Nurse Balance Changes
After properly checking everything and trying it in game and whatever i can assure you guys that the new nurse just fell from the 1st place to the last.
Not only she is the slowest killer in the game, also slower than running survivors, now she is totally useless. The recharge time on the blinks totally makes her fall from S tier to the lowest tier. Now she doesn't only need skill to be played, but also luck... the luck of never finding a SWF or a professional survivor because in either of these 2 cases, she is gonna be dominated and destroyed.
I'm TOTALLY (and i repeat, TOTALLY) fine with the changes on the add-ons, Omega Blink and 5 Blinks were just too much, now 3 blinks has a down-side and makes people have to learn to use 2 blinks properly, or else they would lose the ability to go through walls. The other add-ons seem fine, some actually look really fun to use and i would actually start using some of them sometimes.
Now, returning to the main problem about the base kit. The base kit with those changes in the PTB is HORRIBLE, as i said earlier, she is slower than a running survivor and by the time you get out of fatigue and also by the time you regain the 2 blink charges (for a total of 6 seconds, maybe even more) the survivor you were chasing is already nowhere to be seen, expecially if that survivor is running Sprint Burst or any other Exhaustion perk that makes you run pretty fast.
My opinion is again that the changes to the add-ons are totally fine, but the base kit has to remain untouched. Nurse has to stay Skill-Based, not Luck-Based.