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Devs, don’t kill nurse
The Nurse’s Add-on changes are OK, even though I still think bonus Bloodpoint add-ons with game-breaking downsides will never be used.
However, you are basically killing her if you make this change to her base-kit.
The distance Survivors make at the time you cannot blink is so big that you cannot catch up to them even after blinking twice.
2s x 6m/s (post-hit sprint) = 12 m
12m + 12m (normal movement speed) = 24m
5 seconds = 24 m
0 m/s (wipe off animation) x 2s
0.95m/s (fatigue/blink recharge time starts now) x 2s = 1.9m
3.85m/s (normal movement speed) x 1s = 3.85
5 seconds = 5.75 m
3 seconds after the beginning of the fatigue, the Nurse can blink once.
It will take approximately 1.5 seconds to fully charge a blink, so the Survivor will have made an additional 6 meters distance.
As the maximum blink range is 20 meters and the Survivor will be 30 meters away from the Nurse, she won’t catch up to the Survivor even after blinking (The chain blink will not be available yet). This will theorically last forever if you aren’t using any Add-ons.
Also, the Survivor will be able to see where the Nurse will blink before she is even there, which is a 100% guaranteed Dead Hard dodge.
Devs, please. You’re just killing the Nurse and taking her power away.