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Killers, do you think the pickup time is too fast?

245

Comments

  • EasylifeEasylife Member Posts: 163

    @SnakeSound222 said:
    Nah, people will just have to learn when to start blinding again.

    Indeed, it's one of the best quality of life changes killer has had in a long time.
    Let's hope they don't give in to the pressure from the minority that's vocal on the forum (people tend to only complain on the forum, happy satisfied peple just continue to play the game) and stand by their decision to implement this step in the right direction.
    Hopefully there's more good QoL changes to come soon such as the hatch change.

  • popolespopoles Member Posts: 827

    As a killer, the pickup animation is way to fast. It eliminated a gameplay mechanic in flashlight saves that made things more interesting. All you have to do as killer, is face the other way from a person with a flash light now and it's impossible for him/her to get in position to make a save.

    It needs to be reverted. Taking mechanics away from the game is not good.

    Intentionally or not, they removed flash saves from the game, unless of course you are an absolutely brand new killer.

    I mean, the killer is stuck in the pickup animation, so this mechanic shouldn't be there in the first place.
  • OrionOrion Member Posts: 21,675

    I thought it'd be, but I barely noticed the difference, and the flashlight blinds I got told me it's still not fast enough.

  • soshidowsoshidow Member Posts: 104

    @Salty_Pearl said:
    Now I know this sounds really stupid to ask because it's a buff, but am I the only one who thinks it's too fast? I mean I wouldn't mind a slight decrease in time, but 3 seconds is a lot.

    I think 3.5 seconds would be a nice middle ground

  • ChiChi Member Posts: 774

    I just think it looks weird. I feel like they should change the animation to match the speed of the pick up.

  • powerbatspowerbats Member Posts: 7,068

    @Orion said:
    I thought it'd be, but I barely noticed the difference, and the flashlight blinds I got told me it's still not fast enough.

    Haven't had an issue except for one game they seemed to be using a script.

  • OrionOrion Member Posts: 21,675

    @only1biggs said:

    @Orion said:
    I thought it'd be, but I barely noticed the difference, and the flashlight blinds I got told me it's still not fast enough.

    Do you just get blinded or are you dropping the survivors? There's a difference. So what if you're getting blinded? If you are having people save with the new pick up speed, you are just not good, or you don't care if they make saves and you pick up facing them 4ft away.

    So many assumptions. I'll leave you to your thoughts.

  • yeetyeet Member Posts: 1,824

    @only1biggs said:
    As a killer, the pickup animation is way to fast. It eliminated a gameplay mechanic in flashlight saves that made things more interesting. All you have to do as killer, is face the other way from a person with a flash light now and it's impossible for him/her to get in position to make a save.

    It needs to be reverted. Taking mechanics away from the game is not good.

    Intentionally or not, they removed flash saves from the game, unless of course you are an absolutely brand new killer.

    Flashlight saves are still very much possible, people just need to relearn the timing.

  • only1biggsonly1biggs Member Posts: 1,178

    @Orion said:

    @only1biggs said:

    @Orion said:
    I thought it'd be, but I barely noticed the difference, and the flashlight blinds I got told me it's still not fast enough.

    Do you just get blinded or are you dropping the survivors? There's a difference. So what if you're getting blinded? If you are having people save with the new pick up speed, you are just not good, or you don't care if they make saves and you pick up facing them 4ft away.

    So many assumptions. I'll leave you to your thoughts.

    They are PREsumptions. Again, big difference.

    Answer the question, because flashlight saves are impossible unless the killer is brain dead.

  • only1biggsonly1biggs Member Posts: 1,178

    @yeet said:

    @only1biggs said:
    As a killer, the pickup animation is way to fast. It eliminated a gameplay mechanic in flashlight saves that made things more interesting. All you have to do as killer, is face the other way from a person with a flash light now and it's impossible for him/her to get in position to make a save.

    It needs to be reverted. Taking mechanics away from the game is not good.

    Intentionally or not, they removed flash saves from the game, unless of course you are an absolutely brand new killer.

    Flashlight saves are still very much possible, people just need to relearn the timing.

    No they are not. Not unless the killer has just started playing the game or is brain dead.

  • OrionOrion Member Posts: 21,675

    @only1biggs said:

    @Orion said:

    @only1biggs said:

    @Orion said:
    I thought it'd be, but I barely noticed the difference, and the flashlight blinds I got told me it's still not fast enough.

    Do you just get blinded or are you dropping the survivors? There's a difference. So what if you're getting blinded? If you are having people save with the new pick up speed, you are just not good, or you don't care if they make saves and you pick up facing them 4ft away.

    So many assumptions. I'll leave you to your thoughts.

    They are PREsumptions. Again, big difference.

    Answer the question, because flashlight saves are impossible unless the killer is brain dead.

