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The "omegablink" myth and why her range addons shouldn't be nerfed.

I know Nurse is probably gonna receive an addon re-balance soon, but the only addons they should nerf are the ones that add you more blinks, but about Omegablink, people should really consider watching some numbers because they are overhyping something for what it actually isn't: If you go to the wiki, it tells you that the 2 range addons combined together, they only add 11 meters with 2 blinks (43 meters instead of 32), so it's not really that big of a deal, it's strong, yes, but it's doable, a Nurse with 3 or more blinks who knows what she is doing is far more dangerous; not to mention on narrow jungle gyms or tight buildings you can easily miss your distance with omegablink, so you'll have to adjust correctly; and not to mention you can go even farther with 1/2 more blink/s addons + a range addon; so really, the only reason why people are screaming so much about these addons is because some streamers are saying they are OP, only cause of the visual effect it does, which lets you think you are going farther than what you actually are, but they don't consider numbers and the problem these addons could give you in tight places in chase. Of course they are op if the survivor in chase only runs in a straight line, but that has nothing to do with the addons.

The best addon build with Nurse for me is Fragil + Ataxic (and Ataxic alone adds only 5-6 meters of range, so, seriously, the overhype people scream about the range addons, it's only due to the visual effect that lets you think you are going farther that what you actually are)

Nerf her additional blink addons, not her range ones: they are the only good and balanced ones she has (and please buff every other one, they are trash)


  • YaiPaYaiPa Member Posts: 1,372

    If Billy's engravings increase speed while also increasing charge time, why Nurse should be different? That's the stupidity of these add-ons, same charge time, double distance.

  • Nickdela9812Nickdela9812 Member Posts: 45

    They don't actually. It slighly increase the charge time, but there is a reason why nobody uses charge time addons: they don't really do anything to help you. You complete your blink charge faster, yes, but we are talking about milliseconds. A value so small that we shouldn't even take into consideration; indeed, i never noticed the faster charge time while playing with those addons, and even if there was, the blink, because of the same movement speed as a normal blink without more range, is gonna be the same, and that means more time for the survivor to react while she is blinking.

  • Nickdela9812Nickdela9812 Member Posts: 45

    Well there is a reason why nobody uses death engravings and everyone uses insta-saw. Guess why? Because if the downside is so big, what's the point of using the addon?

    As i said above though, the different charge time we are talking about is a matter of milliseconds, you don't even notice it and is countered by the longer blink time, because the movement speed is the same, and that measn more time for the survivor to react mid-blink, because the Nurse is gonna take more time than normal, in that situation, to complete her blink.

  • TheUnendingNightmareTheUnendingNightmare Member Posts: 1,172

    Well I wouldn't say to nerf since the Nurse is usually so bad or rather hard to play with. Although I will say that when a Nurse blink more than 3 times I do get scared a bit.

  • Nickdela9812Nickdela9812 Member Posts: 45

    Yeah me too XD More than 3 blinks is broken and unnecessary. I say that as a Nurse main myself. 3 ones on some maps are okay (like Lery's or the Game) but i think they should at least change the 3rd blink addon rarity.

  • TheUnendingNightmareTheUnendingNightmare Member Posts: 1,172

    I main the Hag and definetly understand the teleportation fun mayhem but it can get pretty chaotic. XD

    Especially since has oppose to the Hag you don't need someone to step on a trap to teleport to it. My only add-on allowing free teleportation is purple or red and has a 15s cooldown.

    But again...Nurse is much too hard to nerf imo. :P

  • yandere777yandere777 Member Posts: 655

    You missed my point. Every aspect stays the same but you just go further. These aren't real numbers, just an example. Lets say it takes 4 seconds to charge a full blink and 4 seconda to travel a full range blink. With the two range add ons, or takes the same 4 seconds to charge and travel but you go a whole lot further. So if you charge 2 seconds you'll get to the 32 meter range faster and shorter than you would have without the add ons.

    Its not the add ons fault, its the way they implemented it.

  • AwakeyAwakey Member Posts: 2,739
    edited September 2019

    Her Omegablink add-on combo only adds 7 meters to her blink, for a maximum of 27 on her 1st blink, and ~16 on her chain blinks. It's not a lot, really.

