Obviously tweaks will be needed but this could actually be a new flavor for the game . With Scott cawthon's permission of course. Devs please discuss this.
Okay how did you make this? This looks amazing!
I wanted to splash a new flavor into dead by daylight. First robot killer- check. Multiple killers in one game but still keeping it fair- check. Fan service- check 😁
Honestly would love a Fnaf chapter in DBD, I love how colorful and neatly done you put together this idea. The ideas are excellent and we'll thought. One of my most favorite ideas I've seen. Well done sir/ma'am/other
First thing: very well done
I love how much effort you put into this
Second thing: Puppets goal seems to be a nurses calling for sabo but doesn't hangmans trick do basicly the same?
You are right it is like a nurse's calling for sabo. However Hangman's trick only applies to hooks and only gives a noise notification. Puppets goal is more tailored to the animatronics since they can be sabotaged and it gives a active aura reading. This also includes for hook sabo's.
Very well thought out character abilities -check! Amazing, well balanced add-ons -check! I love the fact that survivors can sabotage the inactive animatronics and that there is a direct counter to that by using the Puppet's Goal perk, I also love that you can synergize Saboteur with Handyman to make sabotaging speeds very quick, one suggestion would be to either nerf or remove Keys to Success, if you were to nerf the perk my suggestion would be to make the times 360/330/300 seconds, with each upgrade removing 30 seconds so at tier 3 it takes 5 minutes to upgrade the key compared to 6 minutes at tier 1, if you were to remove the perk then it'd be a good idea to make a perk that could help counter the animatronics more, besides only having Arm Yourself which is more of a probability based perk, since you're not always guaranteed a flashlight from the chest, to fix this you can make Arm Yourself guarantee a flashlight on your FIRST chest search (ex: the Pharmacy perk) not just increasing the chances of finding a flashlight but guaranteeing that you will get at least 1 per match is a good idea. Overall this is an amazing idea and would 100% buy it if it were to get implemented into the game, it's obvious that you worked hard to try to make things fairly balanced, fun, and fair, love the idea and with a few balance changes to some perks as suggested above this would be an insanely fun addition to DBD, especially since the developers have asked in their recent survey if we wanted to see more licensed killers who knows, these 4 guys could one day actually become part of the game! (P.S Keys to Success quote is from Markiplier :D)
Edit: Oh and by the way I'd love to see some concept art of how the animatronics would look in-game!
Dang, this must have took awhile. Nice job!
Thank for all that great feedback. I honestly am trying to get the devs attention onto this 😃
I sure hope the devs will notice it because I would love to see a FNaF related killer in DbD. :)
Even tho I don't like FNAF, I have to say that this is pretty good. Good job
Send it to not_Queen if you can . The more chance it gets seen
FNAF isn't my thing but seriously good work!
I am just gonna say no.
@Patricia what would it take to make this happen on my end?
The first decent killer idea on the forum imho.
@BillyIII alert the devs. I actually want to see this ingame before I die.
Really well done! i really wish this was in the game!
@Huntedfailure Thank you, try to notify the devs about this 👏
This sounds really cool. I'd love to see a fnaf chapter or some sort of animatronic killer in dbd.
Devs get your ass on this
@Peanits which opera show do I gotta take you too, to get consideration for this?
Why though? Fnaf is a good game?
Absolutely gorgeous presentation. An interesting multi-body-killer-concept, which even thematically fits somehow.
Foxy would work better as legion expy tho.
And the best part: it's easy to balance this killer as entertainment for survivors (lol). The addons mostly work for 1 animatronic only. In my opinion they'd need to affect more than one.
Though i must admit that thematically or lorewise I'd think Springtrap/William Ashton to be a better choice for the FNAF-killer, although his ability concept would probably be more dull than this here.
@Raptorrotas Thank you!
What do you mean a legion expy?
Yes since there are 4 , if they were to make it to the game they would have the most addons of any killer (even though they can only equip 2)
I've read others idea that it should be springtrap ,but my head was screaming "Why stop there? All these characters and variations in this franchise and you won't even use them? Wasteful"
The way you wordes foxy's ability sounds just like legions' feral frenzy, why not just give him deepwounds too? I think i was mostly sarcastic with that comment.
And haha you're right, it'd be quite wasteful. Afterall freddy is the face of the franchise.
About the addons: The devs ONLY MAKE 20 addons per Killer, even this 'The Entertainment' with more bodies to control. So the devs would need to combine some of the addons so that they affect for example freddy+chica, bonnie+foxy, or some other combinations. The bloodwebs are already bloated enough, there is no room for that many addons on a "single" killer.
I don't want them to be the exact same as already existing killer so I made tweaks to set them apart
Maybe you are right about the addons...well when they want to add this in and cross that bridge it will be squared away.
Overall it seems pretty good. one thing I don't like is Mikes perks.
Arm Yourself: Flashlights are one of the worst things to get from chests second only to the broken key. They require huge amounts of skill to use as you often need to dodge the killer after. A perk giving more will soon be forgotten like urban evasion.
Handyman: The without a tool box is the problem. This means you need Saboteur which means 2 perk slots for one thing. Maybe make it something with generators more so, as that's a similar action that can be used with and without a toolbox normally.
Keys to success: Too OP. Imagine getting a broken key in the basement and sitting there for just 2 minutes so you can open the hatch and win. Kinda removes the purpose of broken key, an item meant to be used after collection in order to sorta cripple survivors with a dilemma of "take the toolbox and do gens faster this round or save this for some good abilities next round?". Maybe something with the aura channeling of the key. Like an additional 5-20 seconds on it, complementing brining keys in the first place.
Overall though, pretty good idea dude.
I know I'm commenting on this super late because its 2020 but this should 100 percent be in the game this is well thought out I hope the developers can get on this and work on a deal with Scott and implement this into the game