    I think I'd rather just leave you to your pedantism and presumptions. If you wanted to know, you'd ask without presuming anything. You're just looking for excuses to dismiss reports that disagree with your worldview. Now I wait for you to tell me I'm the one who's projecting.

  • only1biggsonly1biggs Member Posts: 1,178

    @Orion said:

    @only1biggs said:

    @Orion said:

    @only1biggs said:

    @Orion said:
    I thought it'd be, but I barely noticed the difference, and the flashlight blinds I got told me it's still not fast enough.

    Do you just get blinded or are you dropping the survivors? There's a difference. So what if you're getting blinded? If you are having people save with the new pick up speed, you are just not good, or you don't care if they make saves and you pick up facing them 4ft away.

    So many assumptions. I'll leave you to your thoughts.

    They are PREsumptions. Again, big difference.

    Answer the question, because flashlight saves are impossible unless the killer is brain dead.

    I think I'd rather just leave you to your pedantism and presumptions. If you wanted to know, you'd ask without presuming anything. You're just looking for excuses to dismiss reports that disagree with your worldview. Now I wait for you to tell me I'm the one who's projecting.

    I asked first you fvcking cretin!! :D It's right up there :'D I asked you the question first!!

    I asked, then gave presumptions based on what the situation involves. PREsumptions..with probability.

    Jesus, get a grip. You are clearly brain dead then given your responses. If you have had someone save a survivor off your shoulder, with the new animation speed, then you are indeed stupid. Your replies only compound this.

    LOL

  • OrionOrion Member Posts: 21,675
    edited July 2018

    Thank you for proving my point. Anyone who discusses anything with you is wasting their time.

  • only1biggsonly1biggs Member Posts: 1,178

    @Orion said:
    Thank you for proving my point. Anyone who discusses anything with you is wasting their time.

    ANOTHER stupid Simba that has to be held up to the world :'D

    *circle of life music continues

    Dude, seriously, you need help :')

  • DelfadorDelfador Member Posts: 2,553

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

  • OutlandOutland Member Posts: 535

    @Salty_Pearl said:
    Now I know this sounds really stupid to ask because it's a buff, but am I the only one who thinks it's too fast? I mean I wouldn't mind a slight decrease in time, but 3 seconds is a lot.

    In a game where minutes count. Lets do a bit of math.

    If a Killer plays the way Survivor wants and Hooks everyone 3 times.

    Thats 4 survivors x 3 hooks = 12 Pick ups.

    Before Changes

    4.3 second per pick up = 51.6 seconds

    lets pick an average game time of 7 mins.

    7 * 60 = 420 seconds

    51.6/420*100 = 12.29%

    With changes

    3 seconds per pick up = 36 seconds

    36/420*100 = 8.57%

    So before the changes Killers wasted 12% of their game time just picking people up off the ground. Now they waste less then 9% of their time.

    3% doesn't seem like much but, but it helps.

    On shorter games those percentages raise considerably.

  • steezo_desteezo_de Member Posts: 1,074

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? ######### no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the ######### would I pick him up there? I'll slug him and go patrol a little.

  • BoxingRougeBoxingRouge Member Posts: 606

    the new animation looks kind of weird on how fast the pickup is. if it was to get nerfed i think i would be ok with 3.5 seconds.

  • DelfadorDelfador Member Posts: 2,553

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

  • ILuvCampingRecILuvCampingRec Member Posts: 25

    it have to stay the same, so i can maximize my camping strategy.

  • GolgiNeaGolgiNea Member Posts: 157

    These changes are making me consider quitting. They didn't balance anything at all & I play both sides, killing is too overpowered and surviving is not fun. Both sides aren't as fun anymore.

  • steezo_desteezo_de Member Posts: 1,074

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

    If you don't think there's a good counter against pallet looping, that's hardly even an issue now with the pallet rework, then I don't know what else to tell you, brother...

    What I do against good survivors in chases? I chase them unless they go into a stupid ass building or it seems like they know how nasty a setup is and start to exploit it. I might bait a pallet drop but otherwise, I will LEAVE. Otherwise, it's standard mindgame #########. As far as flashlights being an issue. Like I said, how was it a huge issue with me before, and it stopped being one the better I got? You just get better, if you can. That's all.

  • MasterMaster Member Posts: 10,200
    steezo_de said:

    @Salty_Pearl said:
    Now I know this sounds really stupid to ask because it's a buff, but am I the only one who thinks it's too fast? I mean I wouldn't mind a slight decrease in time, but 3 seconds is a lot.

    Their aim is to make the game even more casual because a lot of killers don't know how to counter the flashlight so it's frustrating. So yeah, I understand why they did it. I haven't had a chance to play yet but I've been watching some streams and it looks fast.

