWN on Ruin which I have done multiple games. Or that they even bother wasting time to search for it. Also, I don't play survivor much and guess what I rarely miss? Great skill checks. They're not hard to hit. It's an extremely easy rhythm to match. I'm aware of how Ruin works and stopping to work when someone messes up. I've also worked on gens with no skillchecks, so Ruin was SUPER helpful let me tell ya.

    CI is 3 gens, but doesn't guarantee anything. Just means those gens won't pop. Doesn't mean closer gens or farther off gens will be done. I have tried Corrupt, it didn't change anything. Why do you think no one runs this perk? If it's so good why isn't anyone dropping Ruin for it? Thrilling is tracking, I don't have issues with tracking. Discordance I don't run cuz I don't like hearing BOOM BOOM BOOM. Not to mention you won't always be free to drop a chase, or just run to that gen. What if it's across the map? Now you get annoyed, no sound, and a gen pops, nice.

    Apply map pressure how? Especially when I'm in a chase, and they're not incompetent and know to focus gens? Enlighten me. Surge is just awful. 8% is laughable and the range rarely gets more than 2 gens if you're lucky to get one at all. Surv requires me to still travel back to the gen. If I'm not in a chase, sure I can go check, if not then oh well at least my gen is glowing?

    out why those perks are unreliable and don't do much of anything?

    "The fact you can't play with, didn't read what I said, and think Ruin does anything is very telling."

    Yea, you're doing something. Being complacent and running the same generic perks that every killer does, yet still getting rushed. Despite parroting the, "JUST DO X". You're really helping there champ. I post video showing a problem, and you're response is, "Ruin." When even survivors make fun of how bad the perk is, there's a problem. There's a reason Monto memes on it.

  • PickCollinsPickCollins Member Posts: 495

    Okay here I go.


    "Assuming they don't spawn on Ruin".

    I admit this is an issue but that's when you adapt to the situation. You don't need to focus down a survivor in the chase if ur afraid 3 gens are gonna pop in the process. You can go do other things and judging from your clip, you clearly made plenty of mistakes that went outside of chasing the Claudette. You could have just landed a hit and moved on but you chose to pop Frenzy and then boom she held you for 3 gens, pretty darn stupid move on ur end there buddy. If your ruin gets cleansed instantly you still have options, you just need to be more careful in your execution. Don't commit to long chases, pay close attention to key generators. Defend regressing gens so they don't pick back up quickly. You can do a lot even without ruin.

    "CI is 3 gens, but doesn't guarantee anything. Just means those gens won't pop. Doesn't mean closer gens or farther off gens will be done."

    That's hardcore disingenuous. Corrupt intervention doesn't block 3 gens at random. It blocks the 3 gens FARTHEST FROM YOU. Meaning if you spawn in a map like Suffocation pit or Azarovs, you have one section of the map completely cut off from getting progress done. The fact that you can't do anything with a 2 minute promise that the 3 safest gens will lot get touched, idk what to say to you. Learn to capitalize on stuff ig.

    "Apply map pressure how? Especially when I'm in a chase, and they're not incompetent and know to focus gens? Enlighten me. Surge is just awful. 8% is laughable and the range rarely gets more than 2 gens if you're lucky to get one at all. Surv requires me to still travel back to the gen. If I'm not in a chase, sure I can go check, if not then oh well at least my gen is glowing?"

    First of all, your goal gets a ######### ton easier when you decide to defend gens more than kill Surviviors. One thing I did to get to purple rank was to think less about killing the little snots and more about defending gens. Nowadays, it's rare that Surviviors get to endgame against me. Bc I'm not surrendering map pressure for a hook that I know is gonna come later anyways since killers win the war of attrition. Surge is powerful when it combines with perks like Surveillance bc it alerts you to knowing when the regression stops. Surge also applies normal regression on top of the 8%. The 8% is just a bonus. Combine that with Thrilling tremors and you can defend hella gens. Imagine ensuring a gen regresses for 16 seconds worth of progress plus an extra 8%. That's really good.

    And Surviviors on gens will flee when you show up, that's when you chase them instead. They aren't gonna sit there and let you pull them off. Wait wait wait hold on oh I see why you might think they would

    Killer rulebook for Surviviors page #456 paragraph 2C clause 6 subsection 982: any Survivior who is working on a generator when the killer approaches is to stay on the generator so the killer can pull them off. If they do not do this then they must bc Tunnelled off hook and facecamped. Okay now I see the confusion. Moving on.

    "Yea, you're doing something. Being complacent and running the same generic perks that every killer does, yet still getting rushed. Despite parroting the, "JUST DO X". You're really helping there champ. I post video showing a problem, and you're response is, "Ruin." When even survivors make fun of how bad the perk is, there's a problem. There's a reason Monto memes on it."

    I run Ruin bc my goal as the killer is to make sure they don't escape. How do I make sure of that? By not letting them do gens. Ruin lets me more time to chase and allows me to stop applying gen pressure in favor of hook pressure.

    And "being complacent" lmao. Okay buddy. I'm guessing every killer that runs BBQ is also being complacent and running the same generic perks? Bc if so, pretty much everyone here is a basic #########. Killers have bitched about gen times for how long and nothing has been done. Give up, it's pretty clear BHVR likes them the way they are. You don't like that, well they gave you a cacophony of stuff to use in order to prevent them from sneaking 3 gens past you. Use them.

  • CaretakerCaretaker Member Posts: 764
    edited September 2019

    It was literally a minute into the game. Nothing would've changed. At this point you're just TRYING to be contrarian.

