It rewards bad play just as much as it punishes bad play. Totems are in fact an objective, that's why we get points towards an emblem for cleansing them.
What if the killer doesn't care that you don't take ALL the objectives seriously and feel that you deserve to be hit twice to be put into dying state after last gen?
Also if the perk is only being used by noob killers who suck I would think you could easily find and break their totems with no problem. So what does that mean about your skills as survivor. . . ?
We should return NOED to its original state.
*throws gasoline on dumpster fire*
Aw [BAD WORD]. Here we go again with these discussions.
You're complaining about a perk that can be completely negated. Why are you mad at this? It's painfully easy.
DO BONES, which has been said over, and over, and over again.
Are you blind to not get the piece of advice? Or are you too entitled to understand?
Ironically, in my opinion, Detective's Hunch isn't that good for totems when you have Small Game that can tell you where they are on the go. :(
I think Detective's Hunch should reveal everything for a longer duration, or give it the Dark Sense treatment where it activates whenever a generator is completed — not when you complete a generator.
Its only ever been buffed.
I dont think theyll ever nerf it.
The only "buff" i saw was the tier 1 having exposed and that's all. If making the most point efficient role having to pay more was detrimental then I guess it was buffed.
Also, IIRC NoED wasn't even a hex perk in the beginning and that would count as a nerf on my books.
This again? -sighs- Very well. I'll start with saying I dislike Noed. I do feel it's kind of a cheap perk. It's also easy to counter. Will there be times that you can't because of being chased? Of course. Your team will fail to help cleanse totems. But it's still pretty easy to avoid. They upped the points, made them count towards your emblem, and gave us an awesome healing perk based around cleansing. With all those incentives only damned fools refuse to cleanse totems.
What exactly is the problem with NOED really? It is no less "cheap" or "broken" than Adrenaline, or Decisive Strike
Just like them one can deny it by breaking totems of which there are several dedicated perks in the game designed to make that very easy for the survivors
Adapt. NOED is used because survivors don't do totems and killers have success with it do the totems and killers will stop running it
A killer has to respect Borrowed Time, and Decisive Strike both of which take away quite a bit of the killer's pressure and time. A team of 4 survivors can handle the extra minute it takes to do all the hidden totems
It was originally infinite with no way to stop it plus a 6% speed boost instead of 5%.
Edit: Speed boost was 5 and now 4. Old also had a 8% less cooldown on attacks.
and adrenaline for survivors when killers have no NOED? Big lel.
Yeah because this is reasonable:
”Perk A sux!”
”Hello friend. Use these perks to render Perk A useless!”
”UH WHAT i ain’t changing my perks just to counter something wtf??/?”
You keep harping on this idea that totem hunting is impossible against super good killers who end chases quick. Ignoring that most killers are weak M1 killers, and that a dominant Spirit or Nurse is going to curb stomp you anyway.
Also it’s not hard to totem hunt solo. I literally just explained to you how I do it routinely.
Tier 3 can cover huge chunks of maps. And I make sure to do a gen in an uncovered area after I pop the first one just so I get them all.
But tbh I don’t even need to run either lately. Is not hard to get all the totems, other survivors do more totems now because of increased points and new perks, and killers are running NOED less it seems.
It's a perk that increases endgame difficulty. Bad or no, it gives the killer the upper hand or chance to turn the game around.
I just said that it wasn't impossible. I said it wasn't easy. Stop twisting my words :)
But so does keys and insta heals.
This game is full of things that shift the momentum back and forth. Honestly, if you dislike things like DS, Adrenhiline, or NOED - you might be in the wrong game... or have no business in games to begin with.
When you break it down to the basics - NOED is kinda like Mario Kart's Blue Shell or CoD's noob tube. It's a perk that's great for helping keep the new player engaged and feeling like they have a chance against those who are more experienced. However, most experienced players eventually discard them and not use them anymore.
Frankly, if you have such a visceral reaction against countering a mechanic that has a counter, you might want to take a look at yourself and ask why you play games to begin with... because obviously it's not to better yourself by overcoming challenges.
Then dont complain when you fail to counter noed. The tools are there for you to use and you refuse to use them.