    Edit: Typo

  • yandere777yandere777 Member Posts: 655

    It is not a lot, that is true but you missed the fact that the ranges don't compensate for her blink speed and how long she has to charge for the max distance. which is the issue with those two add-ons. she goes 44~ meters in the same time it will take to go 32 meters and she can actually charge up a 32 meter blink faster too.

  • aazimuthaazimuth Member Posts: 190

    Her omegablink add-on is NOT balanced lmfao. If you have more than half a brain cell you can 4k every game with that build, its crazy to think you have the audacity to say nothing is wrong with it.

  • Raven014Raven014 Member Posts: 3,373

    Omega blink isn't even balanced against juking, as you claim it is. With juking, you sacrifice overall distance to avoid a hit, because the nurse has to blink again for her to hit you. However, the omega blink combo nullifies that weakness of the original kit. Nurse relies on predicting her prey's moves, and Omega effectively covers for her mistakes on PC. Granted, it's not nearly an issue on console, but you can definitely tell when you're going against it. It's not fun for survivors and takes less skill than normal nurse.

    It not only covers for killer mistakes, but also makes survivors make misjudgements more easily, resulting in easier games.

    The difference between 5 blink nurses and Omega nurses is that Omega nurses have basically a better basekit, while there is actually a downside to using 5 blinks: increased fatigue. The addons don't have downsides, since blink accuracy isn't a thing, and the other addons downside is effectively nonexistent.

    I think you'll find your position to be in the minority here.

  • Rokku_RorruRokku_Rorru Member Posts: 140

    That's because Billy is an issue too I find, the top 3 killers are all suffering from powerful addon nonsense. Either that or Bubba needs buffed, the fact the killer the game is based around is not so great compared to his fake knock off is kind of a joke lol

  • YaiPaYaiPa Member Posts: 1,372

    The only wrong addon of Billy is carburetor because it does too much for a green addon, and instasaw but fixed carburetor so should go instasaw.

    The top 3 killers are really good addonless, that's why with adding they seems (and are) very powerful.

  • Rokku_RorruRokku_Rorru Member Posts: 140

    So what would you suggest, fix the addons, or the base killers?

  • YaiPaYaiPa Member Posts: 1,372

    Addons of course, there aren't any killer op with their basekit, they either became super strong or decent with the good addons. I would delete every increase addon, integrating it in the killer if he's low tier. I'm much more willing to try scarred hand or mint rag Hag, than basically every other addon that increase the teleport distance/trap trigger zone...

  • MegsAreEvilMegsAreEvil Member Posts: 819

    So all the pro-nurses who play omegablinks all the time instead of 3(+)-blinks are totally wrong with their decision? Is it that what you wanna tell us? Pls just get real and accept that omegablink is the best you can use. Its far too good.

  • Nickdela9812Nickdela9812 Member Posts: 45

    Yes, i say that, and i bring proofs to it, if you really want to defend you statement that much, at leat tell me why you think i'm wrong. Critising Omegablink means knowing perfectly how Nurse works, and that's something i can say i know (i've been playing practically only her since 2017) and sorry, but saying: "LMFAO no Im RiGht Yu WroNG" like you are saying makes you no different than all the people that follow what their favourite streamer says, like sheep.

    The simple fact that you are telling me Nurse with 3 blinks is weaker than maxrange Nurse makes me realise you are the classic one who probably doesn't know anything about Nurse. Try do the math for a second, and use some logic: 3 blinks + range addon: you go even further than omega, and 3 blinks allow you to basically have a second chance in chase, that normally you shouldn't have had. But of course, it's easier to just follow what streamers say, like sheep, without probably even knowing something about how addon and a specific killer work.

  • Mr_KMr_K Member Posts: 3,091

    Range addons decrease the charge time to distance ratio. To properly balance, the ratio should remain the same as base. You want to go further you have to charge more.

    4 and 5 blinks def need to go. 3 blinks will probably stay due to the achievement requirement and bhvrs unwillingness to change them.

  • oxygenoxygen Member Posts: 1,402
    edited September 2019

    This. Range add-ons should increase the charge cap if anything. Allowing the Nurse to charge longer than usual before hitting full charge, and therefore going further. Hell, with this method I'd even be fine with an ultra rare that gives tremendously increased blink range (or "blink charge capacity" rather). Eliminates the extended range indirectly buffing the charge-distance ratio and blink movement speed.

    A further bonus of this is that when it comes to muscle memory it would have the same charge-distance ratio as base nurse, so putting on or taking off the add-ons wouldn't feel any different.

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