    Also, why are those the 3 safest? If they're on the same side/closet on that side you pretty much showed them how to avoid 3 genning themselves, so sure, you really did a good job. Clearly why I see CI run SO often right?

    16s of regression? Is 4%. It's .25% regression or a 1/4 rate. Congrats, you dropped roughly 10s off a gen. You did such a good job. Also, if surge knocks someone of a gen they can literally immediately tap it and stop the regression. Really powerful stuff that Surge. Just run Surv, you'll see it glow, and the surv will run away from the gen so Surge won't even work on it. 10/10 will try that next game.

    "Killer rulebook for Surviviors page #456 paragraph 2C clause 6 subsection 982: any Survivior who is working on a generator when the killer approaches is to stay on the generator so the killer can pull them off. If they do not do this then they must bc Tunnelled off hook and facecamped. Okay now I see the confusion. Moving on."

    Uh, you feeling ok there bud? Maybe get outside, find a hobby, something. That's just a whole lot of gibberish and projection, or SOMETHING, but you do you. You run Ruin cuz the meta tells you to and you wouldn't stray from it if someone paid you to. I 4k without Ruin, and have plenty of 4ks with just pop if any stall perks at all. Clearly you're the superior player here though. My 100% doesn't mean #########, nor do my quad iris or anything. Guess I gotta delete all my footage since it doesn't have Ruin. All staged, and fake.

    Everyone runs BBQ cuz the grind is ass. That's something called false equivalence, look it up champ. They don't give us anything to truly stall the game, and even said multiple times they avoid stall perks, but they keep just pinching off these crappy perks that don't change the meta in any way, cuz they're bad.

    This was a loss, plain and simple. I made mistakes, but they didn't really make any so I just lost with 0 chance outside of hard camping or tunneling which risks DS, cuz that's a fair and balanced perk too. We have all these perks, but for the past 2 years people have begged for second objectives and a real answer to the gen speeds, but sure the devs are giving us options.

  • Blackowt_9120Blackowt_9120 Member Posts: 300

    Pay attention to the cooldown and you can essentially guarantee that survivors can only do gens 25% of the time. It’s great because it’s stall and tracking, which means it slows their time and speeds yours up, so you get a double return for one perk slot. combined with pgtw it can turn a 5 minute genrush into a fifteen minute game. But it’s perfectly fine on its own.

  • CaretakerCaretaker Member Posts: 764

    Ok, and when they're on the gens? What do you do then? It's 16s, that's not exactly gonna save the match.

  • OmansOmans Member Posts: 706

    If devs wanted 15 second chases they wouldn't be changing nurse. Imagine thinking 15 second chases on average would be balanced. A good killer would win basically every game if that were the case.

    You seem very much to want to be assured that there was nothing you could have done in that game. Sorry to say, but every choice you made that game ended up being the wrong one. Sometimes it happens.

    If you are doing these things as killer - no addons, taking long chases, strange perks, lower tier killer - and not playing optimally, why should you win or even tie? Should you 4k against survivors who play their role well?

    You are right about how bad some maps are, though!

  • CaretakerCaretaker Member Posts: 764

    They're changing her addons, this doesn't even make sense in that context. Why do you think emblems cash points every 15s? Why do you think bloodlust kicks in after 15s? And I yea, what was my mistake other than spending too much time on Claud? Even then I'd have lost the 3 gens?

    What long chase? The chase with Claud was over super fast. So was the other chases. I don't like addons cuz most are trash anyway, especially his. Strange perks? How are they strange? Cuz I dont dryhump the meta build that everyone screeches you must follow? Low tier killer sure. I was playing optimally outside of a bad Frenzy.

    Should survivors get to win cuz they happened to spawn and get a good map and 40 second chance perks? What even is that sentence? You should be able to go toe to toe not be destroyed cuz of a simple mistake, or a bad spawn.

    Most if not all maps are just trash.

  • PickCollinsPickCollins Member Posts: 495

    The devs aren't touching gen speeds bc they like where they are at.

    As I've said and you've kinda failed to dispute there's a wide range of anti gen perks you can run. CI prevents Surviviors from being able to pop the gen they spawn at on the off chance you search the wrong gen in the beginning and it forces them to approach you if they want to start the game off on a high note. Surge combined with Surveillance allows you to spot nearby Surviviors and hinder their repair speed. Tremors is an amazing tracking and stalling perk especially with Surge combod with it.

    Ur only real argument you can give me here is ur one against Ruin and it's all this virtue signalling "I'm not gonna be a metaslave and you can't make me" BS. Blah blah blah. You don't wanna run Ruin we get it. Something about not wanting to metaslave or something like that.

    And I used the killer rulebook analogy bc it's pretty hilarious how many times killers go out of their way to get pissed with Surviviors for doing stuff and act like camping or Tunnelling is supposed to be a form of penance for breaking their made up rules. I mean imagine thinking Decisive strike isn't balanced. Oh wait...

    "DS, cuz that's a fair and balanced perk too".

    I'm told Noed is balanced bc it has counterplay. DS has counterplay too, so by that logic it's balanced. So....shut up.

  • CaretakerCaretaker Member Posts: 764
    edited September 2019

    Aw it's mad. Past your bedtime? Need a nap chief?

    Imagine thinking a free 4s stun for a minute after getting unhooked is fair. Especially end-game where you literally get to win for free. Or getting DS'd after you hook other people cuz you clearly tunneled them.

    You keep throwing out words, but all I hear is, "I can't refute you so I'm gonna keep spouting the same crap cuz I wanna be right." How about we agree to disagree and move on?

This discussion has been closed.