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Should Moris Activate After Two Hooks?

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Comments

  • MushwinMushwin Member Posts: 2,914

    Get rid of all the moris! and the broken key! >.<

  • Steve0333Steve0333 Member Posts: 374

    The only difference with keys and moris is that the killer can see before the match if someone is bringing a key and he can choose to dodge playing that game (although there is still a small chance a survivor will find a key in a chest.)

    I think it would be good if they could somehow implement an option system to where survivors can avoid playing in games where a killer brings an ebony mori. I don't think survivors should be forced to play in a game that unbalanced unless they want to. Some survivors might like the extra challenge but I imagine most just find it annoying and tiresome. Sorta like how I feel when I play Spirit for the fifth time in a row.

  • Atrushan88Atrushan88 Member Posts: 1,769
    edited September 2019

    Keys in no way require 3 gens to complete in order to escape, unless you're the last survivor, in which the hatch opens automatically anyways. You need 5 gens for a 4 escape through the hatch with a key. You need 3 hits per survivor for a 3 or 4K with a mori, instead of 4(with no one healing). That's 12 hits instead of 16, but since if you're not using a mori, you're not gonna be right there at the hook waiting for them to be unhooked, they'll likely heal health states, meaning instead of 4 per survivor, it'd go up to 6 hits per survivor. If they managed to heal a health state with a mori, that'd be 4 hits. So you got 16 hits vs 24. You're taking away 12 health states at max with a mori, but most likely you'd be taking off 24, because with a mori generally you just wait for them to be unhooked so you can immediately down and mori them the second they get off. I will never understand how people can compare a mori to keys when they're nothing alike.

    You can argue keys reward failure to ONE OR TWO PEOPLE, but moris increase one entire side's chances of winning from the get go.

  • I think that mor's are fine. The point of bringing them is to get rid of a survivor or multiple quickly. I know that it really sucks as a survivor but thats their purpose.

  • phantasmalphantasmal Member Posts: 143

    Survivors have a combination of 12 hooks, and a Ebony Mori reduces that to 4 hooks.

    Nah, that's a false way of looking at it. The Mori animation is the equivalent of one hook state so it only removes 4 hook state, not lowers it to 4.

    A better way to look at Moris is that optimally a survivor has to be chased 3 timed to be killed, a total of 12 times for the survivor team. Ebony removes 1 chase per person. So it's only a 33% reduction.

  • joanjoan Member Posts: 122

    Do you know survivors can imagine a killer have a mori because they don't see the offering at the begging? Do you know that a DC before the game start is not a DC and you don't depip or lose any item?

    So killers use mori because survivors want, because if 1 survivor DC before the game start you'll never use your mori. And this suck as a killer too, you can be 10 hours waiting to play a game :D

  • OkKiLLerOkKiLLer Member Posts: 66

    Remove keys, flashlights and insta heals then we can see about nerfing moris

  • Mister_xDMister_xD Member Posts: 3,743

    sure.

    if you build moris into every killers basekit that is.

  • OkKiLLerOkKiLLer Member Posts: 66

    If u have ever played killer you know that you have to work hard for the ability to instadown and NOED can be countered by cleansing the totem.

  • TheUnendingNightmareTheUnendingNightmare Member Posts: 1,172

    Sure but then insta heal add-on should only activate when going down.

    No ? That's what I thought.

  • joanjoan Member Posts: 122
    edited September 2019

    I'm talking about killers that can instadown you. And NOED and hatches,...

  • OkKiLLerOkKiLLer Member Posts: 66

    All killers that have an instadown worked into their ability can be countered. Myers and ghostface are harder to counter but still the amount of time they waste stalking you they should get an instadown. I don’t know what your talking about with hatches it’s unfair that they can be closed that’s the only defense the killer has in case of a key or if your the last survivor.

  • FrenziedRoachFrenziedRoach Member Posts: 1,601

    I just want Mori's to be left alone. But I'm willing to consider concessions on the Ebony Mori and ONLY the Ebony Mori. The other two mori's do not impact the game as dramatically as the other two.

