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The One Stop Shop for Legion ideas! Come on in and take a look...
So me and @LordGlint were talking about DBD and I told him that I was working on an Idea for Legion. I originally wanted something that hearkened back to there gang. Some kind of locker insanity or something but honestly, none of that would work, or at the very least it would be rather hard to put in game. So we started asking, what is Legion's main issue? Well, his power is kinda useless. By the time you slash one person, the rest have gone OR if they are injured they hear your TR and just book it.
First of all, let's take the removal of the blood trail in FF and the "M1s remove 50% of your power" things away. Those are silly and honestly, neither of us could come up with one good reason the Devs did that.
Secondly, DO NOT WORRY! We are not making his power lethal or put the chase on a "Timer". That is why people hated old Legion. We don't want that again.
So back to the main point. What do you do when you see Legion put deep wounds on someone nearby? You BOOK IT! You can't hide, but you can get away till they get hit with the end of power stun. Survivors know about There presence in advance in the general area... in other words the next victims.
So, you might be asking yourself, what do you do? Well it's simple! You could do one or more of these things!
- Remove his TR and red stain in FF. Just straight remove it so that he can run up on survivors and get them with FF and surprise them. Make the KI work on a radius. You could say there Frenzy is so great it cuts the ties the Entity have put on them for a limited time.
Make his base TR 16 and his FF TR 24. Kinda a new approach to the same idea. This way would also open up Legion to be able to sneak up better on the people he has hit with his FF and need to m1 now to down. Legion is already the shortest Killer (yes, shorter than Hag) so they could FINALLY live up to the trailer and be even a LITTLE sneaky.) HI! This has been voted down by the others in the thread but keeping it up for Reference!
- After hitting two survivors with Feral Frenzy the Legions red stain is removed for x amount of seconds which would help with downs. Third hit lowers terror radius by 8 meters for x amount of seconds which could help with hitting that last survivor. With monitor and abuse the terror radius will be 16 meters. Addons could influence this.
- First two survivors hit with Feral Frenzy grants 2% increased movement speed each while the third grants a 1% increase bringing their movement speed in Feral Frenzy up to 130%. (numbers might be too low?)
- At base, being hit with Feral Frenzy causes mangled that persists until fully healed. Can't be stacked with other mangled status effects like sloppy butcher but works with coulraphobia and the like. (After rereading this one, it's kinda Meh, so it wouldn't be good enough on it's own.)
- If a survivor stops mending then they are downed. Deep wound timer depletes while doing an action (mending, repairing, sabotaging and so on) even while near the killer. If not doing an action the deep wound timer does not deplete while within 32 meters of the killer.
You hit someone with FF and run off to hit someone else. You hit them and end your frenzy or don't make it ti them and end the power. When out of FF you hear the heartbeat and see the KI mark for a very short amount of time (for balance) every x amount of seconds while that first survivor is mending. (this was more of an Example)After thinking about it, I think @Kabu changed this one to Add-on only. Let me know if i'm wrong Kabu!
Thank you @Kabu For the 3-7 ideas and the next few add-ons till you get to Mob Mentality! I forgot to credit them before! Sorry!
"But what about the stun?" Well, if you think about it, it's similar to Nurse. It's there to make sure that you don't just end it and m1. You MIGHT be able to shorten it, but it's not bad because it serves it's purpose.
Add on suggestions:
- Survivors are revealed by killer instinct for a very short amount of time every x amount of seconds while mending When out of FF. See previous post for explanation.
- Survivors suffering from deep wound make louder injured noises. (This should be base, also make unique pain sounds, IE: more grunts and long, drawn out groans of pain)
- Survivors have their aura revealed for x amount of seconds when they stop mending.
Frank's mix tape rework: Hitting a survivor with FF then hitting another one and going back to hit the first survivor depletes the deep wound bar by a large amount. Maybe doesn't fully deplete the Frenzy bar but would still stun Legion. Would still be hard to down with frenzy but it adds pressure.Sorry Kabu, but the more I think about it the more I doubt you'd get in this situation too often.
- Increases FF duration tremendously (5 to 8 seconds) but with increased stun duration (.5 seconds to 1 second)
- Survivors hit with FF suffer from the hindered status effect for a short time.
Honestly, even with JUST these changes, We think that Legion would be in a better place AND keep the play style that Legion players love. Maybe even add old FF speeds back? Edit: we NEED the old Vaulting speeds back. Being looped while in FF is the SADDEST feeling.
Also shoutout to @Frosty for getting me to think of this in the first place and for wanting me to post it.
This doesn't have many thoughts on Mending and Deep Wounds, cause after BT got it too, it's no longer just a Legion Issue.
AND NOW for a REALLY good idea from @MongByeolBuddies
Here's my idea to help with, imo, Legion's two main problems:
* For killers, that’s getting a second hit and downing the survivor.
* For survivors, it's having to mend, which is boring and makes Legion obnoxious to go against.
My solution -- Change the Deep Wound status effect and give Legion a secondary power -- Mob Mentality.
Hitting a survivor not affected by the Deep Wound status effect during Feral Frenzy applies DW and gives Legion 1 charge of Mob Mentality.
Deep Wound now applies a 20 percent penalty to repair, healing and sabotage speeds.
Survivors now remove the DW status effect by healing to full health, not by mending. DW lasts indefinitely.
Hitting a survivor affected by DW during Feral Frenzy applies 1 more DW. Survivors suffering from 4 Deep Wounds will enter the dying state. This will be tracked on the HUD.
Legion cannot use Mob Mentality during Feral Frenzy.
Legion can have up to 3 charges of Mob Mentality at one time.
Press the secondary power button to use 1 charge and summon a Legion member.
Any survivor within 16 meters of Legion will hear an audio cue -- a whistle -- when Mob Mentality is used.
The Legion member will appear 2 seconds later, crouched down in the spot you summoned him or her and wait for any survivor to get within range. When a survivor is within range, the Legion member will lunge at the survivor and attempt to hit them.
If a healthy survivor is hit, he or she will be injured; if an injured survivor is hit, he or she will enter the dying state.
Regardless of whether the hit connects, the Legion member will dissipate in a cloud of smoke.
Legion can summon all three other members this way. If Legion summons a member while all three members are currently on the map, the first member to be summoned will switch to the new location. Legion cannot summon members within 8 meters of another member.
Survivors within 16 meters of Legion members can detect them by looking in their direction for 3 seconds. During detection, survivors will receive an audio cue. Once fully detected, the Legion members will dissipate in a cloud of smoke.
If a survivor sets off a Mob Mentality trap, the Legion receives an audio and visual cue. If survivors fully detect a Legion member, the Legion does not receive an audio and visual cue.
Also, Mob Mentality is a trap so perks, such as Small Game, will work against it.
Add-on changes to reflect the new Deep Wound status effect and Mob Mentality:
Smiley Face Pin -- Start with 1 charge of Mob Mentality.
Defaced Smiley Pin -- Start with 1 charge of Mob Mentality. The auras of survivors who fully detect a Legion member or are hit by him or her are revealed for 3 seconds.
The Legion Pin -- Start with 2 charges of Mob Mentality. The auras of survivors who fully detect a Legion member or are hit by him or her are revealed for 5 seconds.
Nasty Blade -- Slightly increases the penalty to Repair, Healing and Sabotage speeds (5 percent) to survivors suffering from the Deep Wound status effect.
Filthy Blade -- Moderately increases the penalty to the Repair, Healing and Sabotage speeds (10 percent) to survivors suffering from the Deep Wound status effect.
Frank’s Mixed Tape -- Legion members are invisible to survivors outside of 8 meters.
Fuming Mixed Tape -- Legion no longer needs charges to use Mob Mentality. MM now has a 10-second cooldown. The Legion can no longer use Feral Frenzy.
This will allow Legion to still be a rush down killer and buffs them by providing them a tool -- Mob Mentality -- to counter looping, as well as set ambushes.
This new change also allows Legion to use Mob Mentality whenever Legion wants (albeit not in Feral Frenzy), and the survivor will only be aware that Legion has used MM if the survivor is within 16 meters of Legion when MM is used.
The change to the DW status effect also means survivors no longer have to worry about mending. Survivors suffering from DW can heal themselves back to full health slightly slower than normal or the survivor can find a teammate not suffering from DW to heal back to full health without any speed penalty -- making going against Legion more enjoyable for survivors.
(This also would get rid of a few not strictly Legion problems: Nurse’s Calling not detecting mending and other anti-healing perks not affecting mending, and killers who can drop their terror radiuses like Freddy and The Pig making the DW timer tick down while still chasing a survivor, which feels cheap.)
(Borrowed Time can be changed to something like: After unhooking a Survivor within the Killer's Terror Radius, for 11/13/15 seconds, any damage taken that would put the unhooked Survivor into the Dying State will instead apply the Deep Wound status effect.)
Plus, I think it would be awesome for Legion to actually play like, you know, a Legion! Lastly, if possible, it would be extremely cool if the teammates you summoned could wear any cosmetics you’ve acquired, making it so you could customize the look of your own Legion.
And now a variation of the above by @pemberley !
I propose that we take the same concept of Mob Mentality but instead the member seizes and holds the survivor in place for the player to stab. Every player in the map gets a scream notification, the killer sees the aura too. The grasp is inescapable except through other flashlight or cracker saves, if the survivor has a cracker themselves, or if the survivor “wiggles” like normal and claws at their hand or elbows them in the face - this would disable the trap, I think this would be more in line with Legion, it’s lore friendly, and probably won’t require as much code spaghetti as making accurate ai.
Which Mong added that the grab could give them either Exposed/Oblivious or both cause they are fighting out of the grab! Even if it didn't there are Add-on ideas that could do it!