    How do you counter a flashlight save? Light born or slugging?
  • steezo_desteezo_de Member Posts: 1,074

    @Master said:
    steezo_de said:

    @Salty_Pearl said:

    Now I know this sounds really stupid to ask because it's a buff, but am I the only one who thinks it's too fast? I mean I wouldn't mind a slight decrease in time, but 3 seconds is a lot.

    Their aim is to make the game even more casual because a lot of killers don't know how to counter the flashlight so it's frustrating. So yeah, I understand why they did it. I haven't had a chance to play yet but I've been watching some streams and it looks fast.

    How do you counter a flashlight save? Light born or slugging?

    If the survivor got saved, then what the #########, he got saved... I eat it. Before that even happens, I try to prevent a flashlight save by scouting and slugging.

  • DelfadorDelfador Member Posts: 2,553

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

    If you don't think there's a good counter against pallet looping, that's hardly even an issue now with the pallet rework, then I don't know what else to tell you, brother...

    What I do against good survivors in chases? I chase them unless they go into a stupid ass building or it seems like they know how nasty a setup is and start to exploit it. I might bait a pallet drop but otherwise, I will LEAVE. Otherwise, it's standard mindgame #########. As far as flashlights being an issue. Like I said, how was it a huge issue with me before, and it stopped being one the better I got? You just get better, if you can. That's all.

    I already told you that I would be happy to hear what can be done against pallet loops. It is not even a criticism I really want to know because I don't know. I would like to improve myself. Recent pallet changes reduced the amount of pallet loops by 1. You can get lucky with pallet hits but it doesn't mean it is a counter against pallet loops.

    Again I have told you that you are the killer. You shouldn't be the side where you are afraid of the opposite side's actions. You should not be afraid of the buildings or anything. Game doesn't give you a mechanic to counter it unless you are a nurse. As I have said you can't do mindgame ######### in every single pallet. Just look at shelter woods.

    Flashlights are not that big of a deal for me neither but still it is a very cheap way to turn hard earned hooks to saves. If it gets a little bit harder, I don't think that survivors should ######### about it. Is it almost impossible to get a flashlight save? Good then more balanced game.

  • steezo_desteezo_de Member Posts: 1,074

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

    If you don't think there's a good counter against pallet looping, that's hardly even an issue now with the pallet rework, then I don't know what else to tell you, brother...

    What I do against good survivors in chases? I chase them unless they go into a stupid ass building or it seems like they know how nasty a setup is and start to exploit it. I might bait a pallet drop but otherwise, I will LEAVE. Otherwise, it's standard mindgame #########. As far as flashlights being an issue. Like I said, how was it a huge issue with me before, and it stopped being one the better I got? You just get better, if you can. That's all.

    I already told you that I would be happy to hear what can be done against pallet loops. It is not even a criticism I really want to know because I don't know. I would like to improve myself. Recent pallet changes reduced the amount of pallet loops by 1. You can get lucky with pallet hits but it doesn't mean it is a counter against pallet loops.

    Again I have told you that you are the killer. You shouldn't be the side where you are afraid of the opposite side's actions. You should not be afraid of the buildings or anything. Game doesn't give you a mechanic to counter it unless you are a nurse. As I have said you can't do mindgame ######### in every single pallet. Just look at shelter woods.

    Flashlights are not that big of a deal for me neither but still it is a very cheap way to turn hard earned hooks to saves. If it gets a little bit harder, I don't think that survivors should ######### about it. Is it almost impossible to get a flashlight save? Good then more balanced game.

    Hug the loop. A lot of people go wide and it makes it seem like they can't catch up without BL. Learn an L wall setup and know which side to attack from so it gives survivors less options. Know your maps and tile setups so you know what to expect. Know which loops are unsafe and mindgame them. If safe, break the damn pallet.

    Yes, you tell me that I am the killer. No you can't do mindgame ######### on every single pallet. Why would you think you could? You do what you can, then you move on to the next setup. If you're good enough, you can get them down quick. If you're unlucky and get a bad setup or the survivor knows what he's doing. Move on.

    If you think that because you're a killer so you shouldn't be afraid of a building, then that may be why you don't do well. If I recognize that some windows are open in a building, I will NOT go in, and I do well. This is the game. If you want to play YOUR game, then expect to stay at that rank/skill/level/whatever.

  • IrisoraIrisora Member Posts: 1,413

    I like it but I agree it's too fast. They should tweak it between 3 and 4. It's not that hard to counter a flashlight, idk why they decided to bring this change. Maybe for new killers?

  • Doom_PunkDoom_Punk Member Posts: 371

    I love it. Survivor babies will complain that flashlight saves are gone but I've hit a few already.

    It's a very good QOL change. Making some animations faster is always nice.

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