  • slingshotsurvivorslingshotsurvivor Member Posts: 942

    You can wait to mori as your right it does get you more points. That's what I do because I want more BP. I don't think it should be changed as it gives the killer the option to either prolong the match for BP or slow down the match.

    When I play survivor and the match lasts 2 minutes because of bad luck or crap survivors I sometimes msg the killer.

    Often often times they have no idea about the 2 hook more BP strategy. I'm a red/purple rank survivor so it's always surprising that killers in those ranks don't know but are always grateful for the tip. (I play on PS4)

    I wish tips like this showed up when loading in like other good tips I've seen on here...

  • slingshotsurvivorslingshotsurvivor Member Posts: 942
    edited September 2019

    @anarchy753 that's not true. As a survivor you can be mori'd and get 300-1kpts especially when a survivor spawns right next to you.

    I always feel bad when that happens though... Sometimes it's bad luck especially when I get 4 of the same survivors in a match or twins etc. And to be fair it's not always survivors being toxic that have the same outfits, some are just popular or a new DLC has dropped.

  • ad19970ad19970 Member Posts: 2,201

    Offerings shouldn't have such an impact on the outcome of a match. So yes please. Equipping an Ebony Mori is pretty much just an insta win button, unless you are maybe playing bottom tier like Wraith against absolutely optimal survivors.

  • NMCKENMCKE Member, Trusted Posts: 6,758
    edited September 2019

    There are 3 hook states, and the killer's goal is to get the survivor to the third hook state:

    Summoning Phase, Struggle Phase, and Sacrifice Phase.


    Once you hooked everyone once, everyone is now on the Struggle Phase on their next hook. However, instead of having to hook them twice: Catch, Struggle Phase, Unhook, Catch, and Sacrifice Phase — Ebony Mori ends the survivor when they only lost 1 life out of 3 lives. Survivors don't lose a life when they enter the dying state — only when they are hooked.

  • doitagain_doitagain_ Member Posts: 370

    It’s not more than 50%, you’re over exaggerating. You still have to down the person twice out of the usual 3 times.

  • LCGasterLCGaster Member Posts: 3,154

    I agree that moris, at least Ebony, aren't balanced

    But making them available after 2nd hook would make them essentially useless

  • NMCKENMCKE Member, Trusted Posts: 6,758

    I can down someone 10 times, and they wouldn't even be close to being sacrificed.


    Point is — downing someone doesn't equal hooking someone. :)

  • NicholasNicholas Member Posts: 364

    That's a really good way to articulate the point. That one offering can eliminate nearly 70% of the objective that is otherwise required and requires absolutely no skill. People keep talking about tool boxes but they merely accelerate the objective and they don't work in perpetuity, whereas these offerings completely eliminate and bypass multiple steps without end. It's not like there's an item where after you complete one generator, the hatch is open for you and you can escape.

  • Mister_HoldoutMister_Holdout Member Posts: 1,891

    The devs can do whatever they want with moris. Never cared much for them.

  • doitagain_doitagain_ Member Posts: 370

    That’s more or less your own fault cause flashlight saves/DS/body blocking are easily avoidable.

  • NMCKENMCKE Member, Trusted Posts: 6,758

    You're not getting the point, downs don't equal a hook. Sometimes you're slugged and get picked back up by a survivor. :(

  • HP150HP150 Member Posts: 329
    edited September 2019

    Should keys only activate if 5 total generators have been completed and the exit gates are open?

    Should instaheals only be usable outside of the Killer's terror radius?

    Post edited by HP150 on
  • Atrushan88Atrushan88 Member Posts: 1,769
    edited September 2019

    Keys do only activate if 5 total generators have been completed, at least for all four survivors. A Mori VERY RARELY doesn't get a 3-4k. A key's balance should be considered with this in mind, because otherwise you're comparing a win for the killer with a win for the killer, and saying one win for the killer isn't as balanced as the other because a survivor got out.

    Also an Instaheal is comparable to ONE Iridescent Head Hatchet.

  • anarchy753anarchy753 Member Posts: 2,111

    My suggestion was about one that only works in the end game, so spawning near the killer wouldn't be a factor.

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