Mettle of man...
Yep you guessed it another buff mettle of man thread so let's get started.
As it stands the purpose of mettle of man was to give a powerful ability at the cost of a devastating downside however the downside could easily be avoided by keeping you healing progression at 99% so here is my proposed buff/rework
Mettle of man
After being hit by any attack 3 times the perk activates
The next attack that would put you into the dying state will be ignored the killer will see your aura when further than 16 meters and you will suffer from the mangled status effect
Mettle of man deactivates when put into the dying state
This way it is more of a stall for time perk than a get out of